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Messages - specularlighting123

#1
Samsung Huawei OnePlus 8、9、10,Most mobile phones .
x86 emulator works best,arm emulator looks bad.
Is it possible that this is the problem of the model itself?

#2
Run in 2.0 version,The result of the emulator is the same as that of the mobile phone,Highlight is not obvious, shadow has a large serration, and the transition is not smooth。
Run in 1.0 version emulator ,The effect is the best,For example, the last two pictures。
#4







The first five are set up by you.
The last two use the gl1.0
#5
I'm using OpenGL 2.0 now,
The result looks like the first picture.
How can I make him look like the second picture.
The second picture, using OpenGL 1.0, runs in the android studio default emulator.
#6
In version 2.0, how can I get the default shader to modify the parameters?
#7
Thank you for your reply,I'm a rookie,Can you show me a shader example ;D
Why is there a big gap between the first and the second?
The second one runs on the emulator。
The first one runs on the mobile phone。


#8
I tested about five different brands of mobile phones, and the mirror light was very weak.
I reduced the light source provided by the world class. It has a weak effect. But the effect looks bad.
Is there any way to improve?
#9
The first one:Run on ARM chip mobile phone
The second one:Run on android studio X86 emulator
I just started learning OpenGL,Just use demo to run a model file,Confused about the differences between the two platforms。The second image looks like a mirror reflection。
#10




x86 emulator,running is effective
other mobile phones,only shadows and higher saturation
#11
after I set it up,the simulator also lost its effectiveness,it looks like there's no contrast,and saturation is very high。
(simulator:x86 , phone:arm)
#12
hi, :-[

i use setSpecificLighting (true) for Object3D,invalid on mobile phone。

but in the android studio virtual simulator,i can see the reflection of the highlights。