Sorry, there are 3 512X512 jpg in the largest scene, not 2.
And the memory map is roughly like this:
1, Damn android-system-res - 4M+
2, dog.bones(a model of 6000+ trangles with 2000 frames animations) - 5M+
3, textures of models, about 512*512*4*3 + 512*512*2*3(gpu) = 4.5M(Do i calculate correct?)
4, some 2D textures, used for Framebuffer.blit(), and i don't know how does the memory use and free in this stage.
5, some images(some are large - 800X480) used for the Dialog class of android sdk (to implements the full-screen-menu), my friend do this, so i don't know the details clearly.
6, some .ser models - 6000 trangles at most.
7, other data structures with a little memory usage.
And i have reduced the textures to 2 512*512 plus 1 256*256, the dog-animation to 1500+ frames, this help much.
But i really want to free the android-sys-res....