I've been stuck for weeks on what has to be the last stages of my file format. I load the whole thing into bones without a problem, but animating it is something else altogether. When I try to use the SkeletonDebugger, I get an "ERROR: Invalid scale!" message. When I animate it, the center of the object doesn't change but it disappears entirely. No further errors as the animation runs, but no visible object, even with culling set to false.
I can't figure this error out (especially since I can reimport the object back into 3ds max and succesfully play its animations). Would it be possible to add some logic such that SkeletonHelper would automatically rescale this invalid scale?