Hey Egon, can you please explain me about the .3ds estructure, I am doing a project similar to zinio for digital magazines, I needed to do a change of the page, but the project is in basic.NET, son I used another engine :oops: called irrlicht, but it supports animation with .x files and md2 files, not 3ds, the problem is that .x files does not support animation when deforming the mesh, only position, rotacion and bones but not mesh deformation, and thats exactly what I need, 3ds files support it, but irrlicht does not load animations on 3DS. So I was thinking on doing my own little engine just for loading 3ds animations.
How is the animation made in jpct? Where can I find usefull information? In my country is very very very very IMPOSIBLE to fins a book about engines, please help me with some links or explanations, about the renderer it can be with direct3d or OPENGL.