Hello,
Recently I had a similar problem - how to create a textured world for my space game. I have read that thread, however what I needed was a little bit different than Mystara. I wanted to have a starfield that is not moving when starship is travelling, however it needs to look different if camera angle is changed.
I have created a solution that may be helpful for others too.
So what I did was to create a very big sphere (lets say with radius=1000), textured it and put camera inside it.
My game is working the way, that camera is always looking at player's ship from some specified distance (so in fact it is being moved with the spaceship during the game). Having that implemented I continueusly update the sphere center position to be the same as ship's one, so when ship is moving, the starfield looks the same from cameras perspective, however when camera angle is changed, it looks different.
I have uploaded an example with textured sphere and camera located in the sphere center. It is possible to use arrows to change camera angles and see how world texture is changing.
The example files can be downloaded from:
working example with sourcesThanks,
Wojtek