Hi raft / all,
I tried to test a monster animation in jPCT with bones. The model and animation was prepared by my artist in 3DMax, exported by OgreMax, and converted with OgreXMLConverter and then jmeOgre2Bones. The conversion ran smoothly and my monster.bones was created. I put it into the Bones ninja demo. The animation action seemed to be correct, however the mesh was distorted, as shown in the attached picture (the one with the blue background). What stage could the problem be? Is there any way to verify the Ogre mesh/skeleton or the xml files?
Many thanks.
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