Hi all,
I have a project where the user just flies around a textured .OBJ object, and everything works well in the emulator, but when I run it on the device, all textures behave as if I had set setClamping() to true. It must be a clamping/wrapping issue because when I use setClamping(true) on all textures, the results are identical on the emulator and the device. But the model needs the wrapped textures and I don't know how to enforce this on the device.