Thanks I works perfectly now ... I just changed this :
From :
fb.blit(TextureManager.getInstance().getTexture("cctv1"),0,0,0,0,512,512,300,200,-1,false);
To :
fb.blit(TextureManager.getInstance().getTexture("cctv1"),0,0,0,200,512,512,300,-200,-1,false);