Config.collideSectorOffset = Object3D.COLLISION_NONE; Config.collideOffset = Float.MAX_VALUE; int objectId = world.checkCollision(topCenter, DOWN, Float.MAX_VALUE); if (objectId == Object3D.NO_OBJECT) { return NO_GROUND; } Object3D object = world.getObject(objectId); float distance = object.calcMinDistance(topCenter, DOWN, Float.MAX_VALUE); assert (distance != Object3D.COLLISION_NONE);
float distance = object.calcMinDistance(topCenter, DOWN);