I have a click to walk system in my game app, and previously used a method that just followed the player from behind, but now am trying to base things around a user controlled POV that uses arrow key input (360 degree left / right rotation, and 45 degrees from the ground, or 15 degrees above ground level).
The user controlled camera works fine, but I can't get it to follow the player. I know about Camera.CAMERA_MOVE*, but it goes off screen from being called each tick. Is there a function to determine the distance from the player object, so that I could force a MOVEIN / MOVEOUT appropriately maybe?