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jPCT-AE - a 3d engine for Android
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does JPCT-AE support scissor test?
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Topic: does JPCT-AE support scissor test? (Read 2052 times)
MichaelJPCT
float
Posts: 267
does JPCT-AE support scissor test?
«
on:
June 28, 2017, 11:56:51 am »
i didn't notice any related method.
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EgonOlsen
Administrator
quad
Posts: 12297
Re: does JPCT-AE support scissor test?
«
Reply #1 on:
June 29, 2017, 01:05:56 pm »
No, jPCT-AE doesn't. Desktop jPCT does. I think the reason is that it wasn't supported in OpenGL ES 1.x, so I left it out when porting the thing and never added it again. You should actually be able to simulate it in a shader.
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MichaelJPCT
float
Posts: 267
Re: does JPCT-AE support scissor test?
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Reply #2 on:
June 30, 2017, 02:33:41 am »
now i have another question, how can i use multiple shaders on an Object3D. i think i have read somewhere that an object can have several vertex shaders and fragment shaders in a row.
the reason i want this is that i don't like to modify the default shaders.
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EgonOlsen
Administrator
quad
Posts: 12297
Re: does JPCT-AE support scissor test?
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Reply #3 on:
June 30, 2017, 10:00:54 am »
No, you can't do that, I'm afraid.
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jPCT-AE - a 3d engine for Android
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does JPCT-AE support scissor test?