How do you go about assigning a second texture like that? I'm using the fps demo's envmap.jpg as the environment map. The following doesn't work (I see the actual texture but no shine):
TextureManager tm = TextureManager.getInstance();
tm.addTexture("EnvironmentMap", new Texture("envmap.jpg"));
tm.addTexture("Red", new Texture("Red.png"));
TextureInfo tis=new TextureInfo(tm.getTextureID("EnvironmentMap"));
tis.add(tm.getTextureID("ironman_tex.png"), TextureInfo.MODE_ADD); // Or another mode...
model.get(0).setEnvmapped(Object3D.ENVMAP_ENABLED);
model.get(0).setEnvmapMode(Object3D.ENVMAP_WORLDSPACE);
model.get(0).setTexture(tis);