like this?
#extension GL_OES_EGL_image_external : require
precision mediump float;
uniform samplerExternalOES textureUnit0;
varying vec2 texCoord;
varying vec4 vertexColor;
void main() {
gl_FragColor= texture2D(textureUnit0, texCoord) * vertexColor;
}
this works, doesnt throw any exception but I got a black texture.
I also tried without multiplying vertexColor, but result is same
gl_FragColor = texture2D(textureUnit0, texCoord);
I just created a GLSLShader with defaultVertexShaderTex0.src and the code above and set to my plane before calling build.
GLSLShader shader = new GLSLShader(vertexShader, fragmentShader);
plane.setShader(shader);
below are some debug output
01-27 17:30:26.499: I/jPCT-AE(24090): glLoadIdentity() took 6583ns
01-27 17:30:26.499: I/jPCT-AE(24090): glLoadMatrixf([F@41d4afd8, 0) took 8625ns
01-27 17:30:26.499: I/jPCT-AE(24090): glEnableClientState(32884) took 10709ns
01-27 17:30:26.499: I/jPCT-AE(24090): glDisableClientState(32888) took 7792ns
01-27 17:30:26.499: I/jPCT-AE(24090): glDisableClientState(32885) took 9000ns
01-27 17:30:26.499: I/jPCT-AE(24090): glLineWidth(1.0) took 11084ns
01-27 17:30:26.499: I/jPCT-AE(24090): glVertexPointer(3, 5126, 12, java.nio.FloatToByteBufferAdapter, status: capacity=15 position=0 limit=15) took 15500ns
01-27 17:30:26.499: I/jPCT-AE(24090): glDrawArrays(3, 0, 5) took 28750ns
01-27 17:30:26.499: I/jPCT-AE(24090): glLineWidth(1.0) took 8792ns
01-27 17:30:26.499: I/jPCT-AE(24090): glVertexPointer(3, 5126, 12, java.nio.FloatToByteBufferAdapter, status: capacity=15 position=0 limit=15) took 15084ns
01-27 17:30:26.499: I/jPCT-AE(24090): glDrawArrays(3, 0, 5) took 22292ns
01-27 17:30:26.499: I/jPCT-AE(24090): glLineWidth(1.0) took 10625ns
01-27 17:30:26.499: I/jPCT-AE(24090): glVertexPointer(3, 5126, 12, java.nio.FloatToByteBufferAdapter, status: capacity=15 position=0 limit=15) took 15209ns
01-27 17:30:26.499: I/jPCT-AE(24090): glDrawArrays(3, 0, 5) took 21708ns
01-27 17:30:26.499: I/jPCT-AE(24090): glLineWidth(1.0) took 9667ns
01-27 17:30:26.504: I/jPCT-AE(24090): glVertexPointer(3, 5126, 12, java.nio.FloatToByteBufferAdapter, status: capacity=15 position=0 limit=15) took 14708ns
01-27 17:30:26.504: I/jPCT-AE(24090): glDrawArrays(3, 0, 5) took 21583ns
01-27 17:30:26.504: I/jPCT-AE(24090): glLineWidth(1.0) took 9541ns
01-27 17:30:26.504: I/jPCT-AE(24090): glVertexPointer(3, 5126, 12, java.nio.FloatToByteBufferAdapter, status: capacity=15 position=0 limit=15) took 15833ns
01-27 17:30:26.504: I/jPCT-AE(24090): glDrawArrays(3, 0, 5) took 20833ns
01-27 17:30:26.504: I/jPCT-AE(24090): glLineWidth(1.0) took 8833ns
01-27 17:30:26.504: I/jPCT-AE(24090): glVertexPointer(3, 5126, 12, java.nio.FloatToByteBufferAdapter, status: capacity=15 position=0 limit=15) took 13708ns
01-27 17:30:26.504: I/jPCT-AE(24090): glDrawArrays(3, 0, 5) took 19625ns
01-27 17:30:26.504: I/jPCT-AE(24090): glLineWidth(1.0) took 9708ns
01-27 17:30:26.504: I/jPCT-AE(24090): glVertexPointer(3, 5126, 12, java.nio.FloatToByteBufferAdapter, status: capacity=15 position=0 limit=15) took 13833ns
01-27 17:30:26.504: I/jPCT-AE(24090): glDrawArrays(3, 0, 5) took 20625ns
01-27 17:30:26.504: I/jPCT-AE(24090): glLineWidth(1.0) took 9417ns
01-27 17:30:26.504: I/jPCT-AE(24090): glVertexPointer(3, 5126, 12, java.nio.FloatToByteBufferAdapter, status: capacity=15 position=0 limit=15) took 13416ns
01-27 17:30:26.504: I/jPCT-AE(24090): glDrawArrays(3, 0, 5) took 21375ns
01-27 17:30:26.504: I/jPCT-AE(24090): glLineWidth(1.0) took 9291ns
01-27 17:30:26.504: I/jPCT-AE(24090): glVertexPointer(3, 5126, 12, java.nio.FloatToByteBufferAdapter, status: capacity=15 position=0 limit=15) took 14375ns
01-27 17:30:26.504: I/jPCT-AE(24090): glDrawArrays(3, 0, 5) took 20667ns
01-27 17:30:26.504: I/jPCT-AE(24090): glLineWidth(1.0) took 8916ns
01-27 17:30:26.504: I/jPCT-AE(24090): glVertexPointer(3, 5126, 12, java.nio.FloatToByteBufferAdapter, status: capacity=15 position=0 limit=15) took 13959ns
01-27 17:30:26.504: I/jPCT-AE(24090): glDrawArrays(3, 0, 5) took 20333ns
01-27 17:30:26.504: I/jPCT-AE(24090): glLineWidth(1.0) took 8833ns
01-27 17:30:26.504: I/jPCT-AE(24090): glMatrixMode(5888) took 8167ns
01-27 17:30:26.504: I/jPCT-AE(24090): glPopMatrix() took 6958ns
01-27 17:30:26.504: I/jPCT-AE(24090): glVertexPointer(3, 5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=1800 position=0 limit=1800) took 15125ns
01-27 17:30:26.504: I/jPCT-AE(24090): glEnableClientState(32884) took 12541ns
01-27 17:30:26.504: I/jPCT-AE(24090): glDisableClientState(32885) took 8375ns
01-27 17:30:26.504: I/jPCT-AE(24090): glClientActiveTexture(33984) took 10000ns
01-27 17:30:26.509: I/jPCT-AE(24090): glEnableClientState(32888) took 11417ns
01-27 17:30:26.509: I/jPCT-AE(24090): glTexCoordPointer(2, 5132, 8, java.nio.IntToByteBufferAdapter, status: capacity=1200 position=0 limit=1200) took 15875ns
01-27 17:30:26.509: I/jPCT-AE(24090): glEnable(3042) took 12292ns
01-27 17:30:26.509: I/jPCT-AE(24090): glBlendFunc(770, 771) took 12750ns
01-27 17:30:26.509: I/jPCT-AE(24090): glDisable(2929) took 11291ns
01-27 17:30:26.509: I/jPCT-AE(24090): glActiveTexture(33984) took 9375ns
01-27 17:30:26.509: I/jPCT-AE(24090): glBindTexture(3553, 4) took 12666ns
01-27 17:30:26.509: I/jPCT-AE(24090): glVertexPointer(3, 5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=1800 position=0 limit=1800) took 14000ns
01-27 17:30:26.509: I/jPCT-AE(24090): glEnableClientState(32884) took 10709ns
01-27 17:30:26.509: I/jPCT-AE(24090): glDisableClientState(32885) took 8250ns
01-27 17:30:26.509: I/jPCT-AE(24090): glClientActiveTexture(33984) took 9666ns
01-27 17:30:26.509: I/jPCT-AE(24090): glEnableClientState(32888) took 11166ns
01-27 17:30:26.509: I/jPCT-AE(24090): glTexCoordPointer(2, 5132, 8, java.nio.IntToByteBufferAdapter, status: capacity=1200 position=0 limit=1200) took 15583ns
01-27 17:30:26.509: I/jPCT-AE(24090): glColorPointer(4, 5132, 16, java.nio.IntToByteBufferAdapter, status: capacity=2400 position=0 limit=2400) took 14917ns
01-27 17:30:26.509: I/jPCT-AE(24090): glEnableClientState(32886) took 12291ns
01-27 17:30:26.509: I/jPCT-AE(24090): glDrawElements(4, 6, 5123, java.nio.ShortToByteBufferAdapter, status: capacity=1200 position=0 limit=1200) took 33666ns
01-27 17:30:26.509: I/jPCT-AE(24090): glDisable(3042) took 11333ns
01-27 17:30:26.509: I/jPCT-AE(24090): glEnable(2929) took 10166ns
01-27 17:30:26.509: I/jPCT-AE(24090): glClearColor(0.0, 0.0, 0.0, 1.0) took 15584ns
01-27 17:30:26.509: I/jPCT-AE(24090): glClear(16640) took 344541ns
01-27 17:30:26.584: I/jPCT-AE(24090): glDisable(2929) took 28500ns
01-27 17:30:26.584: I/jPCT-AE(24090): glDeleteTextures(1, java.nio.IntToByteBufferAdapter, status: capacity=1 position=0 limit=1) took 44042ns
01-27 17:30:26.584: I/jPCT-AE(24090): glGenTextures(1, java.nio.IntToByteBufferAdapter, status: capacity=1 position=0 limit=1) took 20875ns
01-27 17:30:26.584: I/jPCT-AE(24090): glActiveTexture(33984) took 12166ns
01-27 17:30:26.584: I/jPCT-AE(24090): glBindTexture(3553, 2) took 15958ns
01-27 17:30:26.584: I/jPCT-AE(24090): glTexParameterx(3553, 10241, 9729) took 14750ns
01-27 17:30:26.584: I/jPCT-AE(24090): glTexParameterx(3553, 10240, 9729) took 13541ns
01-27 17:30:26.584: I/jPCT-AE(24090): glTexParameterx(3553, 10242, 10497) took 12292ns
01-27 17:30:26.584: I/jPCT-AE(24090): glTexParameterx(3553, 10243, 10497) took 10834ns
01-27 17:30:26.589: I/jPCT-AE(24090): glTexImage2D(3553, 0, 6408, 512, 512, 0, 6408, 5121, java.nio.ReadWriteHeapByteBuffer, status: capacity=1048576 position=0 limit=1048576) took 1431250ns
01-27 17:30:26.589: I/jPCT-AE(24090): glBindTexture(3553, 4) took 20750ns
01-27 17:30:26.589: I/jPCT-AE(24090): glBindTexture(3553, 2) took 11958ns
01-27 17:30:26.589: I/jPCT-AE(24090): glVertexPointer(3, 5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=1800 position=0 limit=1800) took 23083ns
01-27 17:30:26.589: I/jPCT-AE(24090): glEnableClientState(32884) took 14792ns
01-27 17:30:26.589: I/jPCT-AE(24090): glDisableClientState(32885) took 10750ns
01-27 17:30:26.589: I/jPCT-AE(24090): glClientActiveTexture(33984) took 10459ns
01-27 17:30:26.589: I/jPCT-AE(24090): glEnableClientState(32888) took 11792ns
01-27 17:30:26.589: I/jPCT-AE(24090): glTexCoordPointer(2, 5132, 8, java.nio.IntToByteBufferAdapter, status: capacity=1200 position=0 limit=1200) took 16125ns
01-27 17:30:26.589: I/jPCT-AE(24090): glColorPointer(4, 5132, 16, java.nio.IntToByteBufferAdapter, status: capacity=2400 position=0 limit=2400) took 15125ns
01-27 17:30:26.589: I/jPCT-AE(24090): glEnableClientState(32886) took 14583ns
01-27 17:30:26.589: I/jPCT-AE(24090): glDrawElements(4, 6, 5123, java.nio.ShortToByteBufferAdapter, status: capacity=1200 position=0 limit=1200) took 61625ns
01-27 17:30:26.589: I/jPCT-AE(24090): glEnable(2929) took 11833ns
01-27 17:30:26.589: I/jPCT-AE(24090): glMatrixMode(5889) took 10541ns
01-27 17:30:26.594: I/jPCT-AE(24090): glLoadIdentity() took 7125ns
01-27 17:30:26.594: I/jPCT-AE(24090): glFrustumf(-0.25, 0.25, -0.140625, 0.140625, 1.0, 10000.0) took 13334ns
01-27 17:30:26.594: I/jPCT-AE(24090): glEnable(2977) took 9250ns
01-27 17:30:26.594: I/jPCT-AE(24090): glEnable(2896) took 7667ns
01-27 17:30:26.594: I/jPCT-AE(24090): glEnable(2884) took 10292ns
01-27 17:30:26.594: I/jPCT-AE(24090): glActiveTexture(33984) took 10459ns
01-27 17:30:26.594: I/jPCT-AE(24090): glBindTexture(36197, 1) took 10917ns
01-27 17:30:26.594: I/jPCT-AE(24090): glMatrixMode(5888) took 7375ns
01-27 17:30:26.594: I/jPCT-AE(24090): glPushMatrix() took 6250ns
01-27 17:30:26.594: I/jPCT-AE(24090): glLoadIdentity() took 7250ns
01-27 17:30:26.594: I/jPCT-AE(24090): glLightModelfv(2899, [F@41d4ab90, 0) took 9250ns
01-27 17:30:26.594: I/jPCT-AE(24090): glMaterialfv(1032, 5632, [F@41d4abb8, 0) took 9083ns
01-27 17:30:26.594: I/jPCT-AE(24090): glLoadMatrixf([F@41d0c228, 0) took 8208ns
01-27 17:30:26.594: I/jPCT-AE(24090): glEnableClientState(32885) took 11666ns
01-27 17:30:26.594: I/jPCT-AE(24090): glBindBuffer(34962, 5) took 13625ns
01-27 17:30:26.594: I/jPCT-AE(24090): glNormalPointer(5132, 12, 0) took 12083ns
01-27 17:30:26.594: I/jPCT-AE(24090): glEnableClientState(32884) took 11333ns
01-27 17:30:26.594: I/jPCT-AE(24090): glBindBuffer(34962, 6) took 11416ns
01-27 17:30:26.594: I/jPCT-AE(24090): glVertexPointer(3, 5132, 12, 0) took 11291ns
01-27 17:30:26.594: I/jPCT-AE(24090): glDisableClientState(32886) took 15166ns
01-27 17:30:26.594: I/jPCT-AE(24090): glClientActiveTexture(33984) took 9042ns
01-27 17:30:26.594: I/jPCT-AE(24090): glEnableClientState(32888) took 10791ns
01-27 17:30:26.594: I/jPCT-AE(24090): glBindBuffer(34962, 7) took 11333ns
01-27 17:30:26.594: I/jPCT-AE(24090): glTexCoordPointer(2, 5132, 8, 0) took 12750ns
01-27 17:30:26.594: I/jPCT-AE(24090): glBindBuffer(34962, 0) took 11917ns
01-27 17:30:26.594: I/jPCT-AE(24090): glBindBuffer(34963, 8) took 10917ns
01-27 17:30:26.594: I/jPCT-AE(24090): glDrawElements(4, 6, 5123, 0) took 37500ns
01-27 17:30:26.594: I/jPCT-AE(24090): glBindBuffer(34963, 0) took 11042ns
01-27 17:30:26.594: I/jPCT-AE(24090): glMatrixMode(5888) took 6708ns
01-27 17:30:26.599: I/jPCT-AE(24090): glPopMatrix() took 7167ns
01-27 17:30:26.599: I/jPCT-AE(24090): glEnable(3042) took 11292ns
01-27 17:30:26.599: I/jPCT-AE(24090): glBlendFunc(770, 771) took 12541ns
01-27 17:30:26.599: I/jPCT-AE(24090): glDepthMask(false) took 9667ns
01-27 17:30:26.599: I/jPCT-AE(24090): glActiveTexture(33984) took 9125ns
01-27 17:30:26.599: I/jPCT-AE(24090): glBindTexture(3553, 3) took 11792ns
01-27 17:30:26.599: I/jPCT-AE(24090): glMatrixMode(5888) took 6875ns
01-27 17:30:26.599: I/jPCT-AE(24090): glPushMatrix() took 6459ns
01-27 17:30:26.599: I/jPCT-AE(24090): glLoadIdentity() took 7250ns
01-27 17:30:26.599: I/jPCT-AE(24090): glLightModelfv(2899, [F@41d4ab90, 0) took 8458ns
01-27 17:30:26.599: I/jPCT-AE(24090): glMaterialfv(1032, 5632, [F@41d4abb8, 0) took 9167ns
01-27 17:30:26.599: I/jPCT-AE(24090): glLoadMatrixf([F@41d0c228, 0) took 7958ns
01-27 17:30:26.599: I/jPCT-AE(24090): glEnableClientState(32885) took 7833ns
01-27 17:30:26.599: I/jPCT-AE(24090): glBindBuffer(34962, 1) took 11334ns
01-27 17:30:26.599: I/jPCT-AE(24090): glNormalPointer(5132, 12, 0) took 7792ns
01-27 17:30:26.599: I/jPCT-AE(24090): glEnableClientState(32884) took 10083ns
01-27 17:30:26.599: I/jPCT-AE(24090): glBindBuffer(34962, 2) took 11375ns
01-27 17:30:26.599: I/jPCT-AE(24090): glVertexPointer(3, 5132, 12, 0) took 12250ns
01-27 17:30:26.599: I/jPCT-AE(24090): glDisableClientState(32886) took 12875ns
01-27 17:30:26.599: I/jPCT-AE(24090): glClientActiveTexture(33984) took 9417ns
01-27 17:30:26.599: I/jPCT-AE(24090): glEnableClientState(32888) took 11125ns
01-27 17:30:26.599: I/jPCT-AE(24090): glBindBuffer(34962, 3) took 14584ns
01-27 17:30:26.599: I/jPCT-AE(24090): glTexCoordPointer(2, 5132, 8, 0) took 14750ns
01-27 17:30:26.599: I/jPCT-AE(24090): glBindBuffer(34962, 0) took 11833ns
01-27 17:30:26.599: I/jPCT-AE(24090): glBindBuffer(34963, 4) took 11250ns
01-27 17:30:26.599: I/jPCT-AE(24090): glDrawElements(4, 1374, 5123, 0) took 33458ns
01-27 17:30:26.599: I/jPCT-AE(24090): glBindBuffer(34963, 0) took 12333ns
01-27 17:30:26.599: I/jPCT-AE(24090): glMatrixMode(5888) took 7250ns
01-27 17:30:26.599: I/jPCT-AE(24090): glPopMatrix() took 8375ns
01-27 17:30:26.599: I/jPCT-AE(24090): glDisable(3042) took 13208ns
01-27 17:30:26.604: I/jPCT-AE(24090): glDepthMask(true) took 9375ns
01-27 17:30:26.604: I/jPCT-AE(24090): glDisable(2884) took 10375ns
01-27 17:30:26.604: I/jPCT-AE(24090): glDisable(2896) took 7792ns
01-27 17:30:26.604: I/jPCT-AE(24090): glDisable(2977) took 7958ns
01-27 17:30:26.604: I/jPCT-AE(24090): glDisable(2884) took 10583ns
01-27 17:30:26.604: I/jPCT-AE(24090): glDisable(2896) took 8875ns
01-27 17:30:26.604: I/jPCT-AE(24090): glDisable(2977) took 8000ns
01-27 17:30:26.604: I/jPCT-AE(24090): glVertexPointer(3, 5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=1800 position=0 limit=1800) took 18333ns
01-27 17:30:26.604: I/jPCT-AE(24090): glEnableClientState(32884) took 12416ns
01-27 17:30:26.604: I/jPCT-AE(24090): glDisableClientState(32885) took 8250ns
01-27 17:30:26.604: I/jPCT-AE(24090): glClientActiveTexture(33984) took 10584ns
01-27 17:30:26.604: I/jPCT-AE(24090): glEnableClientState(32888) took 8250ns
01-27 17:30:26.604: I/jPCT-AE(24090): glTexCoordPointer(2, 5132, 8, java.nio.IntToByteBufferAdapter, status: capacity=1200 position=0 limit=1200) took 9459ns
01-27 17:30:26.604: I/jPCT-AE(24090): glMatrixMode(5888) took 6709ns
01-27 17:30:26.604: I/jPCT-AE(24090): glPushMatrix() took 5500ns
01-27 17:30:26.604: I/jPCT-AE(24090): glLoadIdentity() took 6958ns
01-27 17:30:26.604: I/jPCT-AE(24090): glLoadMatrixf([F@41d4afd8, 0) took 9542ns
01-27 17:30:26.604: I/jPCT-AE(24090): glEnableClientState(32884) took 11125ns
01-27 17:30:26.604: I/jPCT-AE(24090): glDisableClientState(32888) took 7875ns
01-27 17:30:26.609: I/jPCT-AE(24090): glDisableClientState(32885) took 8458ns
01-27 17:30:26.609: I/jPCT-AE(24090): glLineWidth(1.0) took 11250ns
01-27 17:30:26.609: I/jPCT-AE(24090): glVertexPointer(3, 5126, 12, java.nio.FloatToByteBufferAdapter, status: capacity=15 position=0 limit=15) took 14500ns
01-27 17:30:26.609: I/jPCT-AE(24090): glDrawArrays(3, 0, 5) took 31792ns
01-27 17:30:26.609: I/jPCT-AE(24090): glLineWidth(1.0) took 9875ns
01-27 17:30:26.609: I/jPCT-AE(24090): glVertexPointer(3, 5126, 12, java.nio.FloatToByteBufferAdapter, status: capacity=15 position=0 limit=15) took 14750ns
01-27 17:30:26.609: I/jPCT-AE(24090): glDrawArrays(3, 0, 5) took 23041ns
01-27 17:30:26.609: I/jPCT-AE(24090): glLineWidth(1.0) took 9167ns
01-27 17:30:26.609: I/jPCT-AE(24090): glVertexPointer(3, 5126, 12, java.nio.FloatToByteBufferAdapter, status: capacity=15 position=0 limit=15) took 14583ns
01-27 17:30:26.609: I/jPCT-AE(24090): glDrawArrays(3, 0, 5) took 19959ns
01-27 17:30:26.609: I/jPCT-AE(24090): glLineWidth(1.0) took 8917ns
01-27 17:30:26.609: I/jPCT-AE(24090): glVertexPointer(3, 5126, 12, java.nio.FloatToByteBufferAdapter, status: capacity=15 position=0 limit=15) took 14291ns
01-27 17:30:26.609: I/jPCT-AE(24090): glDrawArrays(3, 0, 5) took 20708ns
01-27 17:30:26.609: I/jPCT-AE(24090): glLineWidth(1.0) took 8875ns
01-27 17:30:26.609: I/jPCT-AE(24090): glVertexPointer(3, 5126, 12, java.nio.FloatToByteBufferAdapter, status: capacity=15 position=0 limit=15) took 13667ns
01-27 17:30:26.609: I/jPCT-AE(24090): glDrawArrays(3, 0, 5) took 19958ns
01-27 17:30:26.609: I/jPCT-AE(24090): glLineWidth(1.0) took 9959ns
01-27 17:30:26.609: I/jPCT-AE(24090): glVertexPointer(3, 5126, 12, java.nio.FloatToByteBufferAdapter, status: capacity=15 position=0 limit=15) took 14167ns
01-27 17:30:26.609: I/jPCT-AE(24090): glDrawArrays(3, 0, 5) took 21250ns
01-27 17:30:26.609: I/jPCT-AE(24090): glLineWidth(1.0) took 9000ns
01-27 17:30:26.609: I/jPCT-AE(24090): glVertexPointer(3, 5126, 12, java.nio.FloatToByteBufferAdapter, status: capacity=15 position=0 limit=15) took 14250ns
01-27 17:30:26.609: I/jPCT-AE(24090): glDrawArrays(3, 0, 5) took 20250ns
01-27 17:30:26.609: I/jPCT-AE(24090): glLineWidth(1.0) took 9292ns
01-27 17:30:26.609: I/jPCT-AE(24090): glVertexPointer(3, 5126, 12, java.nio.FloatToByteBufferAdapter, status: capacity=15 position=0 limit=15) took 13583ns
01-27 17:30:26.609: I/jPCT-AE(24090): glDrawArrays(3, 0, 5) took 20542ns
01-27 17:30:26.609: I/jPCT-AE(24090): glLineWidth(1.0) took 9125ns
01-27 17:30:26.609: I/jPCT-AE(24090): glVertexPointer(3, 5126, 12, java.nio.FloatToByteBufferAdapter, status: capacity=15 position=0 limit=15) took 14542ns
01-27 17:30:26.609: I/jPCT-AE(24090): glDrawArrays(3, 0, 5) took 20833ns
01-27 17:30:26.609: I/jPCT-AE(24090): glLineWidth(1.0) took 9541ns
01-27 17:30:26.609: I/jPCT-AE(24090): glVertexPointer(3, 5126, 12, java.nio.FloatToByteBufferAdapter, status: capacity=15 position=0 limit=15) took 13833ns
01-27 17:30:26.619: I/jPCT-AE(24090): glDrawArrays(3, 0, 5) took 20584ns
01-27 17:30:26.619: I/jPCT-AE(24090): glLineWidth(1.0) took 19458ns
01-27 17:30:26.619: I/jPCT-AE(24090): glMatrixMode(5888) took 12500ns
01-27 17:30:26.619: I/jPCT-AE(24090): glPopMatrix() took 9958ns
01-27 17:30:26.619: I/jPCT-AE(24090): glVertexPointer(3, 5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=1800 position=0 limit=1800) took 21000ns
01-27 17:30:26.619: I/jPCT-AE(24090): glEnableClientState(32884) took 13042ns
01-27 17:30:26.619: I/jPCT-AE(24090): glDisableClientState(32885) took 9417ns
01-27 17:30:26.619: I/jPCT-AE(24090): glClientActiveTexture(33984) took 12250ns
01-27 17:30:26.619: I/jPCT-AE(24090): glEnableClientState(32888) took 12125ns
01-27 17:30:26.619: I/jPCT-AE(24090): glTexCoordPointer(2, 5132, 8, java.nio.IntToByteBufferAdapter, status: capacity=1200 position=0 limit=1200) took 19042ns
01-27 17:30:26.619: I/jPCT-AE(24090): glEnable(3042) took 37167ns
01-27 17:30:26.619: I/jPCT-AE(24090): glBlendFunc(770, 771) took 17333ns
01-27 17:30:26.619: I/jPCT-AE(24090): glDisable(2929) took 13291ns
01-27 17:30:26.619: I/jPCT-AE(24090): glActiveTexture(33984) took 13417ns
01-27 17:30:26.619: I/jPCT-AE(24090): glBindTexture(3553, 4) took 17209ns
01-27 17:30:26.619: I/jPCT-AE(24090): glVertexPointer(3, 5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=1800 position=0 limit=1800) took 19875ns
01-27 17:30:26.619: I/jPCT-AE(24090): glEnableClientState(32884) took 13208ns
01-27 17:30:26.619: I/jPCT-AE(24090): glDisableClientState(32885) took 8667ns
01-27 17:30:26.619: I/jPCT-AE(24090): glClientActiveTexture(33984) took 11208ns
01-27 17:30:26.619: I/jPCT-AE(24090): glEnableClientState(32888) took 12667ns
01-27 17:30:26.619: I/jPCT-AE(24090): glTexCoordPointer(2, 5132, 8, java.nio.IntToByteBufferAdapter, status: capacity=1200 position=0 limit=1200) took 16583ns
01-27 17:30:26.619: I/jPCT-AE(24090): glColorPointer(4, 5132, 16, java.nio.IntToByteBufferAdapter, status: capacity=2400 position=0 limit=2400) took 14667ns
01-27 17:30:26.619: I/jPCT-AE(24090): glEnableClientState(32886) took 13125ns
01-27 17:30:26.619: I/jPCT-AE(24090): glDrawElements(4, 12, 5123, java.nio.ShortToByteBufferAdapter, status: capacity=1200 position=0 limit=1200) took 51417ns
01-27 17:30:26.619: I/jPCT-AE(24090): glDisable(3042) took 11416ns
01-27 17:30:26.619: I/jPCT-AE(24090): glEnable(2929) took 12333ns
01-27 17:30:26.619: I/jPCT-AE(24090): glClearColor(0.0, 0.0, 0.0, 1.0) took 16292ns
01-27 17:30:26.619: I/jPCT-AE(24090): glClear(16640) took 345583ns
01-27 17:30:26.694: I/jPCT-AE(24090): glDisable(2929) took 30375ns
01-27 17:30:26.694: I/jPCT-AE(24090): glDeleteTextures(1, java.nio.IntToByteBufferAdapter, status: capacity=1 position=0 limit=1) took 43542ns
01-27 17:30:26.694: I/jPCT-AE(24090): glGenTextures(1, java.nio.IntToByteBufferAdapter, status: capacity=1 position=0 limit=1) took 21667ns
01-27 17:30:26.694: I/jPCT-AE(24090): glActiveTexture(33984) took 11917ns
01-27 17:30:26.694: I/jPCT-AE(24090): glBindTexture(3553, 2) took 18709ns
01-27 17:30:26.694: I/jPCT-AE(24090): glTexParameterx(3553, 10241, 9729) took 14292ns
01-27 17:30:26.694: I/jPCT-AE(24090): glTexParameterx(3553, 10240, 9729) took 12583ns
01-27 17:30:26.694: I/jPCT-AE(24090): glTexParameterx(3553, 10242, 10497) took 11459ns
01-27 17:30:26.694: I/jPCT-AE(24090): glTexParameterx(3553, 10243, 10497) took 10792ns
01-27 17:30:26.694: I/jPCT-AE(24090): glTexImage2D(3553, 0, 6408, 512, 512, 0, 6408, 5121, java.nio.ReadWriteHeapByteBuffer, status: capacity=1048576 position=0 limit=1048576) took 1399333ns
01-27 17:30:26.694: I/jPCT-AE(24090): glBindTexture(3553, 4) took 19792ns
01-27 17:30:26.694: I/jPCT-AE(24090): glBindTexture(3553, 2) took 12625ns
01-27 17:30:26.694: I/jPCT-AE(24090): glVertexPointer(3, 5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=1800 position=0 limit=1800) took 21709ns
01-27 17:30:26.694: I/jPCT-AE(24090): glEnableClientState(32884) took 14459ns
01-27 17:30:26.694: I/jPCT-AE(24090): glDisableClientState(32885) took 9416ns
01-27 17:30:26.694: I/jPCT-AE(24090): glClientActiveTexture(33984) took 10792ns
01-27 17:30:26.694: I/jPCT-AE(24090): glEnableClientState(32888) took 11292ns
01-27 17:30:26.699: I/jPCT-AE(24090): glTexCoordPointer(2, 5132, 8, java.nio.IntToByteBufferAdapter, status: capacity=1200 position=0 limit=1200) took 17917ns
01-27 17:30:26.699: I/jPCT-AE(24090): glColorPointer(4, 5132, 16, java.nio.IntToByteBufferAdapter, status: capacity=2400 position=0 limit=2400) took 14333ns
01-27 17:30:26.699: I/jPCT-AE(24090): glEnableClientState(32886) took 14792ns
01-27 17:30:26.699: I/jPCT-AE(24090): glDrawElements(4, 6, 5123, java.nio.ShortToByteBufferAdapter, status: capacity=1200 position=0 limit=1200) took 63041ns
01-27 17:30:26.699: I/jPCT-AE(24090): glEnable(2929) took 12000ns
01-27 17:30:26.699: I/jPCT-AE(24090): glMatrixMode(5889) took 8334ns
01-27 17:30:26.699: I/jPCT-AE(24090): glLoadIdentity() took 7000ns
01-27 17:30:26.699: I/jPCT-AE(24090): glFrustumf(-0.25, 0.25, -0.140625, 0.140625, 1.0, 10000.0) took 11917ns
01-27 17:30:26.699: I/jPCT-AE(24090): glEnable(2977) took 11458ns
01-27 17:30:26.699: I/jPCT-AE(24090): glEnable(2896) took 7750ns
01-27 17:30:26.699: I/jPCT-AE(24090): glEnable(2884) took 11042ns
01-27 17:30:26.699: I/jPCT-AE(24090): glActiveTexture(33984) took 10250ns
01-27 17:30:26.699: I/jPCT-AE(24090): glBindTexture(36197, 1) took 11666ns
01-27 17:30:26.699: I/jPCT-AE(24090): glMatrixMode(5888) took 7334ns
01-27 17:30:26.699: I/jPCT-AE(24090): glPushMatrix() took 7042ns
01-27 17:30:26.699: I/jPCT-AE(24090): glLoadIdentity() took 6875ns
01-27 17:30:26.699: I/jPCT-AE(24090): glLightModelfv(2899, [F@41d4ab90, 0) took 8750ns
01-27 17:30:26.699: I/jPCT-AE(24090): glMaterialfv(1032, 5632, [F@41d4abb8, 0) took 10042ns
01-27 17:30:26.699: I/jPCT-AE(24090): glLoadMatrixf([F@41d0c228, 0) took 8542ns
01-27 17:30:26.699: I/jPCT-AE(24090): glEnableClientState(32885) took 11166ns
01-27 17:30:26.699: I/jPCT-AE(24090): glBindBuffer(34962, 5) took 13083ns
01-27 17:30:26.699: I/jPCT-AE(24090): glNormalPointer(5132, 12, 0) took 12292ns
01-27 17:30:26.699: I/jPCT-AE(24090): glEnableClientState(32884) took 11583ns
01-27 17:30:26.699: I/jPCT-AE(24090): glBindBuffer(34962, 6) took 11750ns
01-27 17:30:26.699: I/jPCT-AE(24090): glVertexPointer(3, 5132, 12, 0) took 11708ns
01-27 17:30:26.699: I/jPCT-AE(24090): glDisableClientState(32886) took 14833ns
01-27 17:30:26.699: I/jPCT-AE(24090): glClientActiveTexture(33984) took 10917ns
01-27 17:30:26.699: I/jPCT-AE(24090): glEnableClientState(32888) took 11042ns
01-27 17:30:26.704: I/jPCT-AE(24090): glBindBuffer(34962, 7) took 11167ns
01-27 17:30:26.704: I/jPCT-AE(24090): glTexCoordPointer(2, 5132, 8, 0) took 13500ns
01-27 17:30:26.704: I/jPCT-AE(24090): glBindBuffer(34962, 0) took 10875ns
01-27 17:30:26.704: I/jPCT-AE(24090): glBindBuffer(34963, 8) took 10833ns
01-27 17:30:26.704: I/jPCT-AE(24090): glDrawElements(4, 6, 5123, 0) took 36500ns
01-27 17:30:26.704: I/jPCT-AE(24090): glBindBuffer(34963, 0) took 11208ns
01-27 17:30:26.704: I/jPCT-AE(24090): glMatrixMode(5888) took 7375ns
01-27 17:30:26.704: I/jPCT-AE(24090): glPopMatrix() took 7667ns
01-27 17:30:26.704: I/jPCT-AE(24090): glEnable(3042) took 12125ns
01-27 17:30:26.704: I/jPCT-AE(24090): glBlendFunc(770, 771) took 12750ns
01-27 17:30:26.704: I/jPCT-AE(24090): glDepthMask(false) took 10375ns
01-27 17:30:26.704: I/jPCT-AE(24090): glActiveTexture(33984) took 10375ns
01-27 17:30:26.704: I/jPCT-AE(24090): glBindTexture(3553, 3) took 11666ns
01-27 17:30:26.704: I/jPCT-AE(24090): glMatrixMode(5888) took 7875ns
01-27 17:30:26.704: I/jPCT-AE(24090): glPushMatrix() took 6208ns
01-27 17:30:26.704: I/jPCT-AE(24090): glLoadIdentity() took 6584ns
01-27 17:30:26.704: I/jPCT-AE(24090): glLightModelfv(2899, [F@41d4ab90, 0) took 8125ns
01-27 17:30:26.704: I/jPCT-AE(24090): glMaterialfv(1032, 5632, [F@41d4abb8, 0) took 9250ns
01-27 17:30:26.704: I/jPCT-AE(24090): glLoadMatrixf([F@41d0c228, 0) took 8084ns
01-27 17:30:26.704: I/jPCT-AE(24090): glEnableClientState(32885) took 8125ns
01-27 17:30:26.704: I/jPCT-AE(24090): glBindBuffer(34962, 1) took 11250ns
01-27 17:30:26.704: I/jPCT-AE(24090): glNormalPointer(5132, 12, 0) took 8041ns
01-27 17:30:26.704: I/jPCT-AE(24090): glEnableClientState(32884) took 12584ns
01-27 17:30:26.704: I/jPCT-AE(24090): glBindBuffer(34962, 2) took 12208ns
01-27 17:30:26.704: I/jPCT-AE(24090): glVertexPointer(3, 5132, 12, 0) took 11792ns
01-27 17:30:26.704: I/jPCT-AE(24090): glDisableClientState(32886) took 13416ns
01-27 17:30:26.704: I/jPCT-AE(24090): glClientActiveTexture(33984) took 9125ns
01-27 17:30:26.704: I/jPCT-AE(24090): glEnableClientState(32888) took 10333ns
01-27 17:30:26.704: I/jPCT-AE(24090): glBindBuffer(34962, 3) took 12000ns
01-27 17:30:26.704: I/jPCT-AE(24090): glTexCoordPointer(2, 5132, 8, 0) took 13417ns
01-27 17:30:26.709: I/jPCT-AE(24090): glBindBuffer(34962, 0) took 10875ns
01-27 17:30:26.709: I/jPCT-AE(24090): glBindBuffer(34963, 4) took 11083ns
01-27 17:30:26.709: I/jPCT-AE(24090): glDrawElements(4, 1374, 5123, 0) took 29750ns
01-27 17:30:26.709: I/jPCT-AE(24090): glBindBuffer(34963, 0) took 11166ns
01-27 17:30:26.709: I/jPCT-AE(24090): glMatrixMode(5888) took 6792ns
01-27 17:30:26.709: I/jPCT-AE(24090): glPopMatrix() took 8750ns
01-27 17:30:26.709: I/jPCT-AE(24090): glDisable(3042) took 13250ns
01-27 17:30:26.709: I/jPCT-AE(24090): glDepthMask(true) took 9375ns
01-27 17:30:26.709: I/jPCT-AE(24090): glDisable(2884) took 10083ns
01-27 17:30:26.709: I/jPCT-AE(24090): glDisable(2896) took 7625ns
01-27 17:30:26.709: I/jPCT-AE(24090): glDisable(2977) took 9459ns
01-27 17:30:26.709: I/jPCT-AE(24090): glDisable(2884) took 9750ns
01-27 17:30:26.709: I/jPCT-AE(24090): glDisable(2896) took 8417ns
01-27 17:30:26.709: I/jPCT-AE(24090): glDisable(2977) took 7959ns
01-27 17:30:26.709: I/jPCT-AE(24090): glVertexPointer(3, 5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=1800 position=0 limit=1800) took 15500ns
01-27 17:30:26.709: I/jPCT-AE(24090): glEnableClientState(32884) took 11916ns
01-27 17:30:26.709: I/jPCT-AE(24090): glDisableClientState(32885) took 8000ns
01-27 17:30:26.709: I/jPCT-AE(24090): glClientActiveTexture(33984) took 10958ns
01-27 17:30:26.709: I/jPCT-AE(24090): glEnableClientState(32888) took 8208ns
01-27 17:30:26.709: I/jPCT-AE(24090): glTexCoordPointer(2, 5132, 8, java.nio.IntToByteBufferAdapter, status: capacity=1200 position=0 limit=1200) took 9333ns
01-27 17:30:26.709: I/jPCT-AE(24090): glMatrixMode(5888) took 6792ns
01-27 17:30:26.709: I/jPCT-AE(24090): glPushMatrix() took 5500ns
01-27 17:30:26.709: I/jPCT-AE(24090): glLoadIdentity() took 6625ns
01-27 17:30:26.709: I/jPCT-AE(24090): glLoadMatrixf([F@41d4afd8, 0) took 8000ns
01-27 17:30:26.709: I/jPCT-AE(24090): glEnableClientState(32884) took 10791ns
01-27 17:30:26.709: I/jPCT-AE(24090): glDisableClientState(32888) took 8083ns
01-27 17:30:26.709: I/jPCT-AE(24090): glDisableClientState(32885) took 7375ns
01-27 17:30:26.709: I/jPCT-AE(24090): glLineWidth(1.0) took 11084ns
01-27 17:30:26.709: I/jPCT-AE(24090): glVertexPointer(3, 5126, 12, java.nio.FloatToByteBufferAdapter, status: capacity=15 position=0 limit=15) took 14958ns
01-27 17:30:26.709: I/jPCT-AE(24090): glDrawArrays(3, 0, 5) took 25500ns
01-27 17:30:26.709: I/jPCT-AE(24090): glLineWidth(1.0) took 9250ns
01-27 17:30:26.709: I/jPCT-AE(24090): glVertexPointer(3, 5126, 12, java.nio.FloatToByteBufferAdapter, status: capacity=15 position=0 limit=15) took 14000ns
01-27 17:30:26.709: I/jPCT-AE(24090): glDrawArrays(3, 0, 5) took 21375ns
01-27 17:30:26.709: I/jPCT-AE(24090): glLineWidth(1.0) took 9333ns
01-27 17:30:26.709: I/jPCT-AE(24090): glVertexPointer(3, 5126, 12, java.nio.FloatToByteBufferAdapter, status: capacity=15 position=0 limit=15) took 13833ns
01-27 17:30:26.709: I/jPCT-AE(24090): glDrawArrays(3, 0, 5) took 21042ns
01-27 17:30:26.719: I/jPCT-AE(24090): glLineWidth(1.0) took 9292ns
01-27 17:30:26.719: I/jPCT-AE(24090): glVertexPointer(3, 5126, 12, java.nio.FloatToByteBufferAdapter, status: capacity=15 position=0 limit=15) took 36292ns
01-27 17:30:26.719: I/jPCT-AE(24090): glDrawArrays(3, 0, 5) took 53917ns
01-27 17:30:26.719: I/jPCT-AE(24090): glLineWidth(1.0) took 14333ns
01-27 17:30:26.719: I/jPCT-AE(24090): glVertexPointer(3, 5126, 12, java.nio.FloatToByteBufferAdapter, status: capacity=15 position=0 limit=15) took 18708ns
01-27 17:30:26.719: I/jPCT-AE(24090): glDrawArrays(3, 0, 5) took 23875ns
01-27 17:30:26.719: I/jPCT-AE(24090): glLineWidth(1.0) took 11458ns
01-27 17:30:26.719: I/jPCT-AE(24090): glVertexPointer(3, 5126, 12, java.nio.FloatToByteBufferAdapter, status: capacity=15 position=0 limit=15) took 14541ns
01-27 17:30:26.719: I/jPCT-AE(24090): glDrawArrays(3, 0, 5) took 27167ns
01-27 17:30:26.719: I/jPCT-AE(24090): glLineWidth(1.0) took 19083ns
01-27 17:30:26.719: I/jPCT-AE(24090): glVertexPointer(3, 5126, 12, java.nio.FloatToByteBufferAdapter, status: capacity=15 position=0 limit=15) took 21083ns
01-27 17:30:26.719: I/jPCT-AE(24090): glDrawArrays(3, 0, 5) took 47791ns
01-27 17:30:26.719: I/jPCT-AE(24090): glLineWidth(1.0) took 11792ns
01-27 17:30:26.719: I/jPCT-AE(24090): glVertexPointer(3, 5126, 12, java.nio.FloatToByteBufferAdapter, status: capacity=15 position=0 limit=15) took 19209ns
01-27 17:30:26.719: I/jPCT-AE(24090): glDrawArrays(3, 0, 5) took 33125ns
01-27 17:30:26.719: I/jPCT-AE(24090): glLineWidth(1.0) took 12209ns
01-27 17:30:26.719: I/jPCT-AE(24090): glVertexPointer(3, 5126, 12, java.nio.FloatToByteBufferAdapter, status: capacity=15 position=0 limit=15) took 15292ns
01-27 17:30:26.719: I/jPCT-AE(24090): glDrawArrays(3, 0, 5) took 26333ns
01-27 17:30:26.719: I/jPCT-AE(24090): glLineWidth(1.0) took 9667ns
01-27 17:30:26.719: I/jPCT-AE(24090): glVertexPointer(3, 5126, 12, java.nio.FloatToByteBufferAdapter, status: capacity=15 position=0 limit=15) took 14416ns
01-27 17:30:26.719: I/jPCT-AE(24090): glDrawArrays(3, 0, 5) took 24042ns
01-27 17:30:26.719: I/jPCT-AE(24090): glLineWidth(1.0) took 9167ns
01-27 17:30:26.719: I/jPCT-AE(24090): glMatrixMode(5888) took 7583ns
01-27 17:30:26.719: I/jPCT-AE(24090): glPopMatrix() took 7833ns
01-27 17:30:26.719: I/jPCT-AE(24090): glVertexPointer(3, 5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=1800 position=0 limit=1800) took 15292ns
01-27 17:30:26.719: I/jPCT-AE(24090): glEnableClientState(32884) took 12083ns
01-27 17:30:26.719: I/jPCT-AE(24090): glDisableClientState(32885) took 8500ns
01-27 17:30:26.719: I/jPCT-AE(24090): glClientActiveTexture(33984) took 11583ns
01-27 17:30:26.719: I/jPCT-AE(24090): glEnableClientState(32888) took 10541ns
01-27 17:30:26.719: I/jPCT-AE(24090): glTexCoordPointer(2, 5132, 8, java.nio.IntToByteBufferAdapter, status: capacity=1200 position=0 limit=1200) took 16334ns
01-27 17:30:26.719: I/jPCT-AE(24090): glEnable(3042) took 11958ns
01-27 17:30:26.719: I/jPCT-AE(24090): glBlendFunc(770, 771) took 13750ns
01-27 17:30:26.719: I/jPCT-AE(24090): glDisable(2929) took 11750ns
01-27 17:30:26.719: I/jPCT-AE(24090): glActiveTexture(33984) took 10500ns
01-27 17:30:26.719: I/jPCT-AE(24090): glBindTexture(3553, 4) took 13042ns
01-27 17:30:26.719: I/jPCT-AE(24090): glVertexPointer(3, 5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=1800 position=0 limit=1800) took 14750ns
01-27 17:30:26.719: I/jPCT-AE(24090): glEnableClientState(32884) took 10250ns
01-27 17:30:26.719: I/jPCT-AE(24090): glDisableClientState(32885) took 8583ns
01-27 17:30:26.719: I/jPCT-AE(24090): glClientActiveTexture(33984) took 9125ns
01-27 17:30:26.719: I/jPCT-AE(24090): glEnableClientState(32888) took 12375ns
01-27 17:30:26.719: I/jPCT-AE(24090): glTexCoordPointer(2, 5132, 8, java.nio.IntToByteBufferAdapter, status: capacity=1200 position=0 limit=1200) took 15041ns
01-27 17:30:26.719: I/jPCT-AE(24090): glColorPointer(4, 5132, 16, java.nio.IntToByteBufferAdapter, status: capacity=2400 position=0 limit=2400) took 14375ns
01-27 17:30:26.724: I/jPCT-AE(24090): glEnableClientState(32886) took 14166ns
01-27 17:30:26.724: I/jPCT-AE(24090): glDrawElements(4, 12, 5123, java.nio.ShortToByteBufferAdapter, status: capacity=1200 position=0 limit=1200) took 40916ns
01-27 17:30:26.724: I/jPCT-AE(24090): glDisable(3042) took 12750ns
01-27 17:30:26.724: I/jPCT-AE(24090): glEnable(2929) took 11500ns
01-27 17:30:26.724: I/jPCT-AE(24090): glClearColor(0.0, 0.0, 0.0, 1.0) took 15041ns
01-27 17:30:26.724: I/jPCT-AE(24090): glClear(16640) took 347458ns
01-27 17:30:26.794: I/jPCT-AE(24090): glDisable(2929) took 29000ns
01-27 17:30:26.794: I/jPCT-AE(24090): glDeleteTextures(1, java.nio.IntToByteBufferAdapter, status: capacity=1 position=0 limit=1) took 44042ns
01-27 17:30:26.794: I/jPCT-AE(24090): glGenTextures(1, java.nio.IntToByteBufferAdapter, status: capacity=1 position=0 limit=1) took 21459ns
01-27 17:30:26.794: I/jPCT-AE(24090): glActiveTexture(33984) took 12958ns
01-27 17:30:26.794: I/jPCT-AE(24090): glBindTexture(3553, 2) took 18167ns
01-27 17:30:26.794: I/jPCT-AE(24090): glTexParameterx(3553, 10241, 9729) took 14750ns
01-27 17:30:26.794: I/jPCT-AE(24090): glTexParameterx(3553, 10240, 9729) took 11917ns
01-27 17:30:26.799: I/jPCT-AE(24090): glTexParameterx(3553, 10242, 10497) took 11459ns
01-27 17:30:26.799: I/jPCT-AE(24090): glTexParameterx(3553, 10243, 10497) took 11875ns
01-27 17:30:26.799: I/jPCT-AE(24090): glTexImage2D(3553, 0, 6408, 512, 512, 0, 6408, 5121, java.nio.ReadWriteHeapByteBuffer, status: capacity=1048576 position=0 limit=1048576) took 1420166ns
01-27 17:30:26.799: I/jPCT-AE(24090): glBindTexture(3553, 4) took 20083ns
01-27 17:30:26.799: I/jPCT-AE(24090): glBindTexture(3553, 2) took 12292ns
01-27 17:30:26.799: I/jPCT-AE(24090): glVertexPointer(3, 5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=1800 position=0 limit=1800) took 23791ns
01-27 17:30:26.799: I/jPCT-AE(24090): glEnableClientState(32884) took 13917ns
01-27 17:30:26.799: I/jPCT-AE(24090): glDisableClientState(32885) took 8500ns
01-27 17:30:26.799: I/jPCT-AE(24090): glClientActiveTexture(33984) took 10667ns
01-27 17:30:26.799: I/jPCT-AE(24090): glEnableClientState(32888) took 12333ns
01-27 17:30:26.799: I/jPCT-AE(24090): glTexCoordPointer(2, 5132, 8, java.nio.IntToByteBufferAdapter, status: capacity=1200 position=0 limit=1200) took 15791ns
01-27 17:30:26.799: I/jPCT-AE(24090): glColorPointer(4, 5132, 16, java.nio.IntToByteBufferAdapter, status: capacity=2400 position=0 limit=2400) took 14958ns
01-27 17:30:26.799: I/jPCT-AE(24090): glEnableClientState(32886) took 15959ns
01-27 17:30:26.799: I/jPCT-AE(24090): glDrawElements(4, 6, 5123, java.nio.ShortToByteBufferAdapter, status: capacity=1200 position=0 limit=1200) took 60834ns
01-27 17:30:26.799: I/jPCT-AE(24090): glEnable(2929) took 13167ns
01-27 17:30:26.799: I/jPCT-AE(24090): glMatrixMode(5889) took 8041ns
01-27 17:30:26.799: I/jPCT-AE(24090): glLoadIdentity() took 7625ns
01-27 17:30:26.804: I/jPCT-AE(24090): glFrustumf(-0.25, 0.25, -0.140625, 0.140625, 1.0, 10000.0) took 12375ns
01-27 17:30:26.804: I/jPCT-AE(24090): glEnable(2977) took 9083ns
01-27 17:30:26.804: I/jPCT-AE(24090): glEnable(2896) took 7875ns
01-27 17:30:26.804: I/jPCT-AE(24090): glEnable(2884) took 10875ns
01-27 17:30:26.804: I/jPCT-AE(24090): glActiveTexture(33984) took 10625ns
01-27 17:30:26.804: I/jPCT-AE(24090): glBindTexture(36197, 1) took 12084ns
01-27 17:30:26.804: I/jPCT-AE(24090): glMatrixMode(5888) took 8000ns
01-27 17:30:26.804: I/jPCT-AE(24090): glPushMatrix() took 8291ns
01-27 17:30:26.804: I/jPCT-AE(24090): glLoadIdentity() took 6625ns
01-27 17:30:26.804: I/jPCT-AE(24090): glLightModelfv(2899, [F@41d4ab90, 0) took 8708ns
01-27 17:30:26.804: I/jPCT-AE(24090): glMaterialfv(1032, 5632, [F@41d4abb8, 0) took 8792ns
01-27 17:30:26.804: I/jPCT-AE(24090): glLoadMatrixf([F@41d0c228, 0) took 7916ns
01-27 17:30:26.804: I/jPCT-AE(24090): glEnableClientState(32885) took 13000ns
01-27 17:30:26.804: I/jPCT-AE(24090): glBindBuffer(34962, 5) took 12834ns
01-27 17:30:26.804: I/jPCT-AE(24090): glNormalPointer(5132, 12, 0) took 12458ns
01-27 17:30:26.804: I/jPCT-AE(24090): glEnableClientState(32884) took 20541ns
01-27 17:30:26.804: I/jPCT-AE(24090): glBindBuffer(34962, 6) took 21708ns
01-27 17:30:26.804: I/jPCT-AE(24090): glVertexPointer(3, 5132, 12, 0) took 17834ns
01-27 17:30:26.804: I/jPCT-AE(24090): glDisableClientState(32886) took 21291ns
01-27 17:30:26.809: I/jPCT-AE(24090): glClientActiveTexture(33984) took 13750ns
01-27 17:30:26.809: I/jPCT-AE(24090): glEnableClientState(32888) took 15000ns
01-27 17:30:26.809: I/jPCT-AE(24090): glBindBuffer(34962, 7) took 17042ns
01-27 17:30:26.809: I/jPCT-AE(24090): glTexCoordPointer(2, 5132, 8, 0) took 16417ns
01-27 17:30:26.809: I/jPCT-AE(24090): glBindBuffer(34962, 0) took 15541ns
01-27 17:30:26.809: I/jPCT-AE(24090): glBindBuffer(34963, 8) took 14708ns
01-27 17:30:26.809: I/jPCT-AE(24090): glDrawElements(4, 6, 5123, 0) took 53250ns
01-27 17:30:26.809: I/jPCT-AE(24090): glBindBuffer(34963, 0) took 13875ns
01-27 17:30:26.809: I/jPCT-AE(24090): glMatrixMode(5888) took 11541ns
01-27 17:30:26.809: I/jPCT-AE(24090): glPopMatrix() took 9042ns
01-27 17:30:26.809: I/jPCT-AE(24090): glEnable(3042) took 16333ns
01-27 17:30:26.809: I/jPCT-AE(24090): glBlendFunc(770, 771) took 15291ns
01-27 17:30:26.809: I/jPCT-AE(24090): glDepthMask(false) took 13417ns
01-27 17:30:26.809: I/jPCT-AE(24090): glActiveTexture(33984) took 13875ns
01-27 17:30:26.809: I/jPCT-AE(24090): glBindTexture(3553, 3) took 16083ns
01-27 17:30:26.809: I/jPCT-AE(24090): glMatrixMode(5888) took 9792ns
01-27 17:30:26.809: I/jPCT-AE(24090): glPushMatrix() took 6792ns
01-27 17:30:26.809: I/jPCT-AE(24090): glLoadIdentity() took 9875ns
01-27 17:30:26.809: I/jPCT-AE(24090): glLightModelfv(2899, [F@41d4ab90, 0) took 11625ns
01-27 17:30:26.809: I/jPCT-AE(24090): glMaterialfv(1032, 5632, [F@41d4abb8, 0) took 11250ns
01-27 17:30:26.809: I/jPCT-AE(24090): glLoadMatrixf([F@41d0c228, 0) took 9791ns
01-27 17:30:26.809: I/jPCT-AE(24090): glEnableClientState(32885) took 10167ns
01-27 17:30:26.809: I/jPCT-AE(24090): glBindBuffer(34962, 1) took 16916ns
01-27 17:30:26.809: I/jPCT-AE(24090): glNormalPointer(5132, 12, 0) took 9167ns
01-27 17:30:26.809: I/jPCT-AE(24090): glEnableClientState(32884) took 15292ns
01-27 17:30:26.814: I/jPCT-AE(24090): glBindBuffer(34962, 2) took 16166ns
01-27 17:30:26.814: I/jPCT-AE(24090): glVertexPointer(3, 5132, 12, 0) took 15459ns
01-27 17:30:26.814: I/jPCT-AE(24090): glDisableClientState(32886) took 20292ns
01-27 17:30:26.814: I/jPCT-AE(24090): glClientActiveTexture(33984) took 13000ns
01-27 17:30:26.814: I/jPCT-AE(24090): glEnableClientState(32888) took 12708ns
01-27 17:30:26.814: I/jPCT-AE(24090): glBindBuffer(34962, 3) took 14084ns
01-27 17:30:26.814: I/jPCT-AE(24090): glTexCoordPointer(2, 5132, 8, 0) took 18208ns
01-27 17:30:26.814: I/jPCT-AE(24090): glBindBuffer(34962, 0) took 34208ns
01-27 17:30:26.814: I/jPCT-AE(24090): glBindBuffer(34963, 4) took 20875ns
01-27 17:30:26.814: I/jPCT-AE(24090): glDrawElements(4, 1374, 5123, 0) took 54667ns
01-27 17:30:26.814: I/jPCT-AE(24090): glBindBuffer(34963, 0) took 11834ns
01-27 17:30:26.814: I/jPCT-AE(24090): glMatrixMode(5888) took 8084ns
01-27 17:30:26.814: I/jPCT-AE(24090): glPopMatrix() took 10250ns
01-27 17:30:26.814: I/jPCT-AE(24090): glDisable(3042) took 15458ns
01-27 17:30:26.814: I/jPCT-AE(24090): glDepthMask(true) took 13708ns
01-27 17:30:26.814: I/jPCT-AE(24090): glDisable(2884) took 23750ns
01-27 17:30:26.814: I/jPCT-AE(24090): glDisable(2896) took 9500ns
01-27 17:30:26.814: I/jPCT-AE(24090): glDisable(2977) took 8708ns
01-27 17:30:26.814: I/jPCT-AE(24090): glDisable(2884) took 13417ns
01-27 17:30:26.814: I/jPCT-AE(24090): glDisable(2896) took 11834ns
01-27 17:30:26.814: I/jPCT-AE(24090): glDisable(2977) took 8584ns
01-27 17:30:26.814: I/jPCT-AE(24090): glVertexPointer(3, 5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=1800 position=0 limit=1800) took 24542ns
01-27 17:30:26.819: I/jPCT-AE(24090): glEnableClientState(32884) took 18125ns
01-27 17:30:26.819: I/jPCT-AE(24090): glDisableClientState(32885) took 9500ns
01-27 17:30:26.819: I/jPCT-AE(24090): glClientActiveTexture(33984) took 17500ns
01-27 17:30:26.819: I/jPCT-AE(24090): glEnableClientState(32888) took 13542ns
01-27 17:30:26.819: I/jPCT-AE(24090): glTexCoordPointer(2, 5132, 8, java.nio.IntToByteBufferAdapter, status: capacity=1200 position=0 limit=1200) took 11584ns
01-27 17:30:26.819: I/jPCT-AE(24090): glMatrixMode(5888) took 8584ns
01-27 17:30:26.819: I/jPCT-AE(24090): glPushMatrix() took 8958ns
01-27 17:30:26.819: I/jPCT-AE(24090): glLoadIdentity() took 10167ns
01-27 17:30:26.819: I/jPCT-AE(24090): glLoadMatrixf([F@41d4afd8, 0) took 13875ns
01-27 17:30:26.819: I/jPCT-AE(24090): glEnableClientState(32884) took 20208ns
01-27 17:30:26.819: I/jPCT-AE(24090): glDisableClientState(32888) took 11125ns
01-27 17:30:26.819: I/jPCT-AE(24090): glDisableClientState(32885) took 10208ns
01-27 17:30:26.819: I/jPCT-AE(24090): glLineWidth(1.0) took 16708ns
01-27 17:30:26.819: I/jPCT-AE(24090): glVertexPointer(3, 5126, 12, java.nio.FloatToByteBufferAdapter, status: capacity=15 position=0 limit=15) took 23917ns
01-27 17:30:26.819: I/jPCT-AE(24090): glDrawArrays(3, 0, 5) took 44458ns
01-27 17:30:26.834: I/jPCT-AE(24090): glLineWidth(1.0) took 19041ns
01-27 17:30:26.834: I/jPCT-AE(24090): glVertexPointer(3, 5126, 12, java.nio.FloatToByteBufferAdapter, status: capacity=15 position=0 limit=15) took 25708ns
01-27 17:30:26.834: I/jPCT-AE(24090): glDrawArrays(3, 0, 5) took 39792ns
01-27 17:30:26.834: I/jPCT-AE(24090): glLineWidth(1.0) took 14958ns
01-27 17:30:26.839: I/jPCT-AE(24090): glVertexPointer(3, 5126, 12, java.nio.FloatToByteBufferAdapter, status: capacity=15 position=0 limit=15) took 38834ns
01-27 17:30:26.839: D/dalvikvm(24090): GC_CONCURRENT freed 1669K, 12% free 17271K/19527K, paused 2ms+12ms, total 36ms
01-27 17:30:26.844: I/jPCT-AE(24090): glDrawArrays(3, 0, 5) took 55084ns
01-27 17:30:26.844: I/jPCT-AE(24090): glLineWidth(1.0) took 19875ns
01-27 17:30:26.844: I/jPCT-AE(24090): glVertexPointer(3, 5126, 12, java.nio.FloatToByteBufferAdapter, status: capacity=15 position=0 limit=15) took 24542ns
01-27 17:30:26.844: I/jPCT-AE(24090): glDrawArrays(3, 0, 5) took 26500ns
01-27 17:30:26.844: I/jPCT-AE(24090): glLineWidth(1.0) took 10833ns
01-27 17:30:26.844: I/jPCT-AE(24090): glVertexPointer(3, 5126, 12, java.nio.FloatToByteBufferAdapter, status: capacity=15 position=0 limit=15) took 15875ns
01-27 17:30:26.844: I/jPCT-AE(24090): glDrawArrays(3, 0, 5) took 23834ns
01-27 17:30:26.844: I/jPCT-AE(24090): glLineWidth(1.0) took 9334ns
01-27 17:30:26.844: I/jPCT-AE(24090): glVertexPointer(3, 5126, 12, java.nio.FloatToByteBufferAdapter, status: capacity=15 position=0 limit=15) took 14458ns
01-27 17:30:26.844: I/jPCT-AE(24090): glDrawArrays(3, 0, 5) took 20916ns
01-27 17:30:26.844: I/jPCT-AE(24090): glLineWidth(1.0) took 9458ns
01-27 17:30:26.844: I/jPCT-AE(24090): glVertexPointer(3, 5126, 12, java.nio.FloatToByteBufferAdapter, status: capacity=15 position=0 limit=15) took 13833ns
01-27 17:30:26.844: I/jPCT-AE(24090): glDrawArrays(3, 0, 5) took 20792ns
01-27 17:30:26.844: I/jPCT-AE(24090): glLineWidth(1.0) took 8791ns
01-27 17:30:26.844: I/jPCT-AE(24090): glVertexPointer(3, 5126, 12, java.nio.FloatToByteBufferAdapter, status: capacity=15 position=0 limit=15) took 14458ns
01-27 17:30:26.844: I/jPCT-AE(24090): glDrawArrays(3, 0, 5) took 163958ns
01-27 17:30:26.844: I/jPCT-AE(24090): glLineWidth(1.0) took 9000ns
01-27 17:30:26.844: I/jPCT-AE(24090): glVertexPointer(3, 5126, 12, java.nio.FloatToByteBufferAdapter, status: capacity=15 position=0 limit=15) took 13750ns
01-27 17:30:26.844: I/jPCT-AE(24090): glDrawArrays(3, 0, 5) took 20250ns
01-27 17:30:26.844: I/jPCT-AE(24090): glLineWidth(1.0) took 9709ns
01-27 17:30:26.849: I/jPCT-AE(24090): glVertexPointer(3, 5126, 12, java.nio.FloatToByteBufferAdapter, status: capacity=15 position=0 limit=15) took 39334ns
01-27 17:30:26.849: I/jPCT-AE(24090): glDrawArrays(3, 0, 5) took 46667ns
01-27 17:30:26.849: I/jPCT-AE(24090): glLineWidth(1.0) took 12292ns
01-27 17:30:26.849: I/jPCT-AE(24090): glMatrixMode(5888) took 14958ns
01-27 17:30:26.849: I/jPCT-AE(24090): glPopMatrix() took 12000ns
01-27 17:30:26.849: I/jPCT-AE(24090): glVertexPointer(3, 5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=1800 position=0 limit=1800) took 19875ns
01-27 17:30:26.849: I/jPCT-AE(24090): glEnableClientState(32884) took 13292ns
01-27 17:30:26.849: I/jPCT-AE(24090): glDisableClientState(32885) took 9209ns
01-27 17:30:26.849: I/jPCT-AE(24090): glClientActiveTexture(33984) took 10708ns
01-27 17:30:26.849: I/jPCT-AE(24090): glEnableClientState(32888) took 10916ns
01-27 17:30:26.849: I/jPCT-AE(24090): glTexCoordPointer(2, 5132, 8, java.nio.IntToByteBufferAdapter, status: capacity=1200 position=0 limit=1200) took 15459ns
01-27 17:30:26.849: I/jPCT-AE(24090): glEnable(3042) took 13833ns
01-27 17:30:26.849: I/jPCT-AE(24090): glBlendFunc(770, 771) took 15042ns
01-27 17:30:26.849: I/jPCT-AE(24090): glDisable(2929) took 11083ns
01-27 17:30:26.849: I/jPCT-AE(24090): glActiveTexture(33984) took 9417ns
01-27 17:30:26.849: I/jPCT-AE(24090): glBindTexture(3553, 4) took 11792ns
01-27 17:30:26.849: I/jPCT-AE(24090): glVertexPointer(3, 5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=1800 position=0 limit=1800) took 13834ns
01-27 17:30:26.849: I/jPCT-AE(24090): glEnableClientState(32884) took 11166ns
01-27 17:30:26.849: I/jPCT-AE(24090): glDisableClientState(32885) took 8042ns
01-27 17:30:26.849: I/jPCT-AE(24090): glClientActiveTexture(33984) took 9208ns
01-27 17:30:26.849: I/jPCT-AE(24090): glEnableClientState(32888) took 9541ns
01-27 17:30:26.849: I/jPCT-AE(24090): glTexCoordPointer(2, 5132, 8, java.nio.IntToByteBufferAdapter, status: capacity=1200 position=0 limit=1200) took 16666ns
01-27 17:30:26.849: I/jPCT-AE(24090): glColorPointer(4, 5132, 16, java.nio.IntToByteBufferAdapter, status: capacity=2400 position=0 limit=2400) took 14084ns
01-27 17:30:26.854: I/jPCT-AE(24090): glEnableClientState(32886) took 196126ns
01-27 17:30:26.854: I/jPCT-AE(24090): glDrawElements(4, 12, 5123, java.nio.ShortToByteBufferAdapter, status: capacity=1200 position=0 limit=1200) took 46250ns
01-27 17:30:26.854: I/jPCT-AE(24090): glDisable(3042) took 12583ns
01-27 17:30:26.854: I/jPCT-AE(24090): glEnable(2929) took 10291ns
01-27 17:30:26.854: I/jPCT-AE(24090): glClearColor(0.0, 0.0, 0.0, 1.0) took 12834ns
01-27 17:30:26.854: I/jPCT-AE(24090): glClear(16640) took 325750ns
01-27 17:30:26.939: I/jPCT-AE(24090): glDisable(2929) took 29000ns
01-27 17:30:26.939: I/jPCT-AE(24090): glDeleteTextures(1, java.nio.IntToByteBufferAdapter, status: capacity=1 position=0 limit=1) took 47542ns
01-27 17:30:26.939: I/jPCT-AE(24090): glGenTextures(1, java.nio.IntToByteBufferAdapter, status: capacity=1 position=0 limit=1) took 20875ns
01-27 17:30:26.939: I/jPCT-AE(24090): glActiveTexture(33984) took 11708ns
01-27 17:30:26.939: I/jPCT-AE(24090): glBindTexture(3553, 2) took 17542ns
01-27 17:30:26.939: I/jPCT-AE(24090): glTexParameterx(3553, 10241, 9729) took 14792ns
01-27 17:30:26.939: I/jPCT-AE(24090): glTexParameterx(3553, 10240, 9729) took 12083ns
01-27 17:30:26.939: I/jPCT-AE(24090): glTexParameterx(3553, 10242, 10497) took 11250ns
01-27 17:30:26.939: I/jPCT-AE(24090): glTexParameterx(3553, 10243, 10497) took 12209ns
01-27 17:30:26.939: I/jPCT-AE(24090): glTexImage2D(3553, 0, 6408, 512, 512, 0, 6408, 5121, java.nio.ReadWriteHeapByteBuffer, status: capacity=1048576 position=0 limit=1048576) took 1400292ns
01-27 17:30:26.939: I/jPCT-AE(24090): glBindTexture(3553, 4) took 20167ns
01-27 17:30:26.939: I/jPCT-AE(24090): glBindTexture(3553, 2) took 13166ns
01-27 17:30:26.939: I/jPCT-AE(24090): glVertexPointer(3, 5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=1800 position=0 limit=1800) took 22875ns
01-27 17:30:26.939: I/jPCT-AE(24090): glEnableClientState(32884) took 14167ns
01-27 17:30:26.944: I/jPCT-AE(24090): glDisableClientState(32885) took 9042ns
01-27 17:30:26.944: I/jPCT-AE(24090): glClientActiveTexture(33984) took 11875ns
01-27 17:30:26.944: I/jPCT-AE(24090): glEnableClientState(32888) took 11375ns
01-27 17:30:26.944: I/jPCT-AE(24090): glTexCoordPointer(2, 5132, 8, java.nio.IntToByteBufferAdapter, status: capacity=1200 position=0 limit=1200) took 16250ns
01-27 17:30:26.944: I/jPCT-AE(24090): glColorPointer(4, 5132, 16, java.nio.IntToByteBufferAdapter, status: capacity=2400 position=0 limit=2400) took 14417ns
01-27 17:30:26.944: I/jPCT-AE(24090): glEnableClientState(32886) took 14500ns
01-27 17:30:26.944: I/jPCT-AE(24090): glDrawElements(4, 6, 5123, java.nio.ShortToByteBufferAdapter, status: capacity=1200 position=0 limit=1200) took 62625ns
01-27 17:30:26.944: I/jPCT-AE(24090): glEnable(2929) took 12375ns
01-27 17:30:26.944: I/jPCT-AE(24090): glMatrixMode(5889) took 7750ns
01-27 17:30:26.944: I/jPCT-AE(24090): glLoadIdentity() took 7375ns
01-27 17:30:26.944: I/jPCT-AE(24090): glFrustumf(-0.25, 0.25, -0.140625, 0.140625, 1.0, 10000.0) took 12416ns
01-27 17:30:26.944: I/jPCT-AE(24090): glEnable(2977) took 9875ns
01-27 17:30:26.944: I/jPCT-AE(24090): glEnable(2896) took 7709ns
01-27 17:30:26.944: I/jPCT-AE(24090): glEnable(2884) took 10292ns
01-27 17:30:26.944: I/jPCT-AE(24090): glActiveTexture(33984) took 12542ns
01-27 17:30:26.944: I/jPCT-AE(24090): glBindTexture(36197, 1) took 13083ns
01-27 17:30:26.944: I/jPCT-AE(24090): glMatrixMode(5888) took 8000ns
01-27 17:30:26.944: I/jPCT-AE(24090): glPushMatrix() took 6417ns
01-27 17:30:26.944: I/jPCT-AE(24090): glLoadIdentity() took 7542ns
01-27 17:30:26.944: I/jPCT-AE(24090): glLightModelfv(2899, [F@41d4ab90, 0) took 9292ns
01-27 17:30:26.944: I/jPCT-AE(24090): glMaterialfv(1032, 5632, [F@41d4abb8, 0) took 8875ns
01-27 17:30:26.944: I/jPCT-AE(24090): glLoadMatrixf([F@41d0c228, 0) took 8375ns
01-27 17:30:26.944: I/jPCT-AE(24090): glEnableClientState(32885) took 11292ns
01-27 17:30:26.944: I/jPCT-AE(24090): glBindBuffer(34962, 5) took 13125ns
01-27 17:30:26.944: I/jPCT-AE(24090): glNormalPointer(5132, 12, 0) took 12458ns
01-27 17:30:26.944: I/jPCT-AE(24090): glEnableClientState(32884) took 10125ns
01-27 17:30:26.944: I/jPCT-AE(24090): glBindBuffer(34962, 6) took 11458ns
01-27 17:30:26.944: I/jPCT-AE(24090): glVertexPointer(3, 5132, 12, 0) took 12209ns
01-27 17:30:26.949: I/jPCT-AE(24090): glDisableClientState(32886) took 56542ns
01-27 17:30:26.949: I/jPCT-AE(24090): glClientActiveTexture(33984) took 19042ns
01-27 17:30:26.949: I/jPCT-AE(24090): glEnableClientState(32888) took 15958ns
01-27 17:30:26.949: I/jPCT-AE(24090): glBindBuffer(34962, 7) took 17834ns
01-27 17:30:26.949: I/jPCT-AE(24090): glTexCoordPointer(2, 5132, 8, 0) took 17125ns
01-27 17:30:26.949: I/jPCT-AE(24090): glBindBuffer(34962, 0) took 11458ns
01-27 17:30:26.949: I/jPCT-AE(24090): glBindBuffer(34963, 8) took 11167ns
01-27 17:30:26.949: I/jPCT-AE(24090): glDrawElements(4, 6, 5123, 0) took 55375ns
01-27 17:30:26.949: I/jPCT-AE(24090): glBindBuffer(34963, 0) took 11792ns
01-27 17:30:26.949: I/jPCT-AE(24090): glMatrixMode(5888) took 20625ns
01-27 17:30:26.949: I/jPCT-AE(24090): glPopMatrix() took 13750ns
01-27 17:30:26.949: I/jPCT-AE(24090): glEnable(3042) took 18833ns
01-27 17:30:26.949: I/jPCT-AE(24090): glBlendFunc(770, 771) took 17125ns
01-27 17:30:26.949: I/jPCT-AE(24090): glDepthMask(false) took 14541ns
01-27 17:30:26.949: I/jPCT-AE(24090): glActiveTexture(33984) took 13667ns
01-27 17:30:26.949: I/jPCT-AE(24090): glBindTexture(3553, 3) took 18375ns
01-27 17:30:26.949: I/jPCT-AE(24090): glMatrixMode(5888) took 7375ns
01-27 17:30:26.949: I/jPCT-AE(24090): glPushMatrix() took 6875ns
01-27 17:30:26.949: I/jPCT-AE(24090): glLoadIdentity() took 7667ns
01-27 17:30:26.949: I/jPCT-AE(24090): glLightModelfv(2899, [F@41d4ab90, 0) took 8709ns
01-27 17:30:26.949: I/jPCT-AE(24090): glMaterialfv(1032, 5632, [F@41d4abb8, 0) took 8583ns
01-27 17:30:26.949: I/jPCT-AE(24090): glLoadMatrixf([F@41d0c228, 0) took 9875ns
01-27 17:30:26.954: I/jPCT-AE(24090): glEnableClientState(32885) took 11375ns
01-27 17:30:26.954: I/jPCT-AE(24090): glBindBuffer(34962, 1) took 15500ns
01-27 17:30:26.954: I/jPCT-AE(24090): glNormalPointer(5132, 12, 0) took 8834ns
01-27 17:30:26.954: I/jPCT-AE(24090): glEnableClientState(32884) took 12417ns
01-27 17:30:26.954: I/jPCT-AE(24090): glBindBuffer(34962, 2) took 14042ns
01-27 17:30:26.954: I/jPCT-AE(24090): glVertexPointer(3, 5132, 12, 0) took 14167ns
01-27 17:30:26.954: I/jPCT-AE(24090): glDisableClientState(32886) took 15708ns
01-27 17:30:26.954: I/jPCT-AE(24090): glClientActiveTexture(33984) took 9917ns
01-27 17:30:26.954: I/jPCT-AE(24090): glEnableClientState(32888) took 11583ns
01-27 17:30:26.954: I/jPCT-AE(24090): glBindBuffer(34962, 3) took 11750ns
01-27 17:30:26.954: I/jPCT-AE(24090): glTexCoordPointer(2, 5132, 8, 0) took 13916ns
01-27 17:30:26.954: I/jPCT-AE(24090): glBindBuffer(34962, 0) took 10459ns
01-27 17:30:26.954: I/jPCT-AE(24090): glBindBuffer(34963, 4) took 10667ns
01-27 17:30:26.954: I/jPCT-AE(24090): glDrawElements(4, 1374, 5123, 0) took 41084ns
01-27 17:30:26.954: I/jPCT-AE(24090): glBindBuffer(34963, 0) took 11625ns
01-27 17:30:26.954: I/jPCT-AE(24090): glMatrixMode(5888) took 7208ns
01-27 17:30:26.954: I/jPCT-AE(24090): glPopMatrix() took 7667ns
01-27 17:30:26.954: I/jPCT-AE(24090): glDisable(3042) took 13625ns
01-27 17:30:26.954: I/jPCT-AE(24090): glDepthMask(true) took 9709ns
01-27 17:30:26.954: I/jPCT-AE(24090): glDisable(2884) took 10375ns
01-27 17:30:26.954: I/jPCT-AE(24090): glDisable(2896) took 7708ns
01-27 17:30:26.954: I/jPCT-AE(24090): glDisable(2977) took 7750ns
01-27 17:30:26.954: I/jPCT-AE(24090): glDisable(2884) took 10542ns
01-27 17:30:26.954: I/jPCT-AE(24090): glDisable(2896) took 7917ns
01-27 17:30:26.954: I/jPCT-AE(24090): glDisable(2977) took 9125ns
01-27 17:30:26.954: I/jPCT-AE(24090): glVertexPointer(3, 5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=1800 position=0 limit=1800) took 16958ns
01-27 17:30:26.954: I/jPCT-AE(24090): glEnableClientState(32884) took 10875ns
01-27 17:30:26.954: I/jPCT-AE(24090): glDisableClientState(32885) took 8333ns
01-27 17:30:26.954: I/jPCT-AE(24090): glClientActiveTexture(33984) took 9375ns
01-27 17:30:26.954: I/jPCT-AE(24090): glEnableClientState(32888) took 8292ns
01-27 17:30:26.954: I/jPCT-AE(24090): glTexCoordPointer(2, 5132, 8, java.nio.IntToByteBufferAdapter, status: capacity=1200 position=0 limit=1200) took 9542ns
01-27 17:30:26.959: I/jPCT-AE(24090): glMatrixMode(5888) took 8167ns
01-27 17:30:26.959: I/jPCT-AE(24090): glPushMatrix() took 6083ns
01-27 17:30:26.959: I/jPCT-AE(24090): glLoadIdentity() took 7875ns
01-27 17:30:26.959: I/jPCT-AE(24090): glLoadMatrixf([F@41d4afd8, 0) took 8500ns
01-27 17:30:26.959: I/jPCT-AE(24090): glEnableClientState(32884) took 10542ns
01-27 17:30:26.959: I/jPCT-AE(24090): glDisableClientState(32888) took 8084ns
01-27 17:30:26.959: I/jPCT-AE(24090): glDisableClientState(32885) took 7709ns
01-27 17:30:26.959: I/jPCT-AE(24090): glLineWidth(1.0) took 10875ns
01-27 17:30:26.959: I/jPCT-AE(24090): glVertexPointer(3, 5126, 12, java.nio.FloatToByteBufferAdapter, status: capacity=15 position=0 limit=15) took 15334ns
01-27 17:30:26.959: I/jPCT-AE(24090): glDrawArrays(3, 0, 5) took 31417ns
01-27 17:30:26.959: I/jPCT-AE(24090): glLineWidth(1.0) took 10125ns
01-27 17:30:26.959: I/jPCT-AE(24090): glVertexPointer(3, 5126, 12, java.nio.FloatToByteBufferAdapter, status: capacity=15 position=0 limit=15) took 14459ns
01-27 17:30:26.959: I/jPCT-AE(24090): glDrawArrays(3, 0, 5) took 22416ns
01-27 17:30:26.959: I/jPCT-AE(24090): glLineWidth(1.0) took 9875ns
01-27 17:30:26.959: I/jPCT-AE(24090): glVertexPointer(3, 5126, 12, java.nio.FloatToByteBufferAdapter, status: capacity=15 position=0 limit=15) took 15333ns
01-27 17:30:26.959: I/jPCT-AE(24090): glDrawArrays(3, 0, 5) took 21708ns
01-27 17:30:26.959: I/jPCT-AE(24090): glLineWidth(1.0) took 9083ns
01-27 17:30:26.959: I/jPCT-AE(24090): glVertexPointer(3, 5126, 12, java.nio.FloatToByteBufferAdapter, status: capacity=15 position=0 limit=15) took 14416ns
01-27 17:30:26.959: I/jPCT-AE(24090): glDrawArrays(3, 0, 5) took 21250ns
01-27 17:30:26.959: I/jPCT-AE(24090): glLineWidth(1.0) took 10667ns
01-27 17:30:26.959: I/jPCT-AE(24090): glVertexPointer(3, 5126, 12, java.nio.FloatToByteBufferAdapter, status: capacity=15 position=0 limit=15) took 14334ns
01-27 17:30:26.959: I/jPCT-AE(24090): glDrawArrays(3, 0, 5) took 20167ns
01-27 17:30:26.959: I/jPCT-AE(24090): glLineWidth(1.0) took 9667ns
01-27 17:30:26.959: I/jPCT-AE(24090): glVertexPointer(3, 5126, 12, java.nio.FloatToByteBufferAdapter, status: capacity=15 position=0 limit=15) took 14333ns
01-27 17:30:26.959: I/jPCT-AE(24090): glDrawArrays(3, 0, 5) took 20875ns
01-27 17:30:26.959: I/jPCT-AE(24090): glLineWidth(1.0) took 8709ns
01-27 17:30:26.964: I/jPCT-AE(24090): glVertexPointer(3, 5126, 12, java.nio.FloatToByteBufferAdapter, status: capacity=15 position=0 limit=15) took 37542ns
01-27 17:30:26.964: I/jPCT-AE(24090): glDrawArrays(3, 0, 5) took 21125ns
01-27 17:30:26.964: I/jPCT-AE(24090): glLineWidth(1.0) took 9125ns
01-27 17:30:26.964: I/jPCT-AE(24090): glVertexPointer(3, 5126, 12, java.nio.FloatToByteBufferAdapter, status: capacity=15 position=0 limit=15) took 14500ns
01-27 17:30:26.964: I/jPCT-AE(24090): glDrawArrays(3, 0, 5) took 20167ns
01-27 17:30:26.964: I/jPCT-AE(24090): glLineWidth(1.0) took 9500ns
01-27 17:30:26.964: I/jPCT-AE(24090): glVertexPointer(3, 5126, 12, java.nio.FloatToByteBufferAdapter, status: capacity=15 position=0 limit=15) took 15042ns
01-27 17:30:26.964: I/jPCT-AE(24090): glDrawArrays(3, 0, 5) took 21042ns
01-27 17:30:26.964: I/jPCT-AE(24090): glLineWidth(1.0) took 9125ns
01-27 17:30:26.964: I/jPCT-AE(24090): glVertexPointer(3, 5126, 12, java.nio.FloatToByteBufferAdapter, status: capacity=15 position=0 limit=15) took 14042ns
01-27 17:30:26.964: I/jPCT-AE(24090): glDrawArrays(3, 0, 5) took 19916ns
01-27 17:30:26.964: I/jPCT-AE(24090): glLineWidth(1.0) took 9375ns
01-27 17:30:26.964: I/jPCT-AE(24090): glMatrixMode(5888) took 7458ns
01-27 17:30:26.964: I/jPCT-AE(24090): glPopMatrix() took 7750ns
01-27 17:30:26.964: I/jPCT-AE(24090): glVertexPointer(3, 5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=1800 position=0 limit=1800) took 14208ns
01-27 17:30:26.964: I/jPCT-AE(24090): glEnableClientState(32884) took 12167ns
01-27 17:30:26.964: I/jPCT-AE(24090): glDisableClientState(32885) took 8083ns
01-27 17:30:26.964: I/jPCT-AE(24090): glClientActiveTexture(33984) took 9334ns
01-27 17:30:26.964: I/jPCT-AE(24090): glEnableClientState(32888) took 10000ns
01-27 17:30:26.964: I/jPCT-AE(24090): glTexCoordPointer(2, 5132, 8, java.nio.IntToByteBufferAdapter, status: capacity=1200 position=0 limit=1200) took 14958ns
01-27 17:30:26.964: I/jPCT-AE(24090): glEnable(3042) took 13125ns
01-27 17:30:26.964: I/jPCT-AE(24090): glBlendFunc(770, 771) took 12583ns
01-27 17:30:26.964: I/jPCT-AE(24090): glDisable(2929) took 11209ns
01-27 17:30:26.964: I/jPCT-AE(24090): glActiveTexture(33984) took 11625ns
01-27 17:30:26.964: I/jPCT-AE(24090): glBindTexture(3553, 4) took 11708ns
01-27 17:30:26.964: I/jPCT-AE(24090): glVertexPointer(3, 5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=1800 position=0 limit=1800) took 14041ns
01-27 17:30:26.964: I/jPCT-AE(24090): glEnableClientState(32884) took 10875ns
01-27 17:30:26.964: I/jPCT-AE(24090): glDisableClientState(32885) took 10791ns
01-27 17:30:26.969: I/jPCT-AE(24090): glClientActiveTexture(33984) took 10250ns
01-27 17:30:26.969: I/jPCT-AE(24090): glEnableClientState(32888) took 11917ns
01-27 17:30:26.969: I/jPCT-AE(24090): glTexCoordPointer(2, 5132, 8, java.nio.IntToByteBufferAdapter, status: capacity=1200 position=0 limit=1200) took 15375ns
01-27 17:30:26.969: I/jPCT-AE(24090): glColorPointer(4, 5132, 16, java.nio.IntToByteBufferAdapter, status: capacity=2400 position=0 limit=2400) took 15375ns
01-27 17:30:26.969: I/jPCT-AE(24090): glEnableClientState(32886) took 12958ns
01-27 17:30:26.969: I/jPCT-AE(24090): glDrawElements(4, 12, 5123, java.nio.ShortToByteBufferAdapter, status: capacity=1200 position=0 limit=1200) took 38084ns