Hi.
Finally I managed to finish my game "Cut The Clothes". The idea for it comes from arcade (coin op) game called "Dancing Eyes". The game was released in Japan only, and the hardware of this arcade was similar to PSX One, allowing it to display 3D textured graphics - that's the short history
Your task is to move along the grid lines and draw closed area, when you do it the selected area (part of clothes) will disappear, the goal is to remove all "panels".
Implementing it was a small challenge, I had to take care of things like: line drawing, depth buffer inaccuracy, grid creation, graph cycle detection, detection of panels inside cycle, changing the visibility/color of panels - for this I am using dedicated shader that's why I am able to control visibility of more than hundred panels without performance lost.
You can find jPCT logo and address in "about" section.
I will be glad for positive ratings on GoolePlay. Thanks
https://play.google.com/store/apps/details?id=com.zr.cut.clothes