I understand that textures need powers of 2, or there or problems,
and if your lucky, they are just scaled beyond recognition:)
I found this list on the internet, which might be useful for quick reference...
2^1 = 2
(1 digits)
2^2 = 4
(1 digits)
2^3 = 8
(1 digits)
2^4 = 16
(2 digits)
2^5 = 32
(2 digits)
2^6 = 64
(2 digits)
2^7 = 128
(3 digits)
2^8 = 256
(3 digits)
2^9 = 512
(3 digits)
2^10 = 1,024
(4 digits)
2^11 = 2,048
(4 digits)
2^12 = 4,096
(4 digits)