Author Topic: my project - Vehicle Simulation  (Read 5293 times)

Offline MichaelJPCT

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Re: my project - Vehicle Simulation
« Reply #15 on: August 31, 2020, 10:36:47 pm »
one of the best screenshots i have so far. most recent 3D model,(i made dozens of models before this one , as practising)
« Last Edit: September 01, 2020, 10:33:06 am by MichaelJPCT »

Offline MichaelJPCT

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Re: my project - Vehicle Simulation
« Reply #16 on: November 21, 2020, 04:49:38 pm »
cockpit MFD rendered with RTT techniques

Offline AeroShark333

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Re: my project - Vehicle Simulation
« Reply #17 on: November 23, 2020, 07:41:36 pm »
This looks good! Keep up the good work :)
Will you release it as a game at some point?
I'd be interested in trying if so.

Offline MichaelJPCT

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Re: my project - Vehicle Simulation
« Reply #18 on: November 24, 2020, 12:03:02 pm »
i think i will make it releasable in the next year. but not through google or other app stores.

Offline MichaelJPCT

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Re: my project - Vehicle Simulation
« Reply #19 on: January 18, 2021, 07:12:43 pm »
hope you like these

 

Offline EgonOlsen

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Re: my project - Vehicle Simulation
« Reply #20 on: January 19, 2021, 11:21:32 am »
Looks cool. I like, how the landing gear behaves.

Offline AeroShark333

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Re: my project - Vehicle Simulation
« Reply #21 on: January 21, 2021, 01:28:34 am »
Nice physics!

Offline MichaelJPCT

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Re: my project - Vehicle Simulation
« Reply #22 on: January 31, 2021, 10:02:47 am »
with gif files, i can show you more interesting things.
this one shows the vehicle drifting, when rear tyres have much lower friction coefficient, any vehicle can do this.


the colored polylines is a tool for testing purpose.

with jpct-ae engine i can easily control the render order of multiple Worlds, very flexible - my app uses dozens of RenderScene calls to render the whole scene. i have to thank Egon for providing this engine and his much support.

Offline AeroShark333

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Re: my project - Vehicle Simulation
« Reply #23 on: January 31, 2021, 07:35:25 pm »
with gif files, i can show you more interesting things.
this one shows the vehicle drifting, when rear tyres have much lower friction coefficient, any vehicle can do this.


the colored polylines is a tool for testing purpose.

with jpct-ae engine i can easily control the render order of multiple Worlds, very flexible - my app uses dozens of RenderScene calls to render the whole scene. i have to thank Egon for providing this engine and his much support.
Needs https://www.youtube.com/watch?v=dv13gl0a-FA as background music just for the meme, hehe

Nice work though!
Does it also take into account that the friction coefficient could be different for surfaces? (road vs. grass for instance)
Or is that to be planned?

Offline MichaelJPCT

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Re: my project - Vehicle Simulation
« Reply #24 on: February 01, 2021, 11:10:48 am »
ground material affects friction, yes. the 1st gif here demonstrates the effect - all tyres are set to have 0.48 mu on tarmac, and 30% less on grass/mud/gravel.
in 2nd gif all tyres have 0.8 mu on tarmac (default value).
in 3rd gif , a constant 48 m/s cross wind acts on an airplane.
there is a friction graph in every gif indicating the ground force on the vehicle (in vehicle axis, top down view)


Offline MichaelJPCT

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Re: my project - Vehicle Simulation
« Reply #25 on: February 01, 2021, 11:26:50 am »
this is a funny thing. i like the effect of the PC game Sniper Elite, so i did this, but without advanced visual effects.


Offline MichaelJPCT

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Re: my project - Vehicle Simulation
« Reply #26 on: August 05, 2021, 10:09:55 pm »
i spent quite some time making a telemetry system, besides drawing curves from rolling data, there are UI, channel management etc.  jpct-ae engine helps me make my wishes come true.