Author Topic: How to make an object not transferred to another at any angle?  (Read 962 times)

Offline ggp

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How to make an object not transferred to another at any angle?, there is a universal function of collision?

Offline EgonOlsen

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Re: How to make an object not transferred to another at any angle?
« Reply #1 on: March 01, 2012, 09:36:08 pm »
I don't get the question... ???

Offline ggp

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Re: How to make an object not transferred to another at any angle?
« Reply #2 on: March 01, 2012, 09:39:31 pm »
Move Object A, and Colision with Object B, Object A Stop.

Offline Thomas.

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Re: How to make an object not transferred to another at any angle?
« Reply #3 on: March 01, 2012, 09:45:43 pm »
For mesh to mesh collisions you have to write your code or use libraries where is this supported (jBullet)
« Last Edit: March 01, 2012, 09:49:59 pm by Thomas. »

Offline EgonOlsen

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Re: How to make an object not transferred to another at any angle?
« Reply #4 on: March 01, 2012, 09:54:41 pm »
For mesh to mesh collisions you have to write your code or use libraries where is this supported (jBullet)
Maybe for mesh to mesh, but for ray/sphere/ellipsoid to mesh, you can use the collideXXX methods on World and Object3D. Have a look at the wiki: http://www.jpct.net/wiki/index.php/Collision_detection