All I can say is that I've been looking, man. I've shown you some of the crap that's online. Nearly no one explains their work, and it's almost as if the community purposely wants to confuse us (if you can show your shader working on a video, it works, and it shouldn't have float = vec3 errors). Besides, this isn't a random shader. It's like the 20th one I experimented with and the first one to actually work, despite this weird displacement. It's also short and fairly easy to understand (once I can see it working perfectly).