1
German corner / Re: Frage zur Performance
« on: June 06, 2013, 10:42:56 am »
JPCT-ae.
Sorry, dass ich das nicht erwähnte...
Sorry, dass ich das nicht erwähnte...

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itemObject.build();
itemObject.setCenter(new SimpleVector(0,0,0));
itemObject.setRotationPivot(new SimpleVector(0,0,0));
Das wäre also schonmal geschafft object.calcTextureWrap();
Irgendwie logisch, oder? # Blender v2.65 (sub 0) OBJ File: ''
# www.blender.org
mtllib house_1.mtl
v -1.764480 -1.733434 1.882851
v 1.789923 -1.733434 1.882847
v -1.764481 0.043768 1.882851
v 1.789923 0.043768 1.882849
v 0.012722 -3.403152 1.882849
v -1.764480 -1.733434 -1.689803
v 1.789923 -1.733434 -1.689806
v 0.012721 -3.403152 -1.689805
v 1.789923 0.043768 -1.689805
v -1.764481 0.043768 -1.689803
vt 0.443690 0.228636
vt 0.658282 0.000231
vt 0.658282 0.457042
vt 0.886687 0.457042
vt 0.886688 0.000231
vt 0.919007 0.770902
vt 0.459850 0.770902
vt 0.459849 0.457503
vt 0.919006 0.457503
vt 0.459388 0.770902
vt 0.000231 0.770902
vt 0.000231 0.457503
vt 0.459388 0.457503
vt 0.214823 0.000231
vt 0.000231 0.228636
vt 0.214822 0.457042
vt 0.443228 0.457042
vt 0.443229 0.000231
vt 0.459388 0.771364
vt 0.459388 0.999769
vt 0.000231 0.999769
vt 0.000231 0.771364
vt 0.919006 0.771364
vt 0.919006 0.999769
vt 0.459849 0.999769
vt 0.459849 0.771364
vn -0.000001 0.000000 -1.000000
vn -0.000001 0.000001 -1.000000
vn 0.684725 -0.728802 -0.000000
vn -0.684725 -0.728802 0.000000
vn 0.000001 -0.000000 1.000000
vn 0.000001 -0.000001 1.000000
vn 0.000001 0.000001 1.000000
vn 1.000000 0.000000 -0.000000
vn -1.000000 -0.000000 0.000000
usemtl house_1
s off
f 8/1/1 6/2/1 7/3/1
f 6/2/2 9/4/2 7/3/2
f 6/2/1 10/5/1 9/4/1
f 5/6/3 8/7/3 7/8/3 2/9/3
f 1/10/4 6/11/4 8/12/4 5/13/4
f 1/14/5 5/15/5 2/16/5
f 4/17/6 1/14/6 2/16/6
f 3/18/7 1/14/7 4/17/7
f 4/19/8 2/20/8 7/21/8 9/22/8
f 1/23/9 3/24/9 10/25/9 6/26/9
# Blender MTL File: 'None'
# Material Count: 1
newmtl house_1
Ns 96.078431
Ka 0.000000 0.000000 0.000000
Kd 0.640000 0.640000 0.640000
Ks 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 1
map_Kd house_1uv.jpg
TextureManager.getInstance().addTexture("roof1.jpg", new Texture(getAssets().open("3dobjects/roof1.jpg")));
TextureManager.getInstance().addTexture("wall1.jpg", new Texture(getAssets().open("3dobjects/wall1.jpg")));
objects = Loader.loadOBJ(objStream, mtlStream, 1f);
Dabei sind die Streams natürlich die passenden zu den Files house_1.obj und house_1.mtl. Ich habe in der house_1.mtl nachgesehen, dort werden die beiden Texturen referenziert als:map_Kd roof1.jpg
...
map_Kd wall1.jpg