Sorry Egon, that was part of the logs. I think I should show you the logs starting from beginning of resume:
01-17 18:39:38.106: I/jPCT-AE(12453): onCreate
01-17 18:39:38.106: I/jPCT-AE(12453): Copying data from master Activity!
01-17 18:39:38.281: I/jPCT-AE(12453): Initializing GL20 render pipeline...
01-17 18:39:38.286: I/jPCT-AE(12453): Loading default shaders !
01-17 18:39:38.286: I/jPCT-AE(12453): 0 shaders in replacement map!
01-17 18:39:38.286: I/jPCT-AE(12453): Default fragment shader is: /defaultFragmentShader.src
01-17 18:39:38.286: I/jPCT-AE(12453): Loading file from InputStream
01-17 18:39:38.291: I/jPCT-AE(12453): Text file from InputStream loaded...2008 bytes
01-17 18:39:38.291: I/jPCT-AE(12453): Default vertex shader is: /defaultVertexShader.src
01-17 18:39:38.291: I/jPCT-AE(12453): Loading file from InputStream
01-17 18:39:38.291: I/jPCT-AE(12453): Text file from InputStream loaded...4496 bytes
01-17 18:39:38.291: I/jPCT-AE(12453): Compiling shader program!
01-17 18:39:38.296: I/jPCT-AE(12453): Handles of 210003: 4/44/5
01-17 18:39:38.296: I/jPCT-AE(12453): Loading default shaders (Tex0)!
01-17 18:39:38.296: I/jPCT-AE(12453): 0 shaders in replacement map!
01-17 18:39:38.296: I/jPCT-AE(12453): Default fragment shader is: /defaultFragmentShader.src
01-17 18:39:38.301: I/jPCT-AE(12453): Loading file from InputStream
01-17 18:39:38.301: I/jPCT-AE(12453): Text file from InputStream loaded...201 bytes
01-17 18:39:38.306: I/jPCT-AE(12453): Default vertex shader is: /defaultVertexShader.src
01-17 18:39:38.306: I/jPCT-AE(12453): Loading file from InputStream
01-17 18:39:38.306: I/jPCT-AE(12453): Text file from InputStream loaded...4020 bytes
01-17 18:39:38.306: I/jPCT-AE(12453): Compiling shader program!
01-17 18:39:38.311: I/jPCT-AE(12453): Handles of 420006: 1/41/2
01-17 18:39:38.311: I/jPCT-AE(12453): Loading default shaders (Tex1)!
01-17 18:39:38.311: I/jPCT-AE(12453): 0 shaders in replacement map!
01-17 18:39:38.311: I/jPCT-AE(12453): Default fragment shader is: /defaultFragmentShader.src
01-17 18:39:38.311: I/jPCT-AE(12453): Loading file from InputStream
01-17 18:39:38.311: I/jPCT-AE(12453): Text file from InputStream loaded...871 bytes
01-17 18:39:38.311: I/jPCT-AE(12453): Default vertex shader is: /defaultVertexShader.src
01-17 18:39:38.316: I/jPCT-AE(12453): Loading file from InputStream
01-17 18:39:38.316: I/jPCT-AE(12453): Text file from InputStream loaded...4390 bytes
01-17 18:39:38.316: I/jPCT-AE(12453): Compiling shader program!
01-17 18:39:38.321: I/jPCT-AE(12453): Handles of 630009: 2/44/3
01-17 18:39:38.321: I/jPCT-AE(12453): Loading default shaders (Tex0Light0)!
01-17 18:39:38.321: I/jPCT-AE(12453): 0 shaders in replacement map!
01-17 18:39:38.321: I/jPCT-AE(12453): Default fragment shader is: /defaultFragmentShader.src
01-17 18:39:38.321: I/jPCT-AE(12453): Loading file from InputStream
01-17 18:39:38.326: I/jPCT-AE(12453): Text file from InputStream loaded...201 bytes
01-17 18:39:38.326: I/jPCT-AE(12453): Default vertex shader is: /defaultVertexShader.src
01-17 18:39:38.326: I/jPCT-AE(12453): Loading file from InputStream
01-17 18:39:38.326: I/jPCT-AE(12453): Text file from InputStream loaded...1293 bytes
01-17 18:39:38.331: I/jPCT-AE(12453): Compiling shader program!
01-17 18:39:38.331: I/jPCT-AE(12453): Handles of 840012: 1/11/2
01-17 18:39:38.331: I/jPCT-AE(12453): Loading default shaders (Fog)!
01-17 18:39:38.331: I/jPCT-AE(12453): 0 shaders in replacement map!
01-17 18:39:38.331: I/jPCT-AE(12453): Default fragment shader is: /defaultFragmentShader.src
01-17 18:39:38.336: I/jPCT-AE(12453): Loading file from InputStream
01-17 18:39:38.336: I/jPCT-AE(12453): Text file from InputStream loaded...328 bytes
01-17 18:39:38.336: I/jPCT-AE(12453): Default vertex shader is: /defaultVertexShader.src
01-17 18:39:38.336: I/jPCT-AE(12453): Loading file from InputStream
01-17 18:39:38.341: I/jPCT-AE(12453): Text file from InputStream loaded...4267 bytes
01-17 18:39:38.341: I/jPCT-AE(12453): Compiling shader program!
01-17 18:39:38.341: I/jPCT-AE(12453): Handles of 1050015: 1/44/2
01-17 18:39:38.341: I/jPCT-AE(12453): Loading default shaders (FogLight0)!
01-17 18:39:38.341: I/jPCT-AE(12453): 0 shaders in replacement map!
01-17 18:39:38.341: I/jPCT-AE(12453): Default fragment shader is: /defaultFragmentShader.src
01-17 18:39:38.346: I/jPCT-AE(12453): Loading file from InputStream
01-17 18:39:38.346: I/jPCT-AE(12453): Text file from InputStream loaded...328 bytes
01-17 18:39:38.346: I/jPCT-AE(12453): Default vertex shader is: /defaultVertexShader.src
01-17 18:39:38.346: I/jPCT-AE(12453): Loading file from InputStream
01-17 18:39:38.351: I/jPCT-AE(12453): Text file from InputStream loaded...1608 bytes
01-17 18:39:38.351: I/jPCT-AE(12453): Compiling shader program!
01-17 18:39:38.351: I/jPCT-AE(12453): Handles of 1260018: 1/15/2
01-17 18:39:38.351: I/jPCT-AE(12453): Loading default shaders (Tex0Amb)!
01-17 18:39:38.351: I/jPCT-AE(12453): 0 shaders in replacement map!
01-17 18:39:38.351: I/jPCT-AE(12453): Default fragment shader is: /defaultFragmentShader.src
01-17 18:39:38.351: I/jPCT-AE(12453): Loading file from InputStream
01-17 18:39:38.351: I/jPCT-AE(12453): Text file from InputStream loaded...199 bytes
01-17 18:39:38.351: I/jPCT-AE(12453): Default vertex shader is: /defaultVertexShader.src
01-17 18:39:38.356: I/jPCT-AE(12453): Loading file from InputStream
01-17 18:39:38.356: I/jPCT-AE(12453): Text file from InputStream loaded...757 bytes
01-17 18:39:38.356: I/jPCT-AE(12453): Compiling shader program!
01-17 18:39:38.361: I/jPCT-AE(12453): Handles of 1470021: 1/5/2
01-17 18:39:38.361: I/jPCT-AE(12453): Loading default shaders (Depth)!
01-17 18:39:38.361: I/jPCT-AE(12453): 0 shaders in replacement map!
01-17 18:39:38.361: I/jPCT-AE(12453): Default fragment shader is: /defaultFragmentShader.src
01-17 18:39:38.361: I/jPCT-AE(12453): Loading file from InputStream
01-17 18:39:38.361: I/jPCT-AE(12453): Text file from InputStream loaded...745 bytes
01-17 18:39:38.361: I/jPCT-AE(12453): Default vertex shader is: /defaultVertexShader.src
01-17 18:39:38.361: I/jPCT-AE(12453): Loading file from InputStream
01-17 18:39:38.366: I/jPCT-AE(12453): Text file from InputStream loaded...248 bytes
01-17 18:39:38.366: I/jPCT-AE(12453): Compiling shader program!
01-17 18:39:38.366: I/jPCT-AE(12453): Handles of 1680024: 1/1/-1
01-17 18:39:38.366: I/jPCT-AE(12453): GL20 render pipeline initialized!
01-17 18:39:38.366: I/jPCT-AE(12453): OpenGL vendor: Imagination Technologies
01-17 18:39:38.366: I/jPCT-AE(12453): OpenGL renderer: PowerVR SGX 544MP
01-17 18:39:38.366: I/jPCT-AE(12453): OpenGL version: OpenGL ES 2.0 build 1.10@2359475
01-17 18:39:38.366: I/jPCT-AE(12453): OpenGL renderer initialized (using 3 texture stages)
01-17 18:39:38.401: D/dalvikvm(12453): GC_FOR_ALLOC freed 2936K, 30% free 23690K/33712K, paused 26ms, total 26ms
01-17 18:39:38.401: I/jPCT-AE(12453): Visibility lists disposed!
01-17 18:39:38.421: I/jPCT-AE(12453): Compressing texture to ETC1...
01-17 18:39:38.851: I/jPCT-AE(12453): Loaded etc1_0_4123548221216.tex from cache!
01-17 18:39:38.851: I/jPCT-AE(12453): ...done in 433/2ms
01-17 18:39:38.861: I/jPCT-AE(12453): Compressing texture to ETC1...
01-17 18:39:38.951: I/jPCT-AE(12453): Loaded etc1_1_257776529543.tex from cache!
01-17 18:39:38.951: I/jPCT-AE(12453): ...done in 91/1ms
01-17 18:39:38.951: I/jPCT-AE(12453): Compressing texture to ETC1...
01-17 18:39:38.981: I/jPCT-AE(12453): Loaded etc1_2_16129588444.tex from cache!
01-17 18:39:38.981: I/jPCT-AE(12453): ...done in 27/1ms
01-17 18:39:38.981: I/jPCT-AE(12453): Compressing texture to ETC1...
01-17 18:39:38.991: I/jPCT-AE(12453): Loaded etc1_3_1011498809.tex from cache!
01-17 18:39:38.991: I/jPCT-AE(12453): ...done in 9/1ms
01-17 18:39:38.991: I/jPCT-AE(12453): Compressing texture to ETC1...
01-17 18:39:38.996: I/jPCT-AE(12453): Loaded etc1_4_64379363.tex from cache!
01-17 18:39:38.996: I/jPCT-AE(12453): ...done in 4/1ms
01-17 18:39:38.996: I/jPCT-AE(12453): Compressing texture to ETC1...
01-17 18:39:38.996: I/jPCT-AE(12453): Loaded etc1_5_4240592.tex from cache!
01-17 18:39:38.996: I/jPCT-AE(12453): ...done in 2/2ms
01-17 18:39:39.001: I/jPCT-AE(12453): Compressing texture to ETC1...
01-17 18:39:39.001: I/jPCT-AE(12453): Loaded etc1_6_345575.tex from cache!
01-17 18:39:39.001: I/jPCT-AE(12453): ...done in 3/2ms
01-17 18:39:39.001: I/jPCT-AE(12453): Compressing texture to ETC1...
01-17 18:39:39.001: I/jPCT-AE(12453): Loaded etc1_7_45756.tex from cache!
01-17 18:39:39.006: I/jPCT-AE(12453): ...done in 2/2ms
01-17 18:39:39.006: I/jPCT-AE(12453): Compressing texture to ETC1...
01-17 18:39:39.006: I/jPCT-AE(12453): Loaded etc1_8_19828.tex from cache!
01-17 18:39:39.006: I/jPCT-AE(12453): ...done in 2/2ms
01-17 18:39:39.031: D/dalvikvm(12453): GC_FOR_ALLOC freed 2212K, 28% free 24591K/33712K, paused 23ms, total 23ms
01-17 18:39:39.031: I/jPCT-AE(12453): Compressing texture to ETC1...
01-17 18:39:39.031: I/jPCT-AE(12453): Loaded etc1_9_16972.tex from cache!
01-17 18:39:39.031: I/jPCT-AE(12453): ...done in 2/1ms
01-17 18:39:39.031: I/jPCT-AE(12453): Recompiling shader because of context change!
01-17 18:39:39.031: I/jPCT-AE(12453): Compiling shader program!
01-17 18:39:39.036: I/jPCT-AE(12453): Handles of 1890027: 4/44/5
01-17 18:39:39.036: I/jPCT-AE(12453): OpenGL context has changed(2)...recovering for renderer 3/2!
01-17 18:39:39.036: I/jPCT-AE(12453): Creating buffers...
01-17 18:39:39.041: I/jPCT-AE(12453): OpenGL context has changed(2)...recovering for renderer 3/2!
01-17 18:39:39.041: I/jPCT-AE(12453): Creating buffers...
01-17 18:39:39.046: I/jPCT-AE(12453): Compressing texture to ETC1...
01-17 18:39:39.146: I/jPCT-AE(12453): Loaded etc1_0_257770371217.tex from cache!
01-17 18:39:39.146: I/jPCT-AE(12453): ...done in 98/2ms
01-17 18:39:39.146: I/jPCT-AE(12453): Compressing texture to ETC1...
01-17 18:39:39.171: I/jPCT-AE(12453): Loaded etc1_1_16127827525.tex from cache!
01-17 18:39:39.171: I/jPCT-AE(12453): ...done in 24/0ms
01-17 18:39:39.171: I/jPCT-AE(12453): Compressing texture to ETC1...
01-17 18:39:39.181: I/jPCT-AE(12453): Loaded etc1_2_1011031159.tex from cache!
01-17 18:39:39.181: I/jPCT-AE(12453): ...done in 7/0ms
01-17 18:39:39.181: I/jPCT-AE(12453): Compressing texture to ETC1...
01-17 18:39:39.181: I/jPCT-AE(12453): Loaded etc1_3_64252403.tex from cache!
01-17 18:39:39.181: I/jPCT-AE(12453): ...done in 3/0ms
01-17 18:39:39.181: I/jPCT-AE(12453): Compressing texture to ETC1...
01-17 18:39:39.181: I/jPCT-AE(12453): Loaded etc1_4_4210195.tex from cache!
01-17 18:39:39.186: I/jPCT-AE(12453): ...done in 1/1ms
01-17 18:39:39.186: I/jPCT-AE(12453): Compressing texture to ETC1...
01-17 18:39:39.186: I/jPCT-AE(12453): Loaded etc1_5_336056.tex from cache!
01-17 18:39:39.186: I/jPCT-AE(12453): ...done in 1/0ms
01-17 18:39:39.186: I/jPCT-AE(12453): Compressing texture to ETC1...
01-17 18:39:39.186: I/jPCT-AE(12453): Loaded etc1_6_42259.tex from cache!
01-17 18:39:39.186: I/jPCT-AE(12453): ...done in 1/1ms
01-17 18:39:39.186: I/jPCT-AE(12453): Compressing texture to ETC1...
01-17 18:39:39.186: I/jPCT-AE(12453): Loaded etc1_7_17453.tex from cache!
01-17 18:39:39.186: I/jPCT-AE(12453): ...done in 0/0ms
01-17 18:39:39.186: I/jPCT-AE(12453): Compressing texture to ETC1...
01-17 18:39:39.186: I/jPCT-AE(12453): Loaded etc1_8_15131.tex from cache!
01-17 18:39:39.186: I/jPCT-AE(12453): ...done in 1/1ms
01-17 18:39:39.186: I/jPCT-AE(12453): OpenGL context has changed(2)...recovering for renderer 3/2!
01-17 18:39:39.186: I/jPCT-AE(12453): Creating buffers...
01-17 18:39:39.216: D/dalvikvm(12453): GC_FOR_ALLOC freed 3247K, 31% free 23568K/33712K, paused 22ms, total 22ms
01-17 18:39:39.226: I/jPCT-AE(12453): Compressing texture to ETC1...
01-17 18:39:39.596: I/jPCT-AE(12453): Loaded etc1_0_4123540738510.tex from cache!
01-17 18:39:39.596: I/jPCT-AE(12453): ...done in 371/3ms
01-17 18:39:39.601: I/jPCT-AE(12453): Compressing texture to ETC1...
01-17 18:39:39.696: I/jPCT-AE(12453): Loaded etc1_1_257774338073.tex from cache!
01-17 18:39:39.696: I/jPCT-AE(12453): ...done in 94/1ms
01-17 18:39:39.701: I/jPCT-AE(12453): Compressing texture to ETC1...
01-17 18:39:39.726: I/jPCT-AE(12453): Loaded etc1_2_16128532852.tex from cache!
01-17 18:39:39.726: I/jPCT-AE(12453): ...done in 26/2ms
01-17 18:39:39.726: I/jPCT-AE(12453): Compressing texture to ETC1...
01-17 18:39:39.756: D/dalvikvm(12453): GC_FOR_ALLOC freed 1999K, 27% free 24641K/33712K, paused 21ms, total 21ms
01-17 18:39:39.756: I/jPCT-AE(12453): Loaded etc1_3_1011100967.tex from cache!
01-17 18:39:39.756: I/jPCT-AE(12453): ...done in 31/23ms
01-17 18:39:39.756: I/jPCT-AE(12453): Compressing texture to ETC1...
01-17 18:39:39.761: I/jPCT-AE(12453): Loaded etc1_4_64252694.tex from cache!
01-17 18:39:39.761: I/jPCT-AE(12453): ...done in 4/1ms
01-17 18:39:39.761: I/jPCT-AE(12453): Compressing texture to ETC1...
01-17 18:39:39.766: I/jPCT-AE(12453): Loaded etc1_5_4202930.tex from cache!
01-17 18:39:39.766: I/jPCT-AE(12453): ...done in 1/0ms
01-17 18:39:39.766: I/jPCT-AE(12453): Compressing texture to ETC1...
01-17 18:39:39.766: I/jPCT-AE(12453): Loaded etc1_6_333947.tex from cache!
01-17 18:39:39.766: I/jPCT-AE(12453): ...done in 1/1ms
01-17 18:39:39.766: I/jPCT-AE(12453): Compressing texture to ETC1...
01-17 18:39:39.766: I/jPCT-AE(12453): Loaded etc1_7_41815.tex from cache!
01-17 18:39:39.766: I/jPCT-AE(12453): ...done in 0/0ms
01-17 18:39:39.766: I/jPCT-AE(12453): Compressing texture to ETC1...
01-17 18:39:39.766: I/jPCT-AE(12453): Loaded etc1_8_18475.tex from cache!
01-17 18:39:39.766: I/jPCT-AE(12453): ...done in 1/0ms
01-17 18:39:39.766: I/jPCT-AE(12453): Compressing texture to ETC1...
01-17 18:39:39.771: I/jPCT-AE(12453): Loaded etc1_9_16782.tex from cache!
01-17 18:39:39.771: I/jPCT-AE(12453): ...done in 1/1ms
01-17 18:39:39.771: I/jPCT-AE(12453): OpenGL context has changed(2)...recovering for renderer 3/2!
01-17 18:39:39.771: I/jPCT-AE(12453): Creating buffers...
01-17 18:39:39.776: I/jPCT-AE(12453): Compressing texture to ETC1...
01-17 18:39:39.871: I/jPCT-AE(12453): Loaded etc1_0_257781532288.tex from cache!
01-17 18:39:39.871: I/jPCT-AE(12453): ...done in 96/1ms
01-17 18:39:39.876: I/jPCT-AE(12453): Compressing texture to ETC1...
01-17 18:39:39.901: I/jPCT-AE(12453): Loaded etc1_1_16130942465.tex from cache!
01-17 18:39:39.901: I/jPCT-AE(12453): ...done in 26/1ms
01-17 18:39:39.901: I/jPCT-AE(12453): Compressing texture to ETC1...
01-17 18:39:39.911: I/jPCT-AE(12453): Loaded etc1_2_1011851863.tex from cache!
01-17 18:39:39.911: I/jPCT-AE(12453): ...done in 8/1ms
01-17 18:39:39.911: I/jPCT-AE(12453): Compressing texture to ETC1...
01-17 18:39:39.911: I/jPCT-AE(12453): Loaded etc1_3_64468099.tex from cache!
01-17 18:39:39.911: I/jPCT-AE(12453): ...done in 2/1ms
01-17 18:39:39.911: I/jPCT-AE(12453): Compressing texture to ETC1...
01-17 18:39:39.911: I/jPCT-AE(12453): Loaded etc1_4_4264604.tex from cache!
01-17 18:39:39.916: I/jPCT-AE(12453): ...done in 2/1ms
01-17 18:39:39.916: I/jPCT-AE(12453): Compressing texture to ETC1...
01-17 18:39:39.916: I/jPCT-AE(12453): Loaded etc1_5_350879.tex from cache!
01-17 18:39:39.916: I/jPCT-AE(12453): ...done in 1/0ms
01-17 18:39:39.916: I/jPCT-AE(12453): Compressing texture to ETC1...
01-17 18:39:39.916: I/jPCT-AE(12453): Loaded etc1_6_46378.tex from cache!
01-17 18:39:39.916: I/jPCT-AE(12453): ...done in 1/1ms
01-17 18:39:39.916: I/jPCT-AE(12453): Compressing texture to ETC1...
01-17 18:39:39.916: I/jPCT-AE(12453): Loaded etc1_7_18736.tex from cache!
01-17 18:39:39.916: I/jPCT-AE(12453): ...done in 1/1ms
01-17 18:39:39.916: I/jPCT-AE(12453): Compressing texture to ETC1...
01-17 18:39:39.921: I/jPCT-AE(12453): Loaded etc1_8_15343.tex from cache!
01-17 18:39:39.921: I/jPCT-AE(12453): ...done in 1/1ms
01-17 18:39:39.921: I/jPCT-AE(12453): OpenGL context has changed(2)...recovering for renderer 3/2!
01-17 18:39:39.921: I/jPCT-AE(12453): Creating buffers...
01-17 18:39:39.921: I/jPCT-AE(12453): OpenGL context has changed(2)...recovering for renderer 3/2!
01-17 18:39:39.921: I/jPCT-AE(12453): Creating buffers...
01-17 18:39:39.931: I/jPCT-AE(12453): OpenGL context has changed(2)...recovering for renderer 3/2!
01-17 18:39:39.931: I/jPCT-AE(12453): Creating buffers...
01-17 18:39:39.951: D/dalvikvm(12453): GC_FOR_ALLOC freed 3893K, 31% free 23569K/33712K, paused 13ms, total 13ms
01-17 18:39:39.971: I/jPCT-AE(12453): Recompiling shader because of context change!
01-17 18:39:39.971: I/jPCT-AE(12453): Compiling shader program!
01-17 18:39:39.971: I/jPCT-AE(12453): Handles of 2100030: 4/44/5
01-17 18:39:39.971: I/jPCT-AE(12453): OpenGL context has changed(2)...recovering for renderer 3/2!
01-17 18:39:39.971: I/jPCT-AE(12453): Creating buffers...
01-17 18:39:39.976: I/jPCT-AE(12453): OpenGL context has changed(2)...recovering for renderer 3/2!
01-17 18:39:39.976: I/jPCT-AE(12453): Creating buffers...
01-17 18:39:39.976: I/jPCT-AE(12453): OpenGL context has changed(2)...recovering for renderer 3/2!
01-17 18:39:39.981: I/jPCT-AE(12453): Creating buffers...
01-17 18:39:39.981: I/jPCT-AE(12453): OpenGL context has changed(2)...recovering for renderer 3/2!
01-17 18:39:39.981: I/jPCT-AE(12453): Creating buffers...
01-17 18:39:39.981: I/jPCT-AE(12453): OpenGL context has changed(2)...recovering for renderer 3/2!
01-17 18:39:39.981: I/jPCT-AE(12453): Creating buffers...
01-17 18:39:39.996: D/dalvikvm(12453): GC_FOR_ALLOC freed 2737K, 31% free 23569K/33712K, paused 14ms, total 14ms
01-17 18:39:40.006: I/jPCT-AE(12453): OpenGL context has changed(2)...recovering for renderer 3/2!
01-17 18:39:40.006: I/jPCT-AE(12453): Creating buffers...
01-17 18:39:40.011: I/jPCT-AE(12453): OpenGL context has changed(2)...recovering for renderer 3/2!
01-17 18:39:40.011: I/jPCT-AE(12453): Creating buffers...
01-17 18:39:40.011: I/jPCT-AE(12453): OpenGL context has changed(2)...recovering for renderer 3/2!
01-17 18:39:40.011: I/jPCT-AE(12453): Creating buffers...
01-17 18:39:40.011: I/jPCT-AE(12453): OpenGL context has changed(2)...recovering for renderer 3/2!
01-17 18:39:40.011: I/jPCT-AE(12453): Creating buffers...
01-17 18:39:40.016: I/jPCT-AE(12453): [ 1389955180019 ] - WARNING: Texture's size is 128/8, but textures should be square for OpenGL ES2.0! This may result in a black texture!
01-17 18:39:40.016: I/jPCT-AE(12453): OpenGL context has changed(2)...recovering for renderer 3/2!
01-17 18:39:40.016: I/jPCT-AE(12453): Creating buffers...
01-17 18:39:40.016: I/jPCT-AE(12453): OpenGL context has changed(2)...recovering for renderer 3/2!
01-17 18:39:40.016: I/jPCT-AE(12453): Creating buffers...
01-17 18:39:40.016: I/jPCT-AE(12453): OpenGL context has changed(2)...recovering for renderer 3/2!
01-17 18:39:40.016: I/jPCT-AE(12453): Creating buffers...
01-17 18:39:40.016: I/jPCT-AE(12453): OpenGL context has changed(2)...recovering for renderer 3/2!
01-17 18:39:40.016: I/jPCT-AE(12453): Creating buffers...
01-17 18:39:40.016: I/jPCT-AE(12453): OpenGL context has changed(2)...recovering for renderer 3/2!
01-17 18:39:40.016: I/jPCT-AE(12453): Creating buffers...
01-17 18:39:40.021: I/jPCT-AE(12453): OpenGL context has changed(2)...recovering for renderer 3/2!
01-17 18:39:40.021: I/jPCT-AE(12453): Creating buffers...
01-17 18:39:40.021: I/jPCT-AE(12453): OpenGL context has changed(2)...recovering for renderer 3/2!
01-17 18:39:40.021: I/jPCT-AE(12453): Creating buffers...
01-17 18:39:40.021: I/jPCT-AE(12453): OpenGL context has changed(2)...recovering for renderer 3/2!
01-17 18:39:40.021: I/jPCT-AE(12453): Creating buffers...
Seems like it loads a lot of compressed textures but I set compression on for only 7 textures. I'm using the Hello World project from JPCT.