12301
News / Version 0.83 beta 2 has been released!
« on: January 26, 2003, 12:43:20 am »
I updated beta2 with a new jpct.jar that fixes an accuracy flaw in the SoftGLRenderer...but no new version number for that one.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Quick question for Helge... I can't find a way to cast shadows.No, there isn't. You'll have to do it the "texture-way". I thought about shadows some weeks ago, but i ran into some problems (virtual ones...i didn't really implement something) with the software rasterizer. That, and they would be veeery slow in software. Maybe the upcoming support for OpenGL will make me re-evaluate this decision...but for now: No support for casting shadows, sorry.
It's not a big problem (because I can always burn them onto my textures :wink: ), but... is there a way to do it using the engine?