Author Topic: Octree Culling Implementation  (Read 980 times)

Offline andresjesse

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Octree Culling Implementation
« on: June 28, 2013, 09:50:08 pm »
Hey,

There is some resource in jpct to do culling using octree?

I've built this one for my tool (IrrRPGBuilder): http://irrrpgbuilder.sourceforge.net/forum/viewtopic.php?f=3&t=236

I'm thinking in re-code a new version to use in jpct and improve the rendering performance on android/desktop.
This will be an university project, so what do you think about it? it is a good contribution to JPCT?

Here's some references (targets), i plan to build something like that:
http://www.youtube.com/watch?v=S5l3unhW4e0
and my old irrlicht octree (wich had a good performance improvement).

Offline EgonOlsen

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Re: Octree Culling Implementation
« Reply #1 on: June 29, 2013, 12:19:50 pm »
There's an OcTree class for this if that's what you mean. You can use octree for rendering, collision detection or both.

Offline andresjesse

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Re: Octree Culling Implementation
« Reply #2 on: July 02, 2013, 03:58:50 pm »
Ok, no problem. Thanks.