Hello guys,
as I'm an Android and JPCT-AE noob, I have to ask something.
I'm currently playing a little bit around with the HelloWorld-AE example, and found a problem.
The normal
cube = Primitives.getCube(10.0f);
cube.calcTextureWrap();
cube.setTexture("texture");
cube.strip();
cube.build();
method works. But when I try to load my own Model instead, like this:
cube = Loader.loadMD2(getResource().openRawResource(R.raw.gun), 0.5f);
//cube = Primitives.getCube(10.0f);
cube.calcTextureWrap();
cube.setTexture("texture");
cube.strip();
cube.build();
the Application crashs. I'm not sure why, as it worked already for me. The same happens when I try to load a 3DS file, like it's written in the wiki.
Does someone knows what's the problem?
Thanks
PaniX