jPCT-AE - a 3d engine for Android > Support

about the strength of specular light

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MichaelJPCT:
so why not  have a Object3D.setSpecPow() method ?
then each object can have different specpow.

EgonOlsen:
I don't remember that exactly. I guess, because I actually didn't consider this to be important at all. IIRC, it wasn't supported properly on a lot of older devices anyway, so I'm not even sure how well jPCT-AE handles this setting. Maybe we should take a step back: What exactly are you trying to achieve?

MichaelJPCT:
i dont think it is very important either.
but, since full support of material is not easy to do, IF changing specPow is much easier, then it can let the users have more options without too much trouble.
changing specpow ( without other elements of material ) still has some use, such as seperating glass (sharper reflection) and plastic.
if a user have one more option, he will think of more ideas.
i agree that a developer should put efforts on essential elements and neglect unimportant elements, though.

MichaelJPCT:
about the outcome of this setting, i did some test on powerVR 6250 gpu and could see the difference it makes.
in some cases, the specular looks quite nice. i use 50 setting and metal does look like metal on my simulated aircrafts, especially in moving images.

MichaelJPCT:
here is a work in progress model as example of specular light

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