I'm making a small project that uses JPCT to create a 3D view of a train track with straight, curves, merges, diverter, etc.
I have a model with 2000 objects consisting of a total of 43000 triangles all elements are static, so I use CompileAndStrip on all of them, but I'm still only seeing 40 fps when running fullscreen at 800x600 on a laptop with a Nvidia Quadro 2000M with 2Gigabyte memory.
Can someone give a hint if this is the expected kind of performance, or if I can tweak some settings ?