Yes it sure helped!
I was doing:
SimpleStream ss = new SimpleStream("walls.jpg");
TextureManager.getInstance().addTexture("WALLS.JPG", new Texture(ss.getStream()));
after
Object3D[] objs = Loader.load3DS("C:/Development/feud_demo_test/bin/Campus.3DS", 1.0f );
I thougth I would´t need to Use addTexture(), as in the log showed * that after the Load3DS method, it already adds the texture.
*=
"
Processing new material 01 - Default!
Texture named FLOOR.JPG added to TextureManager!
Processing new material 02 - Default!
Texture named WALLS.JPG added to TextureManager!
Processing object from 3DS-file: Box01
Object 'Box01_jPCT25' created using 12 polygons and 8 vertices.
Processing object from 3DS-file: Box05
Object 'Box05_jPCT26' created using 131 polygons and 67 vertices.
"
But adding the Texture with the same name showed in the log (FLOOR.JPG,WALLS.JPG) before loading de 3DS file worked fine.
Thanxs for the help!
I have a few more questions xD:
1 - If I create a material on 3dStudio Max, like a reflecting metal material, or a water fluid and transparent material, is there any way to load that material on JPCT or I can only load image textures?
1 - Is it possible to load a created "Light" from a 3ds scene? Because I created on the same scene, but It doesn´t load this light. The log shows this object was ignored (not counted).
Thanxs All!
B.