Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Home
Help
Search
Login
Register
www.jpct.net
»
jPCT - a 3d engine for Java
»
Support
»
Vertex Order
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Vertex Order (Read 3806 times)
cyberkilla
float
Posts: 413
Vertex Order
«
on:
February 12, 2007, 03:20:05 pm »
In what order do I receive the mesh vertices in my extension of GenericVertexController?
I insert the triangles with vertices in the order :
triangle one:v1,v2,v3.
triangle two:v4,v5,v6.
Will I get them back in the same 123456 order?
Logged
http://futurerp.net
- Text Based MMORPG
http://beta.rpwar.com
- 3D Isometric MMORPG
EgonOlsen
Administrator
quad
Posts: 12297
Vertex Order
«
Reply #1 on:
February 12, 2007, 05:07:39 pm »
That should be the case...
Logged
cyberkilla
float
Posts: 413
Vertex Order
«
Reply #2 on:
February 12, 2007, 05:09:46 pm »
Excellent:)
You know, I am pleased with my efforts so far:).
I think the "proper" skeletal animation will be difficult, but converting skeleton to mesh animation is the priority right now.
Logged
http://futurerp.net
- Text Based MMORPG
http://beta.rpwar.com
- 3D Isometric MMORPG
Print
Pages: [
1
]
Go Up
« previous
next »
www.jpct.net
»
jPCT - a 3d engine for Java
»
Support
»
Vertex Order