it seems to have self illumination becausse even without lights it appear and I guess it shouldnt becausse I wont even be able to control the visualization playing with the lights! Can this be "fixed" assuming its a problem!?!?!?
And finally, i understood your problem...
Well, the behaviour itself can't be fixed. It's caused by the OpenGL pipeline which works like this when using multi-texturing:
As you can see, vertex colors are being applied first, then modulated (always, you can't change this) with the first texture stage's output. The result will be taken and blended with the second stage...etc. In your case, the second stage blends using ADD, which simply adds the color. Because this stage contains the base texture and the lights are off, you end up with 0+base_color=base_color which is why the model looks so bright even with no vertex lighting being used.
I'll have a look at this behaviour. Maybe it's possible to shift the enviroment mapping to the second layer somehow. In the meantime, you may play around with other blending modes like MODULATE, which doesn't suffer from this problem.