Hi, this is how it's supposed to look:
When I move only a little bit away, the texture goes crazy, showing large black spots that jump around and get bigger (it looks worse in motion than on the screenshot)
That happens on the Xperia Z Tablet which has an Adreno 320 GPU. It does not happen on the Note.
Is this some depth buffer issue? Is it that bad on this chip?
It seems to be related to geometry, the more complex the worse, a simple sphere does not show it at all:
Also, the red color banding is quite bad, but this also on the Note and may be related to the screen technology (as far as I know I use 32 bit textures)
Bit disappointed after buying this 500 Euro Gadget only to find that my game looks worse than before