My final question: Is my app project-worthy? (for this page: http://www.jpct.net/projects.html)
I somehow overlooked this question...of course it is. I'll add it later...
Thanks
About your previous post, this is my current code:
gLView.setEGLContextClientVersion(2);
viewerRenderer = new ViewerRenderer();
gLView.setRenderer(viewerRenderer);
The shader is loaded in the constructor of ViewerRenderer
The objects are created in the constructor as well (after the shader loading code)
The objects are added to the world in
public void onSurfaceChanged(GL10 gl, int width, int height) {
I did not pass the GL10 to the framebuffer.
The OpenGLversion is set to 2 before calling the constructor.
The application works fine on most devices... This is the only device I got a report from... And that is since the usage of the shader.