Just trying to make an Island model.
The Model loads perfectly (format .md2)
Created the Texture Map for the Model in UVMapping Software (Steve Cox)
I choose Planar Map , it creates the front and the back
But when I settexture in JPCT the texture are very qurky
Tried to create tile texture by group but still the texture are not at all applied properly.
What I want to know is what are the specifications for creating the Texture Map of an Model :
Which software should be used.
The Model was created in Milkshape3d then I exported it to MD2.
To create the Texture I exported the model .OBJ and opened it in UVMapper (Steve Cox)
-> New UV Map
Alignment Z-Axis
Split By Orientation
Orientation Horizontal
But the texturemap it creates does not at all orients with the model in the JPCT
What happens is simply the whole Bitmap is pasted on the Model
What could be the problem...
I have also tried it with calctexturewrap but to no use