Hi,
jPCT's great but i've run into two small problems (the former being probably my interpretation and the latter looking like a limitation).
Firstly, i'm using jPCT to place 3D objects atop of a 2D tiling engine but i'm having problems getting things to line up properly.
My 2D canvas is 512x512, this is blitted to the FrameBuffer. I've then got the 3D render which is done with a camera at 0,0,-512 and a FOV of 1.
This seemed to work but there's some drift. The 3D objects seem to wander slightly from their positions on the 2D map. Any pointers on this one?
Second thing I noticed was that there didn't seem to be any way of removing texutres from the TextureManager, is this correct? (We'd need to be constantly adding and removing textures in order to stream stuff).
Thanks!
George