Yes, I will try to get something together. Thanks again!
This is strange. Perhaps there is another reason, but, I know for certain that the only thing modified on the model is the uv map, and a texture.
The result is that the origin point appears to move into the center of the models mesh, instead of where it was placed on the modeler.
I was inaccurate when I said it destroyed the object space:).
You see, I position the camera so this origin point(which I use for base of model),
is near the bottom of the camera view. This position does not change, even when it is broken.
The model, however, is no longer standing above this point, but is centered to it.
EDIT: This has grew even more complicated Egon. I fear it might be my fault now;).
I really hate it when you spend 3 hours trying to find out what is causing "x" problem, when you look again from another angle, and it turns out its not even the same problem:)