I''m writing a strategy game and can't seem to properly paint a transparent PNG on my fog (so that its edges are rounded). The logic for the texture placement is sound and has been tested. But all I get is solid black.
if (!TextureManager.getInstance().containsTexture("fog-top")) {
TextureManager.getInstance().addTexture("fog-top", new Texture("Assets"+File.separator+"fog-top.png", true));
TextureManager.getInstance().addTexture("fog-left", new Texture("Assets"+File.separator+"fog-left.png", true));
TextureManager.getInstance().addTexture("fog-right", new Texture("Assets"+File.separator+"fog-right.png", true));
TextureManager.getInstance().addTexture("fog-bottom", new Texture("Assets"+File.separator+"fog-bottom.png", true));
}