my render calls are almost the same with hello world example
onSurfaceChanged(GL10 gl, int width, int height)
fb = new FrameBuffer(width, height);
world = new World();
world.setAmbientLight(85,85,85);
world.setClippingPlanes(10,1000);
world.setObjectsVisibility(true);
create Lights
world.addObjects(objects);//objects loads from obj and mtl
world.getCamera().setPosition(0,0, 800);
MemoryHelper.compact();
onDrawFrame(GL10 gl)
fb.clear(background);
world.renderScene(fb);
world.draw(fb);
fb.display();
I will try NVDepthConfigChooser see if that helps.
thank you!!!