From what I understand, you are making a splash screen and have not started to create the actual game. And for this splash screen, you want to make an animation. So, this animation consists of several textures which are put in an array or something, which then are applied on the background. But that does not work for some reason. So, it is best if you copy-paste your code here so we can check what went wrong.
Furthermore, you might want to use wild-cards in your imports, so when you do for example: import com.threed.jpct.*;, then you don't need to import every class apart. The stuff you import is indeed a package (or namespace) with more classes. Sometimes, it is also nice to use a static import: import static com.threed.jpct.Camera.*;. Then, you can write CAMERA_MOVOUT instead of Camera.CAMERA_MOVEOUT.