instead of polygon mesh i already attached a ellipsoid from primitives class made of 16 polygons, the collision happens between the player ellipsoid and the enemy ellipsoid, also the ellipsoid its use for the collision avoidance.
I understand you that player can climb the enemy beacuse of the shape of the ellipsoid and the enemy ellipsoid its a bit smaller,
so using a cillinder will resolve most of the issue player vs enemy, and using a ellipsoid for collision avoidance,
could these be good??
im using a ellipsoid primitive because i think i will be good using with "checkCollisionEllipsoid"