Hello! I've created the world using jBrush v0.3 and exported all files to the /assets/ folder in HelloWorld project.
I'm tried to load my world with this code:
AssetManager am = getAssets();
objects = Scene.loadLevelAE("testscene.txt", objects, world, am);
I placed that code in onSurfaceChanged method below the world.addObject(cube).
Here's my LogCat and piece of code:
My /assets/ folder contains now:
floor.3ds
mcgrass.png
table_lowpoly.3ds
planks02.jpg
testscene.txt
How I can fix it?
P.S. Excuse for my English, please.