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Messages - EgonOlsen

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Projects / Re: Neuro Tennis
« on: January 28, 2024, 01:19:19 pm »
What's the minimum requirement for this game? I can't install it on any of my devices (granted, they are all a bit older now... ;D )...

Projects / Re: OpenRoad - Arcade racing
« on: December 21, 2023, 10:58:01 am »
My approach is highly simplified as well. It only has to work for this kind of retro-styled arcade racer. Generating an actual landscape with free roaming would have been a completely different and much more complex story.

Support / Re: GLB
« on: December 21, 2023, 06:56:41 am »
Nice one!

Projects / OpenRoad - Arcade racing
« on: December 09, 2023, 12:20:24 pm »
Long time no new project I thought that I might as well contribute something.

It's not really a "project", but something that I'm working on from time to time. It started out as an experiment to see, how feasible it is to generate a road based on the random number generator alone. Over the months, it turned into something that you can actually "play" albeit it's far from being a game of some sort.

The road and the AI vehicles are all generated, nothing has been placed by hand. It has basic sounds, arcade like vehicle controls, traffic and a very crude collision "model".

Here's a video:

And this is how it looks:

Support / Re: Obtain normals to adjust vertex controller normals
« on: November 28, 2023, 07:35:36 am »
If that's the case, I guess that there must have been a reason for it... ;)

...I just can't remember it...

Support / Re: Obtain normals to adjust vertex controller normals
« on: November 27, 2023, 10:57:32 am »
I see. If you call refreshMeshData() on the controller, the newly calculated normals should be updated in the controller and you can obtain them from there.

Support / Re: Obtain normals to adjust vertex controller normals
« on: November 24, 2023, 07:51:31 am »
I'm not sure what you mean exactly...the vertex controller can access the normals already, so you can modify them there. The issue with that is, as the docs state, that this calculation isn't trivial, because vertex normals depend on adjacent polygons as well.

 What do mean by

Is it possible to obtain the calculated normals so they could be fed into the vertexcontroller immediately?

Which calculated normals?

Support / Re: GLB
« on: November 14, 2023, 10:21:47 am »
I'm not sure...I assume that the format is the same as the one that OpenGL uses? In that case, have you tried to use Matrix.transformToGL() instead? Despite the name, it actually transforms jPCT into GL and back again. Comparing what these two methods do, it looks like as if yours does somehow a "flipped" version of what jPCT's is doing. Like as if it's working on an inverse instead , but I'm not might be worth a try to give jPCT's method a shot, though.

Support / Re: Sorting
« on: September 11, 2023, 07:42:41 am »
Sorry for the late reply...not sure on what metric to sort such a thing, though. As you've mentioned, it doesn't seem to be a list. And a tree would most likely reflect the parent-child relationship.

Support / Re: framebuffer.getpixels and screen recorder
« on: August 25, 2023, 05:38:29 pm »
Not sure what the screen recorder does. Maybe the built-in video encoder can encode screen content directly? No idea...getPixels() is as slow as OpenGL ES. Plus the conversion into jPCT-AE internal format, which requires some byte flipping.

Projects / Re: my project - Vehicle Simulation
« on: August 10, 2023, 11:34:51 am »
This is an impressive piece of work. I've no idea how to control my plane and I crashed it into the ground, but it's cool nonetheless.

Yeah, I think AeroShark333 is right about this. I couldn't find the corresponding thread (if there is any), but I dimly remember that I did something in that regard. Check the max value in TextureInfo and the log output. Somewhere, there should be an output about texture units...

Is this using jPCT or jPCT-AE?

Support / Re: 3D modeler app made with JPCT-AE, possible or not?
« on: July 10, 2023, 08:23:58 am »
Nah, not my cup of tea, I'm afraid.

Support / Re: 3D modeler app made with JPCT-AE, possible or not?
« on: July 08, 2023, 11:20:22 am »
I don't really think so. You could do it, but it would mainly be hacking around some of the concepts in jPCT that exists because it's meant to be a 3d engine for displaying existing content, not for creating new one. For an editor, I would go more low level because you constantly have to update your vertex buffers and such.

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