Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Home
Help
Search
Login
Register
www.jpct.net
»
jPCT - a 3d engine for Java
»
Projects
»
Buggaroo
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Buggaroo (Read 6728 times)
EgonOlsen
Administrator
quad
Posts: 12297
Buggaroo
«
on:
December 01, 2006, 12:48:39 am »
This is a little side project of mine and it's not jPCT related. But anyway, this is my forum, so can post it where i want... :wink:
Buggaroo is (like Paradroidz) a Paradroid clone but this time in 4K (4086 bytes to be exact). It's an entry for the upcoming Java 4K contest 2007.
Sources are included, but be aware: They are not very pretty because the game had to fit in a 4K jar.
Here you go:
http://www.jpct.net/4k/buggaroo/
Logged
cyberkilla
float
Posts: 413
Buggaroo
«
Reply #1 on:
December 01, 2006, 11:56:54 pm »
nice work:)
the ai is more than enough. i dont use a* either, because
i want a bit of stupidity in my players.
its not apparent on your game though;)
Logged
http://futurerp.net
- Text Based MMORPG
http://beta.rpwar.com
- 3D Isometric MMORPG
Mizuki Takase
int
Posts: 97
Buggaroo
«
Reply #2 on:
December 05, 2006, 10:29:35 pm »
Wow, that is very elite... I like it!
Logged
athanazio
byte
Posts: 49
Buggaroo
«
Reply #3 on:
December 06, 2006, 04:41:42 am »
nice to play ...
but in the first times I didn't notice that I could shoot ...
took me some tries to discover that
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
www.jpct.net
»
jPCT - a 3d engine for Java
»
Projects
»
Buggaroo