I get the impression you do not want me to even bother.
I know exactly what they are. What I meant was its not important.
And most importantly, I dont need it, so its not a priority for me.
Skinning mesh - What you speak of is what I was talking about with vertex weighting.
When I spoke of you inundating me with skepticism, I was not referring to the actual impossibility of it, but the reason why nobody has dared try it on this forum.
I fail not understand why I have to defend myself. I'm doing it because I need it,
and if it benefits others, I will be glad.
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EDIT:
I've read these recent posts, and I would have to say I've overreacted somewhat;)
The point I made still stands though. Simplicity, and doing something a little bit at a time, without looking at the bigger picture too much, is the only way to get anywhere.
Yes, I will implement Kinetics, at some point.
Is there anything else that might be useful?
I cannot think of very much else that is important.
I am, for instance, not implementing the translational data that some skeletal systems use.
The length of bones not being static does not make sense to me.
Perhaps for nonorganic models.