I tried something like this->
fb.setRenderTarget(target1);
fb.setBlittingShader(shader1);
fb.clear(new RGBColor(123, 223, 237));
world.renderScene(fb);
world.draw(fb);
fb.display();
fb.setRenderTarget(target2);
fb.setBlittingShader(shader2);
fb.clear(new RGBColor(123, 223, 237));
world.renderScene(fb);
world.draw(fb);
fb.display();
fb.removeRenderTarget();
fb.blit(target2, 0, 0, 0, fb.getHeight(), target1.getWidth(), target1.getHeight() , fb.getWidth(), -fb.getHeight(), -1, false);
But this only shows me the output of second pass , ignoring the first one .
Am i missing something or do I have to remove something ?