It happens on LWP and normal app as well. I set the activity to handle by itself using android:configChanges="keyboardHidden|orientation|screenSize"
and create the renderer by this condition:
if (renderer == null || renderer.isDisposed())
renderer = new SceneSettingRenderer(getBaseContext())
isDisposed() is set to true if activity calls onDestroyed(). I tried with the sync() at start/end/start-end and disable the touch input so no race happens between onTouchEvent() and onDrawFrame(), but the issue still there.
Here's the log you might wanna have a look:
05-13 10:53:10.550: I/jPCT-AE(8385): Visibility lists disposed!
05-13 10:53:10.550: I/jPCT-AE(8385): [ 1399949590553 ] - WARNING: Unable to dispose gl related resources because the current context has changed!
05-13 10:53:10.550: I/jPCT-AE(8385): Renderer disposed!
05-13 10:53:10.550: I/jPCT-AE(8385): GLRenderer disposed with id 1 on Thread[GLThread 614,5,main]
05-13 10:53:10.550: I/jPCT-AE(8385): GLRenderer created with id 2 on Thread[GLThread 614,5,main]
05-13 10:53:10.550: I/jPCT-AE(8385): GL context is 1125358744
05-13 10:53:10.550: I/jPCT-AE(8385): Initializing GL20 render pipeline...
05-13 10:53:10.550: I/jPCT-AE(8385): Loading default shaders !
05-13 10:53:10.550: I/jPCT-AE(8385): 0 shaders in replacement map!
05-13 10:53:10.550: I/jPCT-AE(8385): Default fragment shader is: /defaultFragmentShader.src
05-13 10:53:10.550: I/jPCT-AE(8385): Loading file from InputStream
05-13 10:53:10.550: I/jPCT-AE(8385): Text file from InputStream loaded...2416 bytes
05-13 10:53:10.550: I/jPCT-AE(8385): Default vertex shader is: /defaultVertexShader.src
05-13 10:53:10.550: I/jPCT-AE(8385): Loading file from InputStream
05-13 10:53:10.550: I/jPCT-AE(8385): Text file from InputStream loaded...4496 bytes
05-13 10:53:10.555: I/jPCT-AE(8385): Compiling shader program!
05-13 10:53:10.700: D/AbsListView(8385): onDetachedFromWindow
05-13 10:53:10.700: D/AbsListView(8385): unregisterIRListener() is called
05-13 10:53:10.800: I/jPCT-AE(8385): Handles of 210003: 4/44/5
05-13 10:53:10.800: I/jPCT-AE(8385): Loading default shaders (Tex0Amb)!
05-13 10:53:10.800: I/jPCT-AE(8385): 0 shaders in replacement map!
05-13 10:53:10.800: I/jPCT-AE(8385): Default fragment shader is: /defaultFragmentShader.src
05-13 10:53:10.800: I/jPCT-AE(8385): Loading file from InputStream
05-13 10:53:10.805: I/jPCT-AE(8385): Text file from InputStream loaded...199 bytes
05-13 10:53:10.805: I/jPCT-AE(8385): Default vertex shader is: /defaultVertexShader.src
05-13 10:53:10.805: I/jPCT-AE(8385): Loading file from InputStream
05-13 10:53:10.805: I/jPCT-AE(8385): Text file from InputStream loaded...757 bytes
05-13 10:53:10.805: I/jPCT-AE(8385): Compiling shader program!
05-13 10:53:10.805: I/jPCT-AE(8385): Handles of 420006: 1/5/2
05-13 10:53:10.805: I/jPCT-AE(8385): Loading default shaders (Tex0)!
05-13 10:53:10.805: I/jPCT-AE(8385): 0 shaders in replacement map!
05-13 10:53:10.805: I/jPCT-AE(8385): Default fragment shader is: /defaultFragmentShader.src
05-13 10:53:10.805: I/jPCT-AE(8385): Loading file from InputStream
05-13 10:53:10.805: I/jPCT-AE(8385): Text file from InputStream loaded...201 bytes
05-13 10:53:10.805: I/jPCT-AE(8385): Default vertex shader is: /defaultVertexShader.src
05-13 10:53:10.805: I/jPCT-AE(8385): Loading file from InputStream
05-13 10:53:10.805: I/jPCT-AE(8385): Text file from InputStream loaded...4020 bytes
05-13 10:53:10.805: I/jPCT-AE(8385): Compiling shader program!
05-13 10:53:10.985: I/jPCT-AE(8385): Handles of 630009: 1/41/2
05-13 10:53:10.985: I/jPCT-AE(8385): Loading default shaders (Tex1)!
05-13 10:53:10.985: I/jPCT-AE(8385): 0 shaders in replacement map!
05-13 10:53:10.985: I/jPCT-AE(8385): Default fragment shader is: /defaultFragmentShader.src
05-13 10:53:10.985: I/jPCT-AE(8385): Loading file from InputStream
05-13 10:53:10.985: I/jPCT-AE(8385): Text file from InputStream loaded...997 bytes
05-13 10:53:10.985: I/jPCT-AE(8385): Default vertex shader is: /defaultVertexShader.src
05-13 10:53:10.990: I/jPCT-AE(8385): Loading file from InputStream
05-13 10:53:10.990: I/jPCT-AE(8385): Text file from InputStream loaded...4390 bytes
05-13 10:53:10.990: I/jPCT-AE(8385): Compiling shader program!
05-13 10:53:11.165: I/jPCT-AE(8385): Handles of 840012: 2/44/3
05-13 10:53:11.165: I/jPCT-AE(8385): Loading default shaders (Tex0Light0)!
05-13 10:53:11.165: I/jPCT-AE(8385): 0 shaders in replacement map!
05-13 10:53:11.165: I/jPCT-AE(8385): Default fragment shader is: /defaultFragmentShader.src
05-13 10:53:11.170: I/jPCT-AE(8385): Loading file from InputStream
05-13 10:53:11.170: I/jPCT-AE(8385): Text file from InputStream loaded...201 bytes
05-13 10:53:11.170: I/jPCT-AE(8385): Default vertex shader is: /defaultVertexShader.src
05-13 10:53:11.170: I/jPCT-AE(8385): Loading file from InputStream
05-13 10:53:11.170: I/jPCT-AE(8385): Text file from InputStream loaded...1293 bytes
05-13 10:53:11.170: I/jPCT-AE(8385): Compiling shader program!
05-13 10:53:11.170: I/jPCT-AE(8385): Handles of 1050015: 1/11/2
05-13 10:53:11.175: I/jPCT-AE(8385): Loading default shaders (Fog)!
05-13 10:53:11.175: I/jPCT-AE(8385): 0 shaders in replacement map!
05-13 10:53:11.175: I/jPCT-AE(8385): Default fragment shader is: /defaultFragmentShader.src
05-13 10:53:11.175: I/jPCT-AE(8385): Loading file from InputStream
05-13 10:53:11.175: I/jPCT-AE(8385): Text file from InputStream loaded...328 bytes
05-13 10:53:11.175: I/jPCT-AE(8385): Default vertex shader is: /defaultVertexShader.src
05-13 10:53:11.175: I/jPCT-AE(8385): Loading file from InputStream
05-13 10:53:11.175: I/jPCT-AE(8385): Text file from InputStream loaded...4267 bytes
05-13 10:53:11.175: I/jPCT-AE(8385): Compiling shader program!
05-13 10:53:11.340: I/jPCT-AE(8385): Handles of 1260018: 1/44/2
05-13 10:53:11.340: I/jPCT-AE(8385): Loading default shaders (FogLight0)!
05-13 10:53:11.340: I/jPCT-AE(8385): 0 shaders in replacement map!
05-13 10:53:11.340: I/jPCT-AE(8385): Default fragment shader is: /defaultFragmentShader.src
05-13 10:53:11.340: I/jPCT-AE(8385): Loading file from InputStream
05-13 10:53:11.340: I/jPCT-AE(8385): Text file from InputStream loaded...328 bytes
05-13 10:53:11.340: I/jPCT-AE(8385): Default vertex shader is: /defaultVertexShader.src
05-13 10:53:11.340: I/jPCT-AE(8385): Loading file from InputStream
05-13 10:53:11.340: I/jPCT-AE(8385): Text file from InputStream loaded...1608 bytes
05-13 10:53:11.340: I/jPCT-AE(8385): Compiling shader program!
05-13 10:53:11.345: I/jPCT-AE(8385): Handles of 1470021: 1/15/2
05-13 10:53:11.345: I/jPCT-AE(8385): Loading default shaders (Depth)!
05-13 10:53:11.345: I/jPCT-AE(8385): 0 shaders in replacement map!
05-13 10:53:11.345: I/jPCT-AE(8385): Default fragment shader is: /defaultFragmentShader.src
05-13 10:53:11.345: I/jPCT-AE(8385): Loading file from InputStream
05-13 10:53:11.345: I/jPCT-AE(8385): Text file from InputStream loaded...745 bytes
05-13 10:53:11.345: I/jPCT-AE(8385): Default vertex shader is: /defaultVertexShader.src
05-13 10:53:11.345: I/jPCT-AE(8385): Loading file from InputStream
05-13 10:53:11.345: I/jPCT-AE(8385): Text file from InputStream loaded...248 bytes
05-13 10:53:11.345: I/jPCT-AE(8385): Compiling shader program!
05-13 10:53:11.360: I/jPCT-AE(8385): Handles of 1680024: 1/1/-1
05-13 10:53:11.360: I/jPCT-AE(8385): GL20 render pipeline initialized!
05-13 10:53:11.365: I/jPCT-AE(8385): OpenGL vendor: Imagination Technologies
05-13 10:53:11.365: I/jPCT-AE(8385): OpenGL renderer: PowerVR SGX 544MP
05-13 10:53:11.365: I/jPCT-AE(8385): OpenGL version: OpenGL ES 2.0 build 1.10@2359475
05-13 10:53:11.365: I/jPCT-AE(8385): OpenGL renderer initialized (using 3/8 texture stages)
05-13 10:53:11.365: I/jPCT-AE(8385): Allocating native memory for 16*16 texture(true/false/false/false/): 1024 bytes!
05-13 10:53:11.365: I/jPCT-AE(8385): Creating texture buffer of size 256
05-13 10:53:11.365: I/jPCT-AE(8385): New texture's id is: 70001
05-13 10:53:11.365: I/jPCT-AE(8385): Creating texture buffer of size 64
05-13 10:53:11.365: I/jPCT-AE(8385): Creating texture buffer of size 16
05-13 10:53:11.365: I/jPCT-AE(8385): Creating texture buffer of size 4
05-13 10:53:11.365: I/jPCT-AE(8385): Creating texture buffer of size 1
05-13 10:53:11.365: I/jPCT-AE(8385): Mipmaps generated by the CPU in 0ms
05-13 10:53:11.365: I/jPCT-AE(8385): New texture uploaded: com.threed.jpct.Texture@42b15228 in thread Thread[GLThread 614,5,main]
05-13 10:53:11.365: I/jPCT-AE(8385): Retrieved texture data from disk!
05-13 10:53:11.365: I/jPCT-AE(8385): Allocating native memory for 128*128 texture(true/false/false/false/): 65536 bytes!
05-13 10:53:11.365: I/jPCT-AE(8385): Creating texture buffer of size 16384
05-13 10:53:11.365: I/jPCT-AE(8385): New texture's id is: 140002
05-13 10:53:11.365: I/jPCT-AE(8385): Creating texture buffer of size 4096
05-13 10:53:11.365: I/jPCT-AE(8385): Creating texture buffer of size 1024
05-13 10:53:11.365: I/jPCT-AE(8385): Creating texture buffer of size 256
05-13 10:53:11.365: I/jPCT-AE(8385): Creating texture buffer of size 64
05-13 10:53:11.365: I/jPCT-AE(8385): Creating texture buffer of size 16
05-13 10:53:11.370: I/jPCT-AE(8385): Creating texture buffer of size 4
05-13 10:53:11.370: I/jPCT-AE(8385): Creating texture buffer of size 1
05-13 10:53:11.370: I/jPCT-AE(8385): Mipmaps generated by the CPU in 2ms
05-13 10:53:11.370: I/jPCT-AE(8385): New texture uploaded: com.threed.jpct.Texture@42ca0e98 in thread Thread[GLThread 614,5,main]
05-13 10:53:11.370: I/jPCT-AE(8385): Retrieved texture data from disk!
05-13 10:53:11.370: I/jPCT-AE(8385): Allocating native memory for 128*128 texture(true/false/false/false/): 65536 bytes!
05-13 10:53:11.370: I/jPCT-AE(8385): Creating texture buffer of size 16384
05-13 10:53:11.370: I/jPCT-AE(8385): New texture's id is: 210003
05-13 10:53:11.370: I/jPCT-AE(8385): New texture uploaded: com.threed.jpct.Texture@42ce2e00 in thread Thread[GLThread 614,5,main]
05-13 10:53:11.370: I/jPCT-AE(8385): Retrieved texture data from disk!
05-13 10:53:11.370: I/jPCT-AE(8385): [ 1399949591376 ] - WARNING: Texture's size is 128/32, but textures should be square for OpenGL ES2.0! This may result in a black texture!
05-13 10:53:11.370: I/jPCT-AE(8385): Allocating native memory for 128*32 texture(true/false/false/false/): 8192 bytes!
05-13 10:53:11.370: I/jPCT-AE(8385): Creating texture buffer of size 2048
05-13 10:53:11.375: I/jPCT-AE(8385): New texture's id is: 280004
05-13 10:53:11.375: I/jPCT-AE(8385): New texture uploaded: com.threed.jpct.Texture@42d0c318 in thread Thread[GLThread 614,5,main]
05-13 10:53:11.375: I/jPCT-AE(8385): Retrieved texture data from disk!
05-13 10:53:11.375: I/jPCT-AE(8385): [ 1399949591378 ] - WARNING: Texture's size is 32/16, but textures should be square for OpenGL ES2.0! This may result in a black texture!
05-13 10:53:11.375: I/jPCT-AE(8385): Allocating native memory for 32*16 texture(true/false/false/false/): 1024 bytes!
05-13 10:53:11.375: I/jPCT-AE(8385): Creating texture buffer of size 256
05-13 10:53:11.375: I/jPCT-AE(8385): New texture's id is: 350005
05-13 10:53:11.375: I/jPCT-AE(8385): New texture uploaded: com.threed.jpct.Texture@42d16868 in thread Thread[GLThread 614,5,main]
05-13 10:53:11.400: D/dalvikvm(8385): GC_FOR_ALLOC freed 1116K, 47% free 22092K/41088K, paused 26ms, total 27ms
05-13 10:53:11.405: D/AbsListView(8385): [unregisterDoubleTapMotionListener]
05-13 10:53:11.410: I/MotionRecognitionManager(8385): .unregisterListener : / listener count = 0->0,
05-13 10:53:11.410: D/AbsListView(8385): unregisterIRListener() is called
05-13 10:53:11.435: D/dalvikvm(8385): GC_FOR_ALLOC freed 877K, 46% free 22240K/41088K, paused 23ms, total 23ms
05-13 10:53:11.460: D/dalvikvm(8385): GC_FOR_ALLOC freed <1K, 44% free 23264K/41088K, paused 22ms, total 22ms
05-13 10:53:11.470: I/jPCT-AE(8385): Retrieved texture data from disk!
05-13 10:53:11.470: I/jPCT-AE(8385): Allocating native memory for 512*512 texture(true/true/false/false/): 1048576 bytes!
05-13 10:53:11.475: I/jPCT-AE(8385): Creating texture buffer of size 262144
05-13 10:53:11.485: I/jPCT-AE(8385): New texture's id is: 420006
05-13 10:53:11.485: I/jPCT-AE(8385): Compressing texture (512*512) to ETC1...
05-13 10:53:11.485: I/jPCT-AE(8385): Loaded etc1_0_4123692934098.tex from cache!
05-13 10:53:11.490: I/jPCT-AE(8385): ...done in 6/5ms
05-13 10:53:11.490: I/jPCT-AE(8385): Creating texture buffer of size 65536
05-13 10:53:11.495: I/jPCT-AE(8385): Compressing texture (256*256) to ETC1...
05-13 10:53:11.495: I/jPCT-AE(8385): Loaded etc1_1_257828107436.tex from cache!
05-13 10:53:11.495: I/jPCT-AE(8385): ...done in 0/0ms
05-13 10:53:11.495: I/jPCT-AE(8385): Creating texture buffer of size 16384
05-13 10:53:11.495: I/jPCT-AE(8385): Compressing texture (128*128) to ETC1...
05-13 10:53:11.495: I/jPCT-AE(8385): Loaded etc1_2_16138487139.tex from cache!
05-13 10:53:11.495: I/jPCT-AE(8385): ...done in 1/0ms
05-13 10:53:11.495: I/jPCT-AE(8385): Creating texture buffer of size 4096
05-13 10:53:11.500: I/jPCT-AE(8385): Compressing texture (64*64) to ETC1...
05-13 10:53:11.500: I/jPCT-AE(8385): Loaded etc1_3_1014693436.tex from cache!
05-13 10:53:11.500: I/jPCT-AE(8385): ...done in 1/0ms
05-13 10:53:11.500: I/jPCT-AE(8385): Creating texture buffer of size 1024
05-13 10:53:11.500: I/jPCT-AE(8385): Compressing texture (32*32) to ETC1...
05-13 10:53:11.500: I/jPCT-AE(8385): Loaded etc1_4_64926968.tex from cache!
05-13 10:53:11.500: I/jPCT-AE(8385): ...done in 1/1ms
05-13 10:53:11.500: I/jPCT-AE(8385): Creating texture buffer of size 256
05-13 10:53:11.500: I/jPCT-AE(8385): Compressing texture (16*16) to ETC1...
05-13 10:53:11.500: I/jPCT-AE(8385): Loaded etc1_5_4430013.tex from cache!
05-13 10:53:11.500: I/jPCT-AE(8385): ...done in 0/0ms
05-13 10:53:11.500: I/jPCT-AE(8385): Creating texture buffer of size 64
05-13 10:53:11.500: I/jPCT-AE(8385): Compressing texture (8*8) to ETC1...
05-13 10:53:11.500: I/jPCT-AE(8385): Loaded etc1_6_375948.tex from cache!
05-13 10:53:11.500: I/jPCT-AE(8385): ...done in 0/0ms
05-13 10:53:11.500: I/jPCT-AE(8385): Creating texture buffer of size 16
05-13 10:53:11.500: I/jPCT-AE(8385): Compressing texture (4*4) to ETC1...
05-13 10:53:11.500: I/jPCT-AE(8385): Loaded etc1_7_45931.tex from cache!
05-13 10:53:11.500: I/jPCT-AE(8385): ...done in 0/0ms
05-13 10:53:11.500: I/jPCT-AE(8385): Creating texture buffer of size 4
05-13 10:53:11.500: I/jPCT-AE(8385): Compressing texture (2*2) to ETC1...
05-13 10:53:11.500: I/jPCT-AE(8385): Loaded etc1_8_16948.tex from cache!
05-13 10:53:11.500: I/jPCT-AE(8385): ...done in 1/1ms
05-13 10:53:11.500: I/jPCT-AE(8385): Creating texture buffer of size 1
05-13 10:53:11.500: I/jPCT-AE(8385): Compressing texture (1*1) to ETC1...
05-13 10:53:11.500: I/jPCT-AE(8385): Loaded etc1_9_16473.tex from cache!
05-13 10:53:11.500: I/jPCT-AE(8385): ...done in 0/0ms
05-13 10:53:11.500: I/jPCT-AE(8385): Mipmaps generated by the CPU in 17ms
05-13 10:53:11.500: I/jPCT-AE(8385): New texture uploaded: com.threed.jpct.Texture@42b10a58 in thread Thread[GLThread 614,5,main]
05-13 10:53:11.520: D/dalvikvm(8385): GC_FOR_ALLOC freed 6203K, 44% free 23265K/41088K, paused 13ms, total 13ms
05-13 10:53:11.525: I/jPCT-AE(8385): Retrieved texture data from disk!
05-13 10:53:11.525: I/jPCT-AE(8385): Allocating native memory for 512*512 texture(true/true/false/false/): 1048576 bytes!
05-13 10:53:11.530: I/jPCT-AE(8385): Creating texture buffer of size 262144
05-13 10:53:11.540: D/dalvikvm(8385): GC_FOR_ALLOC freed 2051K, 44% free 23262K/41088K, paused 12ms, total 12ms
05-13 10:53:11.545: I/jPCT-AE(8385): New texture's id is: 490007
05-13 10:53:11.545: I/jPCT-AE(8385): Compressing texture (512*512) to ETC1...
05-13 10:53:11.545: I/jPCT-AE(8385): Loaded etc1_0_4123713749042.tex from cache!
05-13 10:53:11.545: I/jPCT-AE(8385): ...done in 0/0ms
05-13 10:53:11.545: I/jPCT-AE(8385): Creating texture buffer of size 65536
05-13 10:53:11.550: I/jPCT-AE(8385): Compressing texture (256*256) to ETC1...
05-13 10:53:11.550: I/jPCT-AE(8385): Loaded etc1_1_257833308256.tex from cache!
05-13 10:53:11.550: I/jPCT-AE(8385): ...done in 1/1ms
05-13 10:53:11.550: I/jPCT-AE(8385): Creating texture buffer of size 16384
05-13 10:53:11.555: I/jPCT-AE(8385): Compressing texture (128*128) to ETC1...
05-13 10:53:11.555: I/jPCT-AE(8385): Loaded etc1_2_16139342772.tex from cache!
05-13 10:53:11.555: I/jPCT-AE(8385): ...done in 1/0ms
05-13 10:53:11.555: I/jPCT-AE(8385): Creating texture buffer of size 4096
05-13 10:53:11.555: I/jPCT-AE(8385): Compressing texture (64*64) to ETC1...
05-13 10:53:11.555: I/jPCT-AE(8385): Loaded etc1_3_1014775409.tex from cache!
05-13 10:53:11.555: I/jPCT-AE(8385): ...done in 1/0ms
05-13 10:53:11.555: I/jPCT-AE(8385): Creating texture buffer of size 1024
05-13 10:53:11.555: I/jPCT-AE(8385): Compressing texture (32*32) to ETC1...
05-13 10:53:11.555: I/jPCT-AE(8385): Loaded etc1_4_64925054.tex from cache!
05-13 10:53:11.560: I/jPCT-AE(8385): ...done in 1/1ms
05-13 10:53:11.560: I/jPCT-AE(8385): Creating texture buffer of size 256
05-13 10:53:11.560: I/jPCT-AE(8385): Compressing texture (16*16) to ETC1...
05-13 10:53:11.560: I/jPCT-AE(8385): Loaded etc1_5_4421730.tex from cache!
05-13 10:53:11.560: I/jPCT-AE(8385): ...done in 1/1ms
05-13 10:53:11.560: I/jPCT-AE(8385): Creating texture buffer of size 64
05-13 10:53:11.560: I/jPCT-AE(8385): Compressing texture (8*8) to ETC1...
05-13 10:53:11.560: I/jPCT-AE(8385): Loaded etc1_6_372702.tex from cache!
05-13 10:53:11.560: I/jPCT-AE(8385): ...done in 1/0ms
05-13 10:53:11.560: I/jPCT-AE(8385): Creating texture buffer of size 16
05-13 10:53:11.560: I/jPCT-AE(8385): Compressing texture (4*4) to ETC1...
05-13 10:53:11.560: I/jPCT-AE(8385): Loaded etc1_7_44506.tex from cache!
05-13 10:53:11.560: I/jPCT-AE(8385): ...done in 1/1ms
05-13 10:53:11.560: I/jPCT-AE(8385): Creating texture buffer of size 4
05-13 10:53:11.565: I/jPCT-AE(8385): Compressing texture (2*2) to ETC1...
05-13 10:53:11.565: I/jPCT-AE(8385): Loaded etc1_8_16623.tex from cache!
05-13 10:53:11.565: I/jPCT-AE(8385): ...done in 1/0ms
05-13 10:53:11.565: I/jPCT-AE(8385): Creating texture buffer of size 1
05-13 10:53:11.565: I/jPCT-AE(8385): Compressing texture (1*1) to ETC1...
05-13 10:53:11.565: I/jPCT-AE(8385): Loaded etc1_9_16473.tex from cache!
05-13 10:53:11.565: I/jPCT-AE(8385): ...done in 1/1ms
05-13 10:53:11.565: I/jPCT-AE(8385): Mipmaps generated by the CPU in 19ms
05-13 10:53:11.565: I/jPCT-AE(8385): New texture uploaded: com.threed.jpct.Texture@42b011a8 in thread Thread[GLThread 614,5,main]
05-13 10:53:11.565: I/jPCT-AE(8385): Retrieved texture data from disk!
05-13 10:53:11.565: I/jPCT-AE(8385): Allocating native memory for 64*64 texture(true/true/false/false/): 16384 bytes!
05-13 10:53:11.580: D/dalvikvm(8385): GC_FOR_ALLOC freed 4188K, 49% free 21231K/41088K, paused 13ms, total 13ms
05-13 10:53:11.580: I/jPCT-AE(8385): Creating texture buffer of size 4096
05-13 10:53:11.580: I/jPCT-AE(8385): New texture's id is: 560008
05-13 10:53:11.580: I/jPCT-AE(8385): Compressing texture (64*64) to ETC1...
05-13 10:53:11.580: I/jPCT-AE(8385): Loaded etc1_0_1015110426.tex from cache!
05-13 10:53:11.580: I/jPCT-AE(8385): ...done in 1/1ms
05-13 10:53:11.580: I/jPCT-AE(8385): Creating texture buffer of size 1024
05-13 10:53:11.580: I/jPCT-AE(8385): Compressing texture (32*32) to ETC1...
05-13 10:53:11.580: I/jPCT-AE(8385): Loaded etc1_1_65013169.tex from cache!
05-13 10:53:11.580: I/jPCT-AE(8385): ...done in 1/1ms
05-13 10:53:11.580: I/jPCT-AE(8385): Creating texture buffer of size 256
05-13 10:53:11.580: I/jPCT-AE(8385): Compressing texture (16*16) to ETC1...
05-13 10:53:11.585: I/jPCT-AE(8385): Loaded etc1_2_4439273.tex from cache!
05-13 10:53:11.585: I/jPCT-AE(8385): ...done in 1/1ms
05-13 10:53:11.585: I/jPCT-AE(8385): Creating texture buffer of size 64
05-13 10:53:11.585: I/jPCT-AE(8385): Compressing texture (8*8) to ETC1...
05-13 10:53:11.585: I/jPCT-AE(8385): Loaded etc1_3_372578.tex from cache!
05-13 10:53:11.585: I/jPCT-AE(8385): ...done in 0/0ms
05-13 10:53:11.585: I/jPCT-AE(8385): Creating texture buffer of size 16
05-13 10:53:11.585: I/jPCT-AE(8385): Compressing texture (4*4) to ETC1...
05-13 10:53:11.585: I/jPCT-AE(8385): Loaded etc1_4_40660.tex from cache!
05-13 10:53:11.585: I/jPCT-AE(8385): ...done in 0/0ms
05-13 10:53:11.585: I/jPCT-AE(8385): Creating texture buffer of size 4
05-13 10:53:11.585: I/jPCT-AE(8385): Compressing texture (2*2) to ETC1...
05-13 10:53:11.585: I/jPCT-AE(8385): Loaded etc1_5_11709.tex from cache!
05-13 10:53:11.585: I/jPCT-AE(8385): ...done in 0/0ms
05-13 10:53:11.585: I/jPCT-AE(8385): Creating texture buffer of size 1
05-13 10:53:11.585: I/jPCT-AE(8385): Compressing texture (1*1) to ETC1...
05-13 10:53:11.585: I/jPCT-AE(8385): Loaded etc1_6_11130.tex from cache!
05-13 10:53:11.585: I/jPCT-AE(8385): ...done in 1/1ms
05-13 10:53:11.585: I/jPCT-AE(8385): Mipmaps generated by the CPU in 6ms
05-13 10:53:11.585: I/jPCT-AE(8385): New texture uploaded: com.threed.jpct.Texture@42a7c2d8 in thread Thread[GLThread 614,5,main]
05-13 10:53:11.605: D/dalvikvm(8385): GC_FOR_ALLOC freed 104K, 46% free 22241K/41088K, paused 12ms, total 12ms
05-13 10:53:11.615: D/dalvikvm(8385): GC_FOR_ALLOC freed <1K, 44% free 23264K/41088K, paused 13ms, total 13ms
05-13 10:53:11.625: I/jPCT-AE(8385): Retrieved texture data from disk!
05-13 10:53:11.625: I/jPCT-AE(8385): Allocating native memory for 512*512 texture(true/true/false/false/): 1048576 bytes!
05-13 10:53:11.625: I/jPCT-AE(8385): Creating texture buffer of size 262144
05-13 10:53:11.630: I/jPCT-AE(8385): New texture's id is: 630009
05-13 10:53:11.630: I/jPCT-AE(8385): Compressing texture (512*512) to ETC1...
05-13 10:53:11.630: I/jPCT-AE(8385): Loaded etc1_0_4123721231787.tex from cache!
05-13 10:53:11.630: I/jPCT-AE(8385): ...done in 1/1ms
05-13 10:53:11.630: I/jPCT-AE(8385): Creating texture buffer of size 65536
05-13 10:53:11.635: I/jPCT-AE(8385): Compressing texture (256*256) to ETC1...
05-13 10:53:11.635: I/jPCT-AE(8385): Loaded etc1_1_257835499821.tex from cache!
05-13 10:53:11.635: I/jPCT-AE(8385): ...done in 1/0ms
05-13 10:53:11.635: I/jPCT-AE(8385): Creating texture buffer of size 16384
05-13 10:53:11.640: I/jPCT-AE(8385): Compressing texture (128*128) to ETC1...
05-13 10:53:11.640: I/jPCT-AE(8385): Loaded etc1_2_16140396311.tex from cache!
05-13 10:53:11.640: I/jPCT-AE(8385): ...done in 1/0ms
05-13 10:53:11.640: I/jPCT-AE(8385): Creating texture buffer of size 4096
05-13 10:53:11.640: I/jPCT-AE(8385): Compressing texture (64*64) to ETC1...
05-13 10:53:11.640: I/jPCT-AE(8385): Loaded etc1_3_1015172985.tex from cache!
05-13 10:53:11.640: I/jPCT-AE(8385): ...done in 0/0ms
05-13 10:53:11.640: I/jPCT-AE(8385): Creating texture buffer of size 1024
05-13 10:53:11.640: I/jPCT-AE(8385): Compressing texture (32*32) to ETC1...
05-13 10:53:11.640: I/jPCT-AE(8385): Loaded etc1_4_65050486.tex from cache!
05-13 10:53:11.640: I/jPCT-AE(8385): ...done in 1/0ms
05-13 10:53:11.640: I/jPCT-AE(8385): Creating texture buffer of size 256
05-13 10:53:11.640: I/jPCT-AE(8385): Compressing texture (16*16) to ETC1...
05-13 10:53:11.640: I/jPCT-AE(8385): Loaded etc1_5_4458828.tex from cache!
05-13 10:53:11.640: I/jPCT-AE(8385): ...done in 1/1ms
05-13 10:53:11.640: I/jPCT-AE(8385): Creating texture buffer of size 64
05-13 10:53:11.640: I/jPCT-AE(8385): Compressing texture (8*8) to ETC1...
05-13 10:53:11.645: I/jPCT-AE(8385): Loaded etc1_6_384069.tex from cache!
05-13 10:53:11.645: I/jPCT-AE(8385): ...done in 0/0ms
05-13 10:53:11.645: I/jPCT-AE(8385): Creating texture buffer of size 16
05-13 10:53:11.645: I/jPCT-AE(8385): Compressing texture (4*4) to ETC1...
05-13 10:53:11.645: I/jPCT-AE(8385): Loaded etc1_7_47774.tex from cache!
05-13 10:53:11.645: I/jPCT-AE(8385): ...done in 0/0ms
05-13 10:53:11.645: I/jPCT-AE(8385): Creating texture buffer of size 4
05-13 10:53:11.645: I/jPCT-AE(8385): Compressing texture (2*2) to ETC1...
05-13 10:53:11.645: I/jPCT-AE(8385): Loaded etc1_8_17371.tex from cache!
05-13 10:53:11.645: I/jPCT-AE(8385): ...done in 1/1ms
05-13 10:53:11.645: I/jPCT-AE(8385): Creating texture buffer of size 1
05-13 10:53:11.645: I/jPCT-AE(8385): Compressing texture (1*1) to ETC1...
05-13 10:53:11.645: I/jPCT-AE(8385): Loaded etc1_9_16473.tex from cache!
05-13 10:53:11.645: I/jPCT-AE(8385): ...done in 0/0ms
05-13 10:53:11.645: I/jPCT-AE(8385): Mipmaps generated by the CPU in 14ms
05-13 10:53:11.645: I/jPCT-AE(8385): New texture uploaded: com.threed.jpct.Texture@42d172c8 in thread Thread[GLThread 614,5,main]
05-13 10:53:11.645: I/jPCT-AE(8385): Retrieved texture data from disk!
05-13 10:53:11.645: I/jPCT-AE(8385): Allocating native memory for 128*128 texture(true/false/false/false/): 65536 bytes!
05-13 10:53:11.645: I/jPCT-AE(8385): Creating texture buffer of size 16384
05-13 10:53:11.645: I/jPCT-AE(8385): New texture's id is: 700010
05-13 10:53:11.645: I/jPCT-AE(8385): New texture uploaded: com.threed.jpct.Texture@42d1a820 in thread Thread[GLThread 614,5,main]
05-13 10:53:11.645: I/jPCT-AE(8385): Retrieved texture data from disk!
05-13 10:53:11.645: I/jPCT-AE(8385): Allocating native memory for 32*32 texture(true/true/false/false/): 4096 bytes!
05-13 10:53:11.650: I/jPCT-AE(8385): Creating texture buffer of size 1024
05-13 10:53:11.650: I/jPCT-AE(8385): New texture's id is: 770011
05-13 10:53:11.650: I/jPCT-AE(8385): Compressing texture (32*32) to ETC1...
05-13 10:53:11.650: I/jPCT-AE(8385): Loaded etc1_0_65162400.tex from cache!
05-13 10:53:11.650: I/jPCT-AE(8385): ...done in 1/0ms
05-13 10:53:11.650: I/jPCT-AE(8385): Creating texture buffer of size 256
05-13 10:53:11.650: I/jPCT-AE(8385): Compressing texture (16*16) to ETC1...
05-13 10:53:11.650: I/jPCT-AE(8385): Loaded etc1_1_4490357.tex from cache!
05-13 10:53:11.650: I/jPCT-AE(8385): ...done in 1/1ms
05-13 10:53:11.650: I/jPCT-AE(8385): Creating texture buffer of size 64
05-13 10:53:11.650: I/jPCT-AE(8385): Compressing texture (8*8) to ETC1...
05-13 10:53:11.650: I/jPCT-AE(8385): Loaded etc1_2_385623.tex from cache!
05-13 10:53:11.650: I/jPCT-AE(8385): ...done in 0/0ms
05-13 10:53:11.650: I/jPCT-AE(8385): Creating texture buffer of size 16
05-13 10:53:11.650: I/jPCT-AE(8385): Compressing texture (4*4) to ETC1...
05-13 10:53:11.650: I/jPCT-AE(8385): Loaded etc1_3_41594.tex from cache!
05-13 10:53:11.650: I/jPCT-AE(8385): ...done in 0/0ms
05-13 10:53:11.650: I/jPCT-AE(8385): Creating texture buffer of size 4
05-13 10:53:11.650: I/jPCT-AE(8385): Compressing texture (2*2) to ETC1...
05-13 10:53:11.650: I/jPCT-AE(8385): Loaded etc1_4_9999.tex from cache!
05-13 10:53:11.650: I/jPCT-AE(8385): ...done in 1/1ms
05-13 10:53:11.650: I/jPCT-AE(8385): Creating texture buffer of size 1
05-13 10:53:11.650: I/jPCT-AE(8385): Compressing texture (1*1) to ETC1...
05-13 10:53:11.650: I/jPCT-AE(8385): Loaded etc1_5_9349.tex from cache!
05-13 10:53:11.650: I/jPCT-AE(8385): ...done in 0/0ms
05-13 10:53:11.650: I/jPCT-AE(8385): Mipmaps generated by the CPU in 4ms
05-13 10:53:11.650: I/jPCT-AE(8385): New texture uploaded: com.threed.jpct.Texture@42d1c650 in thread Thread[GLThread 614,5,main]
05-13 10:53:11.670: D/dalvikvm(8385): GC_FOR_ALLOC freed 6590K, 46% free 22242K/41088K, paused 13ms, total 13ms
05-13 10:53:11.685: D/dalvikvm(8385): GC_FOR_ALLOC freed 1K, 44% free 23265K/41088K, paused 13ms, total 13ms
05-13 10:53:11.690: I/jPCT-AE(8385): Retrieved texture data from disk!
05-13 10:53:11.690: I/jPCT-AE(8385): Allocating native memory for 512*512 texture(true/true/false/false/): 1048576 bytes!
05-13 10:53:11.690: I/jPCT-AE(8385): Creating texture buffer of size 262144
05-13 10:53:11.705: D/dalvikvm(8385): GC_FOR_ALLOC freed 2050K, 44% free 23263K/41088K, paused 13ms, total 13ms
05-13 10:53:11.710: I/jPCT-AE(8385): New texture's id is: 840012
05-13 10:53:11.715: I/jPCT-AE(8385): New texture uploaded: com.threed.jpct.Texture@42b11bd8 in thread Thread[GLThread 614,5,main]
05-13 10:53:11.715: I/jPCT-AE(8385): Retrieved texture data from disk!
05-13 10:53:11.715: I/jPCT-AE(8385): Allocating native memory for 256*256 texture(true/false/false/false/): 131072 bytes!
05-13 10:53:11.715: I/jPCT-AE(8385): Creating texture buffer of size 32768
05-13 10:53:11.720: I/jPCT-AE(8385): New texture's id is: 910013
05-13 10:53:11.720: I/jPCT-AE(8385): Creating texture buffer of size 8192
05-13 10:53:11.720: I/jPCT-AE(8385): Creating texture buffer of size 2048
05-13 10:53:11.720: I/jPCT-AE(8385): Creating texture buffer of size 512
05-13 10:53:11.720: I/jPCT-AE(8385): Creating texture buffer of size 128
05-13 10:53:11.720: I/jPCT-AE(8385): Creating texture buffer of size 32
05-13 10:53:11.720: I/jPCT-AE(8385): Creating texture buffer of size 8
05-13 10:53:11.720: I/jPCT-AE(8385): Creating texture buffer of size 2
05-13 10:53:11.720: I/jPCT-AE(8385): Creating texture buffer of size 1
05-13 10:53:11.720: I/jPCT-AE(8385): Mipmaps generated by the CPU in 3ms
05-13 10:53:11.720: I/jPCT-AE(8385): New texture uploaded: com.threed.jpct.Texture@42c79940 in thread Thread[GLThread 614,5,main]
05-13 10:53:11.735: I/jPCT-AE(8385): Retrieved texture data from disk!
05-13 10:53:11.735: I/jPCT-AE(8385): Allocating native memory for 512*512 texture(true/true/false/false/): 1048576 bytes!
05-13 10:53:11.735: I/jPCT-AE(8385): Creating texture buffer of size 262144
05-13 10:53:11.745: D/dalvikvm(8385): GC_FOR_ALLOC freed 6244K, 44% free 23263K/41088K, paused 12ms, total 12ms
05-13 10:53:11.755: I/jPCT-AE(8385): New texture's id is: 980014
05-13 10:53:11.755: I/jPCT-AE(8385): Compressing texture (512*512) to ETC1...
05-13 10:53:11.755: I/jPCT-AE(8385): Loaded etc1_0_4123680233392.tex from cache!
05-13 10:53:11.755: I/jPCT-AE(8385): ...done in 1/1ms
05-13 10:53:11.755: I/jPCT-AE(8385): Creating texture buffer of size 65536
05-13 10:53:11.760: I/jPCT-AE(8385): Compressing texture (256*256) to ETC1...
05-13 10:53:11.760: I/jPCT-AE(8385): Loaded etc1_1_257824698597.tex from cache!
05-13 10:53:11.760: I/jPCT-AE(8385): ...done in 1/1ms
05-13 10:53:11.760: I/jPCT-AE(8385): Creating texture buffer of size 16384
05-13 10:53:11.760: I/jPCT-AE(8385): Compressing texture (128*128) to ETC1...
05-13 10:53:11.760: I/jPCT-AE(8385): Loaded etc1_2_16137527726.tex from cache!
05-13 10:53:11.760: I/jPCT-AE(8385): ...done in 1/1ms
05-13 10:53:11.760: I/jPCT-AE(8385): Creating texture buffer of size 4096
05-13 10:53:11.765: I/jPCT-AE(8385): Compressing texture (64*64) to ETC1...
05-13 10:53:11.765: I/jPCT-AE(8385): Loaded etc1_3_1014408642.tex from cache!
05-13 10:53:11.765: I/jPCT-AE(8385): ...done in 2/1ms
05-13 10:53:11.765: I/jPCT-AE(8385): Creating texture buffer of size 1024
05-13 10:53:11.765: I/jPCT-AE(8385): Compressing texture (32*32) to ETC1...
05-13 10:53:11.765: I/jPCT-AE(8385): Loaded etc1_4_64852940.tex from cache!
05-13 10:53:11.765: I/jPCT-AE(8385): ...done in 1/0ms
05-13 10:53:11.765: I/jPCT-AE(8385): Creating texture buffer of size 256
05-13 10:53:11.765: I/jPCT-AE(8385): Compressing texture (16*16) to ETC1...
05-13 10:53:11.765: I/jPCT-AE(8385): Loaded etc1_5_4412396.tex from cache!
05-13 10:53:11.765: I/jPCT-AE(8385): ...done in 1/1ms
05-13 10:53:11.770: I/jPCT-AE(8385): Creating texture buffer of size 64
05-13 10:53:11.770: I/jPCT-AE(8385): Compressing texture (8*8) to ETC1...
05-13 10:53:11.770: I/jPCT-AE(8385): Loaded etc1_6_371622.tex from cache!
05-13 10:53:11.770: I/jPCT-AE(8385): ...done in 2/1ms
05-13 10:53:11.770: I/jPCT-AE(8385): Creating texture buffer of size 16
05-13 10:53:11.770: I/jPCT-AE(8385): Compressing texture (4*4) to ETC1...
05-13 10:53:11.770: I/jPCT-AE(8385): Loaded etc1_7_44928.tex from cache!
05-13 10:53:11.770: I/jPCT-AE(8385): ...done in 1/1ms
05-13 10:53:11.770: I/jPCT-AE(8385): Creating texture buffer of size 4
05-13 10:53:11.770: I/jPCT-AE(8385): Compressing texture (2*2) to ETC1...
05-13 10:53:11.770: I/jPCT-AE(8385): Loaded etc1_8_16789.tex from cache!
05-13 10:53:11.770: I/jPCT-AE(8385): ...done in 1/0ms
05-13 10:53:11.770: I/jPCT-AE(8385): Creating texture buffer of size 1
05-13 10:53:11.770: I/jPCT-AE(8385): Compressing texture (1*1) to ETC1...
05-13 10:53:11.775: I/jPCT-AE(8385): Loaded etc1_9_16473.tex from cache!
05-13 10:53:11.775: I/jPCT-AE(8385): ...done in 1/1ms
05-13 10:53:11.775: I/jPCT-AE(8385): Mipmaps generated by the CPU in 20ms
05-13 10:53:11.775: I/jPCT-AE(8385): New texture uploaded: com.threed.jpct.Texture@42a73c68 in thread Thread[GLThread 614,5,main]
05-13 10:53:11.785: D/dalvikvm(8385): GC_FOR_ALLOC freed 4153K, 49% free 21218K/41088K, paused 12ms, total 12ms
05-13 10:53:11.790: I/jPCT-AE(8385): Retrieved texture data from disk!
05-13 10:53:11.790: I/jPCT-AE(8385): Allocating native memory for 128*128 texture(true/true/false/false/): 65536 bytes!
05-13 10:53:11.790: I/jPCT-AE(8385): Creating texture buffer of size 16384
05-13 10:53:11.790: I/jPCT-AE(8385): New texture's id is: 1050015
05-13 10:53:11.790: I/jPCT-AE(8385): Compressing texture (128*128) to ETC1...
05-13 10:53:11.790: I/jPCT-AE(8385): Loaded etc1_0_16138450227.tex from cache!
05-13 10:53:11.790: I/jPCT-AE(8385): ...done in 1/1ms
05-13 10:53:11.790: I/jPCT-AE(8385): Creating texture buffer of size 4096
05-13 10:53:11.790: I/jPCT-AE(8385): Compressing texture (64*64) to ETC1...
05-13 10:53:11.790: I/jPCT-AE(8385): Loaded etc1_1_1014589635.tex from cache!
05-13 10:53:11.790: I/jPCT-AE(8385): ...done in 1/1ms
05-13 10:53:11.790: I/jPCT-AE(8385): Creating texture buffer of size 1024
05-13 10:53:11.790: I/jPCT-AE(8385): Compressing texture (32*32) to ETC1...
05-13 10:53:11.790: I/jPCT-AE(8385): Loaded etc1_2_64894411.tex from cache!
05-13 10:53:11.790: I/jPCT-AE(8385): ...done in 0/0ms
05-13 10:53:11.790: I/jPCT-AE(8385): Creating texture buffer of size 256
05-13 10:53:11.790: I/jPCT-AE(8385): Compressing texture (16*16) to ETC1...
05-13 10:53:11.790: I/jPCT-AE(8385): Loaded etc1_3_4419254.tex from cache!
05-13 10:53:11.790: I/jPCT-AE(8385): ...done in 0/0ms
05-13 10:53:11.795: I/jPCT-AE(8385): Creating texture buffer of size 64
05-13 10:53:11.795: I/jPCT-AE(8385): Compressing texture (8*8) to ETC1...
05-13 10:53:11.795: I/jPCT-AE(8385): Loaded etc1_4_369049.tex from cache!
05-13 10:53:11.795: I/jPCT-AE(8385): ...done in 1/0ms
05-13 10:53:11.795: I/jPCT-AE(8385): Creating texture buffer of size 16
05-13 10:53:11.795: I/jPCT-AE(8385): Compressing texture (4*4) to ETC1...
05-13 10:53:11.795: I/jPCT-AE(8385): Loaded etc1_5_40814.tex from cache!
05-13 10:53:11.795: I/jPCT-AE(8385): ...done in 1/1ms
05-13 10:53:11.795: I/jPCT-AE(8385): Creating texture buffer of size 4
05-13 10:53:11.795: I/jPCT-AE(8385): Compressing texture (2*2) to ETC1...
05-13 10:53:11.795: I/jPCT-AE(8385): Loaded etc1_6_12849.tex from cache!
05-13 10:53:11.795: I/jPCT-AE(8385): ...done in 0/0ms
05-13 10:53:11.795: I/jPCT-AE(8385): Creating texture buffer of size 1
05-13 10:53:11.795: I/jPCT-AE(8385): Compressing texture (1*1) to ETC1...
05-13 10:53:11.795: I/jPCT-AE(8385): Loaded etc1_7_12911.tex from cache!
05-13 10:53:11.795: I/jPCT-AE(8385): ...done in 1/0ms
05-13 10:53:11.795: I/jPCT-AE(8385): Mipmaps generated by the CPU in 6ms
05-13 10:53:11.795: I/jPCT-AE(8385): New texture uploaded: com.threed.jpct.Texture@42c79be8 in thread Thread[GLThread 614,5,main]
05-13 10:53:11.795: I/jPCT-AE(8385): Retrieved texture data from disk!
05-13 10:53:11.795: I/jPCT-AE(8385): Allocating native memory for 128*128 texture(true/true/false/false/): 65536 bytes!
05-13 10:53:11.795: I/jPCT-AE(8385): Creating texture buffer of size 16384
05-13 10:53:11.795: I/jPCT-AE(8385): New texture's id is: 1120016
05-13 10:53:11.800: I/jPCT-AE(8385): Compressing texture (128*128) to ETC1...
05-13 10:53:11.800: I/jPCT-AE(8385): Loaded etc1_0_16140850649.tex from cache!
05-13 10:53:11.800: I/jPCT-AE(8385): ...done in 1/1ms
05-13 10:53:11.800: I/jPCT-AE(8385): Creating texture buffer of size 4096
05-13 10:53:11.800: I/jPCT-AE(8385): Compressing texture (64*64) to ETC1...
05-13 10:53:11.800: I/jPCT-AE(8385): Loaded etc1_1_1015320195.tex from cache!
05-13 10:53:11.800: I/jPCT-AE(8385): ...done in 1/0ms
05-13 10:53:11.800: I/jPCT-AE(8385): Creating texture buffer of size 1024
05-13 10:53:11.800: I/jPCT-AE(8385): Compressing texture (32*32) to ETC1...
05-13 10:53:11.800: I/jPCT-AE(8385): Loaded etc1_2_65092820.tex from cache!
05-13 10:53:11.800: I/jPCT-AE(8385): ...done in 1/1ms
05-13 10:53:11.800: I/jPCT-AE(8385): Creating texture buffer of size 256
05-13 10:53:11.800: I/jPCT-AE(8385): Compressing texture (16*16) to ETC1...
05-13 10:53:11.800: I/jPCT-AE(8385): Loaded etc1_3_4468644.tex from cache!
05-13 10:53:11.800: I/jPCT-AE(8385): ...done in 0/0ms
05-13 10:53:11.800: I/jPCT-AE(8385): Creating texture buffer of size 64
05-13 10:53:11.800: I/jPCT-AE(8385): Compressing texture (8*8) to ETC1...
05-13 10:53:11.800: I/jPCT-AE(8385): Loaded etc1_4_381684.tex from cache!
05-13 10:53:11.800: I/jPCT-AE(8385): ...done in 0/0ms
05-13 10:53:11.800: I/jPCT-AE(8385): Creating texture buffer of size 16
05-13 10:53:11.800: I/jPCT-AE(8385): Compressing texture (4*4) to ETC1...
05-13 10:53:11.800: I/jPCT-AE(8385): Loaded etc1_5_43800.tex from cache!
05-13 10:53:11.800: I/jPCT-AE(8385): ...done in 1/1ms
05-13 10:53:11.800: I/jPCT-AE(8385): Creating texture buffer of size 4
05-13 10:53:11.800: I/jPCT-AE(8385): Compressing texture (2*2) to ETC1...
05-13 10:53:11.805: I/jPCT-AE(8385): Loaded etc1_6_13535.tex from cache!
05-13 10:53:11.805: I/jPCT-AE(8385): ...done in 1/1ms
05-13 10:53:11.805: I/jPCT-AE(8385): Creating texture buffer of size 1
05-13 10:53:11.805: I/jPCT-AE(8385): Compressing texture (1*1) to ETC1...
05-13 10:53:11.805: I/jPCT-AE(8385): Loaded etc1_7_12911.tex from cache!
05-13 10:53:11.805: I/jPCT-AE(8385): ...done in 0/0ms
05-13 10:53:11.805: I/jPCT-AE(8385): Mipmaps generated by the CPU in 6ms
05-13 10:53:11.805: I/jPCT-AE(8385): New texture uploaded: com.threed.jpct.Texture@42b0ef30 in thread Thread[GLThread 614,5,main]
05-13 10:53:11.805: I/jPCT-AE(8385): Pre-warming done!
05-13 10:53:11.805: I/jPCT-AE(8385): Recompiling shader because of context change!
05-13 10:53:11.805: I/jPCT-AE(8385): Compiling shader program!
05-13 10:53:11.900: I/jPCT-AE(8385): Handles of 1890027: 4/44/5
05-13 10:53:11.900: I/jPCT-AE(8385): OpenGL context has changed(2)...recovering for renderer 2/1!
05-13 10:53:11.900: I/jPCT-AE(8385): Creating buffers...
05-13 10:53:11.905: I/jPCT-AE(8385): OpenGL context has changed(2)...recovering for renderer 2/1!
05-13 10:53:11.905: I/jPCT-AE(8385): Creating buffers...
05-13 10:53:11.905: I/jPCT-AE(8385): OpenGL context has changed(2)...recovering for renderer 2/1!
05-13 10:53:11.905: I/jPCT-AE(8385): Creating buffers...
05-13 10:53:11.915: I/jPCT-AE(8385): OpenGL context has changed(2)...recovering for renderer 2/1!
05-13 10:53:11.915: I/jPCT-AE(8385): Creating buffers...
05-13 10:53:11.915: I/jPCT-AE(8385): OpenGL context has changed(2)...recovering for renderer 2/1!
05-13 10:53:11.915: I/jPCT-AE(8385): Creating buffers...
05-13 10:53:11.920: I/jPCT-AE(8385): OpenGL context has changed(2)...recovering for renderer 2/1!
05-13 10:53:11.920: I/jPCT-AE(8385): Creating buffers...
05-13 10:53:11.920: I/jPCT-AE(8385): OpenGL context has changed(2)...recovering for renderer 2/1!
05-13 10:53:11.920: I/jPCT-AE(8385): Creating buffers...
05-13 10:53:11.920: I/jPCT-AE(8385): OpenGL context has changed(2)...recovering for renderer 2/1!
05-13 10:53:11.920: I/jPCT-AE(8385): Creating buffers...
05-13 10:53:11.925: I/jPCT-AE(8385): OpenGL context has changed(2)...recovering for renderer 2/1!
05-13 10:53:11.925: I/jPCT-AE(8385): Creating buffers...
05-13 10:53:11.925: I/jPCT-AE(8385): OpenGL context has changed(2)...recovering for renderer 2/1!
05-13 10:53:11.925: I/jPCT-AE(8385): Creating buffers...
05-13 10:53:11.925: I/jPCT-AE(8385): OpenGL context has changed(2)...recovering for renderer 2/1!
05-13 10:53:11.925: I/jPCT-AE(8385): Creating buffers...
05-13 10:53:11.930: I/jPCT-AE(8385): OpenGL context has changed(2)...recovering for renderer 2/1!
05-13 10:53:11.930: I/jPCT-AE(8385): Creating buffers...
05-13 10:53:11.930: I/jPCT-AE(8385): OpenGL context has changed(2)...recovering for renderer 2/1!
05-13 10:53:11.930: I/jPCT-AE(8385): Creating buffers...
05-13 10:53:11.930: I/jPCT-AE(8385): Recompiling shader because of context change!
05-13 10:53:11.930: I/jPCT-AE(8385): Compiling shader program!
05-13 10:53:12.080: I/jPCT-AE(8385): Handles of 2100030: 4/44/5
05-13 10:53:12.080: I/jPCT-AE(8385): OpenGL context has changed(2)...recovering for renderer 2/1!
05-13 10:53:12.080: I/jPCT-AE(8385): Creating buffers...
05-13 10:53:12.085: I/jPCT-AE(8385): Recompiling shader because of context change!
05-13 10:53:12.085: I/jPCT-AE(8385): Compiling shader program!
05-13 10:53:12.090: I/jPCT-AE(8385): Handles of 2310033: 4/44/5
05-13 10:53:12.090: I/jPCT-AE(8385): OpenGL context has changed(2)...recovering for renderer 2/1!
05-13 10:53:12.090: I/jPCT-AE(8385): Creating buffers...
05-13 10:53:12.090: I/jPCT-AE(8385): OpenGL context has changed(2)...recovering for renderer 2/1!
05-13 10:53:12.090: I/jPCT-AE(8385): Creating buffers...
05-13 10:53:12.090: I/jPCT-AE(8385): OpenGL context has changed(2)...recovering for renderer 2/1!
05-13 10:53:12.090: I/jPCT-AE(8385): Creating buffers...
05-13 10:53:12.090: I/jPCT-AE(8385): OpenGL context has changed(2)...recovering for renderer 2/1!
05-13 10:53:12.090: I/jPCT-AE(8385): Creating buffers...
05-13 10:53:12.090: I/jPCT-AE(8385): OpenGL context has changed(2)...recovering for renderer 2/1!
05-13 10:53:12.090: I/jPCT-AE(8385): Creating buffers...
05-13 10:53:12.090: I/jPCT-AE(8385): OpenGL context has changed(2)...recovering for renderer 2/1!
05-13 10:53:12.090: I/jPCT-AE(8385): Creating buffers...
05-13 10:53:12.100: I/jPCT-AE(8385): OpenGL context has changed(2)...recovering for renderer 2/1!
05-13 10:53:12.100: I/jPCT-AE(8385): Creating buffers...
05-13 10:53:12.100: I/jPCT-AE(8385): OpenGL context has changed(2)...recovering for renderer 2/1!
05-13 10:53:12.100: I/jPCT-AE(8385): Creating buffers...
05-13 10:53:12.100: I/jPCT-AE(8385): OpenGL context has changed(2)...recovering for renderer 2/1!
05-13 10:53:12.100: I/jPCT-AE(8385): Creating buffers...
05-13 10:53:12.100: I/jPCT-AE(8385): OpenGL context has changed(2)...recovering for renderer 2/1!
05-13 10:53:12.100: I/jPCT-AE(8385): Creating buffers...
05-13 10:53:12.100: I/jPCT-AE(8385): OpenGL context has changed(2)...recovering for renderer 2/1!
05-13 10:53:12.100: I/jPCT-AE(8385): Creating buffers...
05-13 10:53:12.100: I/jPCT-AE(8385): OpenGL context has changed(2)...recovering for renderer 2/1!
05-13 10:53:12.100: I/jPCT-AE(8385): Creating buffers...
05-13 10:53:12.105: I/jPCT-AE(8385): OpenGL context has changed(2)...recovering for renderer 2/1!
05-13 10:53:12.105: I/jPCT-AE(8385): Creating buffers...
05-13 10:53:12.105: I/jPCT-AE(8385): OpenGL context has changed(2)...recovering for renderer 2/1!
05-13 10:53:12.105: I/jPCT-AE(8385): Creating buffers...
05-13 10:53:12.105: I/jPCT-AE(8385): Recompiling shader because of context change!
05-13 10:53:12.105: I/jPCT-AE(8385): Compiling shader program!
05-13 10:53:12.195: I/jPCT-AE(8385): Handles of 2520036: 5/6/-1
05-13 10:53:12.195: I/jPCT-AE(8385): OpenGL context has changed(2)...recovering for renderer 2/1!
05-13 10:53:12.195: I/jPCT-AE(8385): Creating buffers...
05-13 10:53:12.200: V/Kision(8385): com.test.deepocean.MainActivity$1@42b03278: 39fps
05-13 10:53:13.235: V/Kision(8385): com.test.deepocean.MainActivity$1@42b03278: 11fps
05-13 10:53:14.285: V/Kision(8385): com.test.deepocean.MainActivity$1@42b03278: 8fps
05-13 10:53:15.525: V/Kision(8385): com.test.deepocean.MainActivity$1@42b03278: 7fps
05-13 10:53:16.545: V/Kision(8385): com.test.deepocean.MainActivity$1@42b03278: 6fps
05-13 10:53:17.565: V/Kision(8385): com.test.deepocean.MainActivity$1@42b03278: 6fps
05-13 10:53:18.590: V/Kision(8385): com.test.deepocean.MainActivity$1@42b03278: 5fps
05-13 10:53:23.745: V/Kision(8385): com.test.deepocean.MainActivity$1@42b03278: 1fps
05-13 10:53:28.830: V/Kision(8385): com.test.deepocean.MainActivity$1@42b03278: 1fps
In logging the fps, I also print out the Renderer instance to see if mulitple renderer is drawing at the same time. 1fps means it's flickering.
BTW, there was once I got this error when the phone froze:
05-13 10:39:27.426: E/IMGSRV(6595): :0: WaitForRender: Timeout
05-13 10:39:27.426: E/IMGSRV(6595): :0: HW operation timeout occurred.
05-13 10:39:27.426: E/IMGSRV(6595): :0: MapperLogSyncObjects: Dumping buffered log messages..
05-13 10:39:27.426: E/IMGSRV(6595): :0: MapperLogSyncObjects: Dumping all active sync objects..
05-13 10:39:27.426: E/IMGSRV(6595): :0: ID=508, 0xP...FHWR=0x00000b00, WOP/WOC=0x9/0x9, ROP/ROC=0x6/0x5, ROP2/ROC2=0x0/0x0, WOC DevVA=0xef008054, ROC DevVA=0xef00805c, ROC2 DevVA=0xef008064
05-13 10:39:27.426: E/IMGSRV(6595): :0: ID=507, 0xP...FHWR=0x00000b00, WOP/WOC=0x9/0x9, ROP/ROC=0x6/0x5, ROP2/ROC2=0x0/0x0, WOC DevVA=0xef009554, ROC DevVA=0xef00955c, ROC2 DevVA=0xef009564
05-13 10:39:27.426: E/IMGSRV(6595): :0: ID=506, 0xP...FHWR=0x00000b00, WOP/WOC=0xa/0x9, ROP/ROC=0x6/0x5, ROP2/ROC2=0x0/0x0, WOC DevVA=0xef00802c, ROC DevVA=0xef008034, ROC2 DevVA=0xef00803c
05-13 10:39:27.426: E/IMGSRV(6595): :0: ID=505, 0xP...FHWR=0x00000b00, WOP/WOC=0xa/0x9, ROP/ROC=0x6/0x5, ROP2/ROC2=0x0/0x0, WOC DevVA=0xef007964, ROC DevVA=0xef00796c, ROC2 DevVA=0xef007974
05-13 10:39:27.426: E/IMGSRV(6595): :0: ID=492, 0xP...FHWR=0x00000b00, WOP/WOC=0x1/0x1, ROP/ROC=0x2e/0x2a, ROP2/ROC2=0x0/0x0, WOC DevVA=0xef006a7c, ROC DevVA=0xef006a84, ROC2 DevVA=0xef006a8c
05-13 10:39:27.426: E/IMGSRV(6595): :0: ID=487, 0xP...FHWR=0x00000b00, WOP/WOC=0x1/0x1, ROP/ROC=0x26/0x26, ROP2/ROC2=0x0/0x0, WOC DevVA=0xef0096bc, ROC DevVA=0xef0096c4, ROC2 DevVA=0xef0096cc
05-13 10:39:27.426: E/IMGSRV(6595): :0: ID=486, 0xP...FHWR=0x00000b00, WOP/WOC=0x1/0x1, ROP/ROC=0x1/0x1, ROP2/ROC2=0x0/0x0, WOC DevVA=0xef009694, ROC DevVA=0xef00969c, ROC2 DevVA=0xef0096a4
05-13 10:39:27.426: E/IMGSRV(6595): :0: ID=8, 0xP...FHWR=0x00000100, WOP/WOC=0x0/0x0, ROP/ROC=0x0/0x0, ROP2/ROC2=0x0/0x0, WOC DevVA=0xef0014b4, ROC DevVA=0xef0014bc, ROC2 DevVA=0xef0014c4
05-13 10:39:27.426: E/IMGSRV(6595): :0: ID=484, 0xP...FHWR=0x00000b00, WOP/WOC=0x1/0x1, ROP/ROC=0x0/0x0, ROP2/ROC2=0x0/0x0, WOC DevVA=0xef0097ac, ROC DevVA=0xef0097b4, ROC2 DevVA=0xef0097bc
05-13 10:39:32.436: E/IMGSRV(6595): :0: KEGL_SGXDestroyRenderSurface: Timeout failed on waiting for previous render op
05-13 10:39:32.436: E/IMGSRV(6595): :0: FreePDSFragBuffers: PDS fragment buffer for render surface still in use
05-13 10:39:35.481: E/IMGSRV(6595): :0: Failed to flush HW render context (24)
05-13 10:39:35.481: E/IMGSRV(6595): :0: KEGLDestroyRenderSurface: Couldn't remove render target
05-13 10:39:35.686: D/dalvikvm(6595): [SWE] ### S.LSI JIT optimization list BEGIN ###
05-13 10:39:35.686: D/dalvikvm(6595): [SWE] ### S.LSI JIT optimization list END ###
05-13 10:39:35.686: A/libc(6595): Fatal signal 11 (SIGSEGV) at 0x00000180 (code=1), thread 6644 (Thread-1400)
I checked again using Opengl es tracer, and I found out context0 did some gl operations, then context1 did some, by taking turns (the flicker has not happen at this point), but this rarely happens.