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Support / Re: Multiple shared shaders
« on: June 03, 2014, 01:06:46 am »
oh yes
For some silly reason i thought IrenderHook could only be implemented with via a shader object.
It works perfectly now with the IrenderHook implemented by entities themselves. (hopefully this wont bite in the ass later but it seems to work )
For some silly reason i thought IrenderHook could only be implemented with via a shader object.
It works perfectly now with the IrenderHook implemented by entities themselves. (hopefully this wont bite in the ass later but it seems to work )