Author Topic: Thinking about some RPG..Android version.  (Read 246162 times)

Offline Thomas.

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Re: Thinking about some RPG..Android version.
« Reply #390 on: June 23, 2013, 10:49:32 pm »
Nice, I looking forward at some video ;)

Offline Minigame

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Re: Thinking about some RPG..Android version.
« Reply #391 on: June 26, 2013, 01:21:35 am »
This is coming along great.. Such detailed content. Can't wait for a video........ and a download link in due time ;)

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #392 on: June 27, 2013, 08:34:54 pm »
I tried to record a video using my rooted Note and Screencast, but the results somehow suck. At least this device isn't fast enough to handle recording, compression and the game together without stuttering. The frame rate itself isn't that bad, but it feels (and looks) sluggish and doesn't do the game justice.... :(

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #393 on: June 29, 2013, 02:45:48 pm »

Offline Thomas.

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Re: Thinking about some RPG..Android version.
« Reply #394 on: June 29, 2013, 03:05:08 pm »
A lot of new stuff from last video, nice, nice, nice! ;)

Offline Wolf17

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Re: Thinking about some RPG..Android version.
« Reply #395 on: June 29, 2013, 04:50:32 pm »
        Wow ,Your project looks nice ! I just imagined if this game will be cel/toon shaded ,It would be an eye catcher for  me ! (well, that's me!).

Offline fireside

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Re: Thinking about some RPG..Android version.
« Reply #396 on: June 30, 2013, 03:04:09 am »
Looking really good!
click here->Fireside 7 Games<-

Offline Minigame

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Re: Thinking about some RPG..Android version.
« Reply #397 on: July 01, 2013, 01:26:02 am »
Nice bit of detail implemented into game play so far!
Any tips for producing a 2D mini map texture based on terraingen maps (.obj)?

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #398 on: July 17, 2013, 11:13:28 pm »
Any tips for producing a 2D mini map texture based on terraingen maps (.obj)?
I've made myself a little helper class that loads the terrain, renders it from above when moved far away from the camera with a very narrow fov and saves the result. I then use some image editor to convert it into a proper texture.

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #399 on: July 17, 2013, 11:16:34 pm »
I've started to add enemies to the dungeons. The basic interfaces and stubs were already there, the combat and movement AI is the same, but as usual...the devil is in the detail. Anyway, it now works so far on the desktop (haven't tried on Android yet):

« Last Edit: July 18, 2013, 12:00:24 pm by EgonOlsen »

Offline fireside

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Re: Thinking about some RPG..Android version.
« Reply #400 on: July 18, 2013, 04:40:17 am »
Cool.  What are the red spots behind the ogre?
Have you thought about other AI such as skeletons, rats, etc?
click here->Fireside 7 Games<-

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #401 on: July 18, 2013, 08:16:07 am »
Cool.  What are the red spots behind the ogre?
That's some blood. I'm hitting him with the sword in this screen shot, but it isn't visible in that frame of its animation.
Have you thought about other AI such as skeletons, rats, etc?
I don't think that i'll implemented vastly different behaviours for different kinds of enemies. I can still play around with trigger distances to simulate different AI, but i actually don't think that anybody will notice it.

Offline fireside

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Re: Thinking about some RPG..Android version.
« Reply #402 on: July 18, 2013, 06:47:18 pm »
Quote
I don't think that i'll implemented vastly different behaviours for different kinds of enemies. I can still play around with trigger distances to simulate different AI, but i actually don't think that anybody will notice it.

I don't think so, either.  You can just use different attack animations.  Personally,  I liked the old turn based, grid system the best, but that's kind of not used much anymore. 
click here->Fireside 7 Games<-

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #403 on: July 18, 2013, 11:43:42 pm »
Personally,  I liked the old turn based, grid system the best, but that's kind of not used much anymore.
It made a strong apperance in Legend of Grimrock (can't wait for the second part... ;) ), but i won't use it here. At least not in a visible way. Behind the scenes, almost everything in the game is grid based. It simplifies things a lot and gives you better performance on Android. Some minutes ago, i fixed a problem when the AI failed to find a way to the player in some cases, because it treated it's own grid as a block...it took me some time to figure that out... :o

Offline fireside

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Re: Thinking about some RPG..Android version.
« Reply #404 on: July 22, 2013, 08:02:32 pm »
I'm downloading the demo for The Legend Of Grimrock right now.  Looks kind of interesting.  Pretty decent price, also.
click here->Fireside 7 Games<-