Hi,
When in software render mode is there a ceiling limit to the number of visible polygons? I've noticed in some examples maxPolysVisible is set to 10000 even 64000.
I get this error message intermittently:
WARNING: You've exceeded the configured triangle limit for the visibility list. Consider adjusting Config.maxPolysVisible!
I've set mine to
Config.maxPolysVisible = 20000;
I'm never seeing any more than 3800 polygons in a scene
theWorld.getVisibilityList().getSize();
I really only have about 350 five faced cylinders randomly plotted in the world and a couple of planes. So there isn't really that many polygons to display in a scene. Why would I be getting this error?
Also, what is a reasonable visible polygone count in a scene in software mode? (I know this is a vague question, but just looking for some sort of guidelines or references).
Thanks for any help :-)
S.