Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - aleks1283

Pages: [1] 2 3 4
1
Projects / Re: Neuro Tennis
« on: January 28, 2024, 03:14:05 pm »
It's a cool game but some things I noticed:

-> Is the game supposed to be played in landscape mode; I believe portrait mode might work as well
-> I found the controls a bit hard (on my Samsung Galaxy Note 9 (Android 11) the button hitboxes seem a bit too small that it doesn't always register my presses when I try to press a button)
-> Additionally, I think it would be nice to have gyroscope controls maybe for left and right movement (it would also reduce the amount of buttons on screen; or allow the remaining buttons to be enlarged)
-> Lastly, I am not sure about this but it feels like the ball speed does not reset to a slower speed once one of both players has scored... (this has lead to sometimes 3 goals in a row because there is not much time to react after a goal has been scored)
-> Another suggestion might be to let the ball start closer to the opponent instead of from the center of the screen (so that the ball travels a bit further and allows for a better reaction)


Hello. I made this application to study neural networks (although I didn’t implement in app), and if the game suddenly becomes popular, I’ll make your recommendations, thank you)))

2
Projects / Re: Neuro Tennis
« on: January 28, 2024, 03:08:46 pm »
What's the minimum requirement for this game? I can't install it on any of my devices (granted, they are all a bit older now... ;D )...
Hi Egon, android 11+

3
Projects / Neuro Tennis
« on: January 25, 2024, 08:14:33 am »

4
Projects / Re: Rubik's Cube - 2D
« on: June 07, 2023, 09:16:20 am »
Thanks Egon!!! :)

5
Projects / Rubik's Cube - 2D
« on: June 06, 2023, 05:58:33 pm »

6
Support / Re: 3Dto2D
« on: July 25, 2022, 12:01:30 am »
Thanks

7
Support / Re: 3Dto2D
« on: July 24, 2022, 11:33:27 am »
Egon where are you? How to get this information??? :) :) :)

8
Support / Re: 3Dto2D
« on: July 24, 2022, 09:07:04 am »
In theory, this information is already somewhere in jpct-ae, since visible points are projected onto the screen, and so on with the calculation of the distance to the points .

9
Support / Re: 3Dto2D
« on: July 24, 2022, 08:56:33 am »
How first find the local position of each visible point on 3D?

10
Support / Re: 3Dto2D
« on: July 23, 2022, 06:15:56 pm »
I would do it through interact3D2D maybe, but how to find the coordinates of all visible surfaces of objects???

11
Support / 3Dto2D
« on: July 23, 2022, 01:40:00 pm »
Hello friends. How to find the distance to each point in 3d space from the screen. I want to make a height map from the 3d world displayed on the screen..

12
Projects / Re: Pyramid Checkers
« on: March 10, 2022, 09:49:59 pm »
I am against war!!!

13
Projects / Re: Pyramid Checkers
« on: March 07, 2022, 03:09:07 pm »
Thanks Egon

14
Projects / Pyramid Checkers
« on: March 05, 2022, 12:26:39 pm »

15
Projects / Re: Physics example
« on: May 30, 2021, 02:23:42 pm »
 I defeated the first dragon !!! Fixed.Working.


VVV2 = new GenericVertexController() {
            @Override
            public void apply() {
                SimpleVector[] aaa = getSourceMesh();
                int lll=aaa.length;
                X77 = new float[lll];
                Y77 = new float[lll];
                Z77 = new float[lll];
                for (int f=0;f<lll;f++)
                {
                    aaa[f].matMul(cyl7.getWorldTransformation());
                    X77[f] = aaa[f].x;
                    Y77[f] = aaa[f].y;
                    Z77[f] = aaa[f].z;
                    aaa[f].matMul(cyl7.getWorldTransformation().invert());
                }
            }
        };

Pages: [1] 2 3 4