I started a tree and before positioning a 100 or so leaf clusters I decided (smartly!) to give it a whirl in JPCT and of course I've got a new issue now
Leaf transparency and culling. I don't want to set the whole merged terrain to CULLING_DISABLED and setTransparency(X).
So how do I solve this issue with compound objects like this? Do I need to load all trees seperately from the level or use a custom XML loader to generate the leaves for the tree on the fly using Object3D primatives? Here is pic of my problem - the first leaf cluster lacks the appropriate transparency and culling properties.