I'm honestly just getting started with graphical development with Java, I've always used Game-Engines such as Unity3D to take care of all the tedious stuff for me, and used Java for my servers. So, I may be jumping through numerous unrequired hoops.
Basically, I'm trying to create a UI for my game; Images that overlay in 2D, Text, etc.
Basic images and strings are support through the TwoD library released on the forum; However they don't allow for much more than that. (From what I can see). I'm mainly just trying to learn how to create interfaces for my game that I've used jPCT for, I'm pretty much at that point in development where interfaces are required to continue. Slick_util isn't required for this, I would assume, (The drawing of images, etc) however it's the most commonly used library, which is why I had attempted it.
If I could find a library that worked with jPCT that supported drag/drop, buttons, and sliders, as-well as input-fields it would be a gold mine(for me anyway), but after a bunch of searching I pretty much gave up and decided to try to create my own using slick_util for image loading/drawing. There's a lot of things I still don't know how to do, but these last few days have been a crazy learning experience.
tl;dr I need to create an interface for my game, I was going to use slick to render the images to use as a base.
Problems such as clicking going through the interface into the game-world are also things I'm worried about. (However, I have a good idea on how to stop this)