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Messages - adrian_roney

Pages: [1]
1
Support / Re: Help! - all I get is a black triangle
« on: October 17, 2011, 12:06:10 am »
wow..

absolutely awesome!

Thank you so much for spending so much of your Sunday evening with me!.

I clearly have an awful lot to learn in this space.

Thanks again!

Adrian.


2
Support / Re: Help! - all I get is a black triangle
« on: October 16, 2011, 10:45:48 pm »
again sorry....  :-[

Emailing a zip with the 3ds file and the textures in it.


3
Support / Re: Help! - all I get is a black triangle
« on: October 16, 2011, 10:26:48 pm »
ok again,

sorry for being a newbie..

how do I get the model file to you?


4
Support / Re: Help! - all I get is a black triangle
« on: October 16, 2011, 10:23:11 pm »
I have however just tried instantiating the Frame buffer with the width and height..

interestingly it now seems to be loading OpenGL es 2.0.

but I get a crash...

Code: [Select]
I/ActivityManager(11232): Start proc com.threed.jpct.shader for activity com.threed.jpct.shader/.Demo: pid=16447 uid=10164 gids={}
D/dalvikvm(16447): Debugger has detached; object registry had 1 entries
I/jPCT-AE (16447): onCreate
I/jPCT-AE (16447): onResume
D/libEGL  (16447): loaded /system/lib/egl/libGLES_android.so
D/libEGL  (16447): loaded /vendor/lib/egl/libEGL_POWERVR_SGX540_120.so
D/libEGL  (16447): loaded /vendor/lib/egl/libGLESv1_CM_POWERVR_SGX540_120.so
I/ActivityManager(11232): Displayed com.threed.jpct.shader/.Demo: +168ms
D/libEGL  (16447): loaded /vendor/lib/egl/libGLESv2_POWERVR_SGX540_120.so
V/RenderScript_jni(11310): surfaceDestroyed
I/jPCT-AE (16447): onSurfaceCreated
I/jPCT-AE (16447): Initializing GL20 render pipeline...
I/jPCT-AE (16447): Loading default shaders !
I/jPCT-AE (16447): Default fragment shader is: /defaultFragmentShader.src
I/jPCT-AE (16447): Loading file from InputStream
I/jPCT-AE (16447): Text file from InputStream loaded...2008 bytes
I/jPCT-AE (16447): Default vertex shader is: /defaultVertexShader.src
I/jPCT-AE (16447): Loading file from InputStream
I/jPCT-AE (16447): Text file from InputStream loaded...3897 bytes
I/jPCT-AE (16447): Compiling shader program!
E/libEGL  (16447): called unimplemented OpenGL ES API
E/libEGL  (16447): called unimplemented OpenGL ES API
E/libEGL  (16447): called unimplemented OpenGL ES API
E/libEGL  (16447): called unimplemented OpenGL ES API
E/libEGL  (16447): called unimplemented OpenGL ES API
I/jPCT-AE (16447): Could not compile shader 35633:
E/libEGL  (16447): called unimplemented OpenGL ES API
I/jPCT-AE (16447): [ 1318796545590 ] - ERROR: Failed to load and compile vertex shaders!
I/jPCT-AE (16447): [ 1318796545590 ] - WARNING: Unable to load shader!
I/jPCT-AE (16447): [ 1318796545592 ] - ERROR: java.lang.RuntimeException: [ 1318796545590 ] - ERROR: Failed to load and compile vertex shaders!
I/jPCT-AE (16447):      at com.threed.jpct.Logger.log(Logger.java:189)
I/jPCT-AE (16447):      at com.threed.jpct.GLSLShader.loadProgram(GLSLShader.java:586)
I/jPCT-AE (16447):      at com.threed.jpct.GLSLShader.<init>(GLSLShader.java:230)
I/jPCT-AE (16447):      at com.threed.jpct.GL20.<init>(GL20.java:118)
I/jPCT-AE (16447):      at java.lang.Class.newInstanceImpl(Native Method)
I/jPCT-AE (16447):      at java.lang.Class.newInstance(Class.java:1409)
I/jPCT-AE (16447):      at com.threed.jpct.GLRenderer.init(GLRenderer.java:469)
I/jPCT-AE (16447):      at com.threed.jpct.GLRenderer.init(GLRenderer.java:458)
I/jPCT-AE (16447):      at com.threed.jpct.FrameBuffer.<init>(FrameBuffer.java:92)
I/jPCT-AE (16447):      at com.threed.jpct.FrameBuffer.<init>(FrameBuffer.java:117)
I/jPCT-AE (16447):      at com.threed.jpct.shader.Demo$MyRenderer.onSurfaceChanged(Demo.java:250)
I/jPCT-AE (16447):      at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1356)
I/jPCT-AE (16447):      at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1118)
I/jPCT-AE (16447): [ 1318796545595 ] - ERROR: java.lang.RuntimeException: [ 1318796545592 ] - ERROR: java.lang.RuntimeException: [ 1318796545590 ] - ERROR: Fail
ed to load and compile vertex shaders!
I/jPCT-AE (16447):      at com.threed.jpct.Logger.log(Logger.java:189)
I/jPCT-AE (16447):      at com.threed.jpct.GLSLShader.loadProgram(GLSLShader.java:586)
I/jPCT-AE (16447):      at com.threed.jpct.GLSLShader.<init>(GLSLShader.java:230)
I/jPCT-AE (16447):      at com.threed.jpct.GL20.<init>(GL20.java:118)
I/jPCT-AE (16447):      at java.lang.Class.newInstanceImpl(Native Method)
I/jPCT-AE (16447):      at java.lang.Class.newInstance(Class.java:1409)
I/jPCT-AE (16447):      at com.threed.jpct.GLRenderer.init(GLRenderer.java:469)
I/jPCT-AE (16447):      at com.threed.jpct.GLRenderer.init(GLRenderer.java:458)
I/jPCT-AE (16447):      at com.threed.jpct.FrameBuffer.<init>(FrameBuffer.java:92)
I/jPCT-AE (16447):      at com.threed.jpct.FrameBuffer.<init>(FrameBuffer.java:117)
I/jPCT-AE (16447):      at com.threed.jpct.shader.Demo$MyRenderer.onSurfaceChanged(Demo.java:250)
I/jPCT-AE (16447):      at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1356)
I/jPCT-AE (16447):      at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1118)
I/jPCT-AE (16447):
I/jPCT-AE (16447):      at com.threed.jpct.Logger.log(Logger.java:189)
I/jPCT-AE (16447):      at com.threed.jpct.Logger.log(Logger.java:148)
I/jPCT-AE (16447):      at com.threed.jpct.GLSLShader.<init>(GLSLShader.java:234)
I/jPCT-AE (16447):      at com.threed.jpct.GL20.<init>(GL20.java:118)
I/jPCT-AE (16447):      at java.lang.Class.newInstanceImpl(Native Method)
I/jPCT-AE (16447):      at java.lang.Class.newInstance(Class.java:1409)
I/jPCT-AE (16447):      at com.threed.jpct.GLRenderer.init(GLRenderer.java:469)
I/jPCT-AE (16447):      at com.threed.jpct.GLRenderer.init(GLRenderer.java:458)
I/jPCT-AE (16447):      at com.threed.jpct.FrameBuffer.<init>(FrameBuffer.java:92)
I/jPCT-AE (16447):      at com.threed.jpct.FrameBuffer.<init>(FrameBuffer.java:117)
I/jPCT-AE (16447):      at com.threed.jpct.shader.Demo$MyRenderer.onSurfaceChanged(Demo.java:250)
I/jPCT-AE (16447):      at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1356)
I/jPCT-AE (16447):      at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1118)
I/jPCT-AE (16447): [ 1318796545598 ] - ERROR: java.lang.RuntimeException: [ 1318796545595 ] - ERROR: java.lang.RuntimeException: [ 1318796545592 ] - ERROR: java
.lang.RuntimeException: [ 1318796545590 ] - ERROR: Failed to load and compile vertex shaders!
I/jPCT-AE (16447):      at com.threed.jpct.Logger.log(Logger.java:189)
I/jPCT-AE (16447):      at com.threed.jpct.GLSLShader.loadProgram(GLSLShader.java:586)
I/jPCT-AE (16447):      at com.threed.jpct.GLSLShader.<init>(GLSLShader.java:230)
I/jPCT-AE (16447):      at com.threed.jpct.GL20.<init>(GL20.java:118)
I/jPCT-AE (16447):      at java.lang.Class.newInstanceImpl(Native Method)
I/jPCT-AE (16447):      at java.lang.Class.newInstance(Class.java:1409)
I/jPCT-AE (16447):      at com.threed.jpct.GLRenderer.init(GLRenderer.java:469)
I/jPCT-AE (16447):      at com.threed.jpct.GLRenderer.init(GLRenderer.java:458)
I/jPCT-AE (16447):      at com.threed.jpct.FrameBuffer.<init>(FrameBuffer.java:92)
I/jPCT-AE (16447):      at com.threed.jpct.FrameBuffer.<init>(FrameBuffer.java:117)
I/jPCT-AE (16447):      at com.threed.jpct.shader.Demo$MyRenderer.onSurfaceChanged(Demo.java:250)
I/jPCT-AE (16447):      at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1356)
I/jPCT-AE (16447):      at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1118)
I/jPCT-AE (16447):
I/jPCT-AE (16447):      at com.threed.jpct.Logger.log(Logger.java:189)
I/jPCT-AE (16447):      at com.threed.jpct.Logger.log(Logger.java:148)
I/jPCT-AE (16447):      at com.threed.jpct.GLSLShader.<init>(GLSLShader.java:234)
I/jPCT-AE (16447):      at com.threed.jpct.GL20.<init>(GL20.java:118)
I/jPCT-AE (16447):      at java.lang.Class.newInstanceImpl(Native Method)
I/jPCT-AE (16447):      at java.lang.Class.newInstance(Class.java:1409)
I/jPCT-AE (16447):      at com.threed.jpct.GLRenderer.init(GLRenderer.java:469)
I/jPCT-AE (16447):      at com.threed.jpct.GLRenderer.init(GLRenderer.java:458)
I/jPCT-AE (16447):      at com.threed.jpct.FrameBuffer.<init>(FrameBuffer.java:92)
I/jPCT-AE (16447):      at com.threed.jpct.FrameBuffer.<init>(FrameBuffer.java:117)
I/jPCT-AE (16447):      at com.threed.jpct.shader.Demo$MyRenderer.onSurfaceChanged(Demo.java:250)
I/jPCT-AE (16447):      at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1356)
I/jPCT-AE (16447):      at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1118)
I/jPCT-AE (16447):
I/jPCT-AE (16447):      at com.threed.jpct.Logger.log(Logger.java:189)
I/jPCT-AE (16447):      at com.threed.jpct.Logger.log(Logger.java:136)
I/jPCT-AE (16447):      at com.threed.jpct.GLRenderer.init(GLRenderer.java:471)
I/jPCT-AE (16447):      at com.threed.jpct.GLRenderer.init(GLRenderer.java:458)
I/jPCT-AE (16447):      at com.threed.jpct.FrameBuffer.<init>(FrameBuffer.java:92)
I/jPCT-AE (16447):      at com.threed.jpct.FrameBuffer.<init>(FrameBuffer.java:117)
I/jPCT-AE (16447):      at com.threed.jpct.shader.Demo$MyRenderer.onSurfaceChanged(Demo.java:250)
I/jPCT-AE (16447):      at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1356)
I/jPCT-AE (16447):      at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1118)
W/dalvikvm(16447): threadid=9: thread exiting with uncaught exception (group=0x40015560)
E/AndroidRuntime(16447): FATAL EXCEPTION: GLThread 10
E/AndroidRuntime(16447): java.lang.RuntimeException: [ 1318796545598 ] - ERROR: java.lang.RuntimeException: [ 1318796545595 ] - ERROR: java.lang.RuntimeExceptio
n: [ 1318796545592 ] - ERROR: java.lang.RuntimeException: [ 1318796545590 ] - ERROR: Failed to load and compile vertex shaders!
E/AndroidRuntime(16447):        at com.threed.jpct.Logger.log(Logger.java:189)
E/AndroidRuntime(16447):        at com.threed.jpct.GLSLShader.loadProgram(GLSLShader.java:586)
E/AndroidRuntime(16447):        at com.threed.jpct.GLSLShader.<init>(GLSLShader.java:230)
E/AndroidRuntime(16447):        at com.threed.jpct.GL20.<init>(GL20.java:118)
E/AndroidRuntime(16447):        at java.lang.Class.newInstanceImpl(Native Method)
E/AndroidRuntime(16447):        at java.lang.Class.newInstance(Class.java:1409)
E/AndroidRuntime(16447):        at com.threed.jpct.GLRenderer.init(GLRenderer.java:469)
E/AndroidRuntime(16447):        at com.threed.jpct.GLRenderer.init(GLRenderer.java:458)
E/AndroidRuntime(16447):        at com.threed.jpct.FrameBuffer.<init>(FrameBuffer.java:92)
E/AndroidRuntime(16447):        at com.threed.jpct.FrameBuffer.<init>(FrameBuffer.java:117)
E/AndroidRuntime(16447):        at com.threed.jpct.shader.Demo$MyRenderer.onSurfaceChanged(Demo.java:250)
E/AndroidRuntime(16447):        at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1356)
E/AndroidRuntime(16447):        at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1118)
E/AndroidRuntime(16447):
E/AndroidRuntime(16447):        at com.threed.jpct.Logger.log(Logger.java:189)
E/AndroidRuntime(16447):        at com.threed.jpct.Logger.log(Logger.java:148)
E/AndroidRuntime(16447):        at com.threed.jpct.GLSLShader.<init>(GLSLShader.java:234)
E/AndroidRuntime(16447):        at com.threed.jpct.GL20.<init>(GL20.java:118)
E/AndroidRuntime(16447):        at java.lang.Class.newInstanceImpl(Native Method)
E/AndroidRuntime(16447):        at java.lang.Class.newInstance(Class.java:1409)
E/AndroidRuntime(16447):        at com.threed.jpct.GLRenderer.init(GLRenderer.java:469)
E/AndroidRuntime(16447):        at com.threed.jpct.GLRenderer.init(GLRenderer.java:458)
E/AndroidRuntime(16447):        at com.threed.jpct.FrameBuffer.<init>(FrameBuffer.java:92)
E/AndroidRuntime(16447):        at com.threed.jpct.FrameBuffer.<init>(FrameBuffer.java:117)
E/AndroidRuntime(16447):        at com.threed.jpct.shader.Demo$MyRenderer.onSurfaceChanged(Demo.java:250)
E/AndroidRuntime(16447):        at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1356)
E/AndroidRuntime(16447):        at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1118)
E/AndroidRuntime(16447):
E/AndroidRuntime(16447):        at com.threed.jpct.Logger.log(Logger.java:189)
E/AndroidRuntime(16447):        at com.threed.jpct.Logger.log(Logger.java:136)
E/AndroidRuntime(16447):        at com.threed.jpct.GLRenderer.init(GLRenderer.java:471)
E/AndroidRuntime(16447):        at com.threed.jpct.GLRenderer.init(GLRenderer.java:458)
E/AndroidRuntime(16447):        at com.threed.jpct.FrameBuffer.<init>(FrameBuffer.java:92)
E/AndroidRuntime(16447):        at com.threed.jpct.FrameBuffer.<init>(FrameBuffer.java:117)
E/AndroidRuntime(16447):        at com.threed.jpct.shader.Demo$MyRenderer.onSurfaceChanged(Demo.java:250)
E/AndroidRuntime(16447):        at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1356)
E/AndroidRuntime(16447):        at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1118)
E/AndroidRuntime(16447):
E/AndroidRuntime(16447):        at com.threed.jpct.Logger.log(Logger.java:189)
E/AndroidRuntime(16447):        at com.threed.jpct.Logger.log(Logger.java:148)
E/AndroidRuntime(16447):        at com.threed.jpct.FrameBuffer.<init>(FrameBuffer.java:94)
E/AndroidRuntime(16447):        at com.threed.jpct.FrameBuffer.<init>(FrameBuffer.java:117)
E/AndroidRuntime(16447):        at com.threed.jpct.shader.Demo$MyRenderer.onSurfaceChanged(Demo.java:250)
E/AndroidRuntime(16447):        at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1356)
E/AndroidRuntime(16447):        at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1118)
W/ActivityManager(11232):   Force finishing activity com.threed.jpct.shader/.Demo
I/jPCT-AE (16447): onPause
V/RenderScript_jni(11310): surfaceCreated
V/RenderScript_jni(11310): surfaceChanged
I/ActivityManager(11232): No longer want android.process.acore (pid 16337): hidden #16

5
Support / Re: Help! - all I get is a black triangle
« on: October 16, 2011, 10:19:35 pm »
yeah I tried that..

it just draws a tiny black square..


6
Support / Re: Help! - all I get is a black triangle
« on: October 16, 2011, 10:09:33 pm »
you are awesome by the way.

Thanks for this!!

7
Support / Re: Help! - all I get is a black triangle
« on: October 16, 2011, 10:04:18 pm »
hi I added it as an attachment to the original post

are you able to grab it?


8
Support / Re: Help! - all I get is a black triangle
« on: October 16, 2011, 09:55:26 pm »
public void onSurfaceChanged(GL10 gl, int w, int h) {
         if (fb != null) {
            fb.dispose();
         }

         fb = new FrameBuffer(gl, w, h);

Thanks for your patience..


9
Support / Re: Help! - all I get is a black triangle
« on: October 16, 2011, 09:37:46 pm »
Hi,

do you mean this?

Code: [Select]
mGLView.setEGLConfigChooser(new GLSurfaceView.EGLConfigChooser() {
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
// Ensure that we get a 16bit framebuffer. Otherwise, we'll fall
// back to Pixelflinger on some device (read: Samsung I7500)
int[] attributes = new int[] { EGL10.EGL_DEPTH_SIZE, 16,
EGL10.EGL_NONE };
EGLConfig[] configs = new EGLConfig[1];
int[] result = new int[1];
egl.eglChooseConfig(display, attributes, configs, 1, result);
return configs[0];
}
});
I guess I need to make it use OpenGL ES 2.0? some how?

Sorry for such a newbie question..

I am trying to run it on a Samsung Nexus S if that helps in the debug?

Adrian.

10
Support / Re: Help! - all I get is a black triangle
« on: October 16, 2011, 06:12:09 pm »
Hi,

Thanks for even replying.

here is the log output and screenshot.

Code: [Select]
D/AndroidRuntime(15029): >>>>>> AndroidRuntime START com.android.internal.os.RuntimeInit <<<<<<
D/AndroidRuntime(15029): CheckJNI is OFF
D/dalvikvm(15029): creating instr width table
D/AndroidRuntime(15029): Calling main entry com.android.commands.am.Am
I/ActivityManager(11232): Starting: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10000000 cmp=com.threed.jpct.shader/.De
mo } from pid 15029
D/AndroidRuntime(15029): Shutting down VM
I/ActivityManager(11232): Start proc com.threed.jpct.shader for activity com.threed.jpct.shader/.Demo: pid=15037 uid=10164 gids={}
D/dalvikvm(15029): GC_CONCURRENT freed 102K, 69% free 320K/1024K, external 0K/0K, paused 0ms+0ms
D/dalvikvm(15029): Debugger has detached; object registry had 1 entries
I/AndroidRuntime(15029): NOTE: attach of thread 'Binder Thread #2' failed
I/jPCT-AE (15037): onCreate
I/jPCT-AE (15037): onResume
D/libEGL  (15037): loaded /system/lib/egl/libGLES_android.so
I/ActivityManager(11232): Displayed com.threed.jpct.shader/.Demo: +137ms
D/libEGL  (15037): loaded /vendor/lib/egl/libEGL_POWERVR_SGX540_120.so
D/libEGL  (15037): loaded /vendor/lib/egl/libGLESv1_CM_POWERVR_SGX540_120.so
D/libEGL  (15037): loaded /vendor/lib/egl/libGLESv2_POWERVR_SGX540_120.so
I/jPCT-AE (15037): onSurfaceCreated
I/jPCT-AE (15037): OpenGL vendor:     Imagination Technologies
I/jPCT-AE (15037): OpenGL renderer:   PowerVR SGX 540
I/jPCT-AE (15037): OpenGL version:    OpenGL ES-CM 1.1
I/jPCT-AE (15037): OpenGL renderer initialized (using 2 texture stages)
I/jPCT-AE (15037): Loading Texture...
I/jPCT-AE (15037): Loading Texture...
I/jPCT-AE (15037): Loading Texture...
D/dalvikvm(15037): GC_FOR_MALLOC freed 63K, 40% free 4097K/6727K, external 1753K/2137K, paused 21ms
I/jPCT-AE (15037): Loading Texture...
I/jPCT-AE (15037): Loading Texture...
D/dalvikvm(15037): GC_EXPLICIT freed 9K, 38% free 4408K/7047K, external 1625K/2137K, paused 30ms
D/dalvikvm(15037): GC_EXPLICIT freed 1K, 38% free 4407K/7047K, external 1625K/2137K, paused 32ms
I/jPCT-AE (15037): Loading Texture...
I/jPCT-AE (15037): Loading Texture...
I/jPCT-AE (15037): Loading Texture...
I/jPCT-AE (15037): Loading Texture...
I/jPCT-AE (15037): Loading Texture...
D/dalvikvm(15037): GC_EXPLICIT freed <1K, 36% free 4730K/7303K, external 1625K/2137K, paused 35ms
D/dalvikvm(15037): GC_EXPLICIT freed <1K, 36% free 4729K/7303K, external 1625K/2137K, paused 28ms
I/jPCT-AE (15037): Loading Texture...
I/jPCT-AE (15037): Loading Texture...
I/jPCT-AE (15037): Loading Texture...
I/jPCT-AE (15037): Loading Texture...
I/jPCT-AE (15037): Loading Texture...
D/dalvikvm(15037): GC_EXPLICIT freed <1K, 34% free 5051K/7559K, external 1625K/2137K, paused 29ms
D/dalvikvm(15037): GC_EXPLICIT freed <1K, 34% free 5051K/7559K, external 1625K/2137K, paused 24ms
I/jPCT-AE (15037): Loading Texture...
I/jPCT-AE (15037): Loading Texture...
I/jPCT-AE (15037): Loading Texture...
I/jPCT-AE (15037): Loading Texture...
I/jPCT-AE (15037): Loading Texture...
D/dalvikvm(15037): GC_EXPLICIT freed <1K, 31% free 5757K/8327K, external 1625K/2137K, paused 26ms
D/dalvikvm(15037): GC_EXPLICIT freed <1K, 31% free 5757K/8327K, external 1625K/2137K, paused 23ms
I/jPCT-AE (15037): Loading Texture...
D/szipinf (15037): Initializing inflate state
I/jPCT-AE (15037): Loading file from InputStream
D/szipinf (15037): Initializing zlib to inflate
I/jPCT-AE (15037): Expanding buffers...16384 bytes
I/jPCT-AE (15037): Expanding buffers...24576 bytes
I/jPCT-AE (15037): Expanding buffers...32768 bytes
I/jPCT-AE (15037): Expanding buffers...40960 bytes
I/jPCT-AE (15037): Expanding buffers...49152 bytes
I/jPCT-AE (15037): Expanding buffers...57344 bytes
I/jPCT-AE (15037): Expanding buffers...65536 bytes
I/jPCT-AE (15037): Expanding buffers...73728 bytes
I/jPCT-AE (15037): Expanding buffers...81920 bytes
I/jPCT-AE (15037): Expanding buffers...163840 bytes
I/jPCT-AE (15037): Expanding buffers...245760 bytes
I/jPCT-AE (15037): Expanding buffers...327680 bytes
D/dalvikvm(15037): GC_FOR_MALLOC freed 847K, 37% free 6142K/9671K, external 1625K/2137K, paused 19ms
I/jPCT-AE (15037): Expanding buffers...409600 bytes
I/jPCT-AE (15037): Expanding buffers...491520 bytes
D/dalvikvm(15037): GC_FOR_MALLOC freed 720K, 39% free 6302K/10183K, external 1625K/2137K, paused 21ms
I/jPCT-AE (15037): Expanding buffers...573440 bytes
D/dalvikvm(15037): GC_FOR_MALLOC freed 480K, 38% free 6382K/10183K, external 1625K/2137K, paused 16ms
I/jPCT-AE (15037): Expanding buffers...655360 bytes
D/dalvikvm(15037): GC_FOR_MALLOC freed 560K, 37% free 6462K/10183K, external 1625K/2137K, paused 16ms
I/dalvikvm-heap(15037): Grow heap (frag case) to 10.976MB for 737296-byte allocation
D/dalvikvm(15037): GC_FOR_MALLOC freed 640K, 41% free 6542K/10951K, external 1625K/2137K, paused 15ms
I/jPCT-AE (15037): Expanding buffers...737280 bytes
I/jPCT-AE (15037): Expanding buffers...819200 bytes
I/jPCT-AE (15037): File from InputStream loaded...807662 bytes
D/dalvikvm(15037): GC_FOR_MALLOC freed 720K, 40% free 6623K/10951K, external 1625K/2137K, paused 32ms
I/jPCT-AE (15037): Processing new material FrontCol!
I/jPCT-AE (15037): Processing new material Roofing_!
I/jPCT-AE (15037): Processing new material Roofin01!
I/jPCT-AE (15037): Processing new material Roofin02!
I/jPCT-AE (15037): Processing new material Roofin03!
I/jPCT-AE (15037): Processing new material Roofin04!
I/jPCT-AE (15037): Processing new material Roofin05!
I/jPCT-AE (15037): Processing new material Roofin06!
I/jPCT-AE (15037): Processing new material Roofin07!
I/jPCT-AE (15037): Processing new material Roofin08!
I/jPCT-AE (15037): Processing new material Roofin09!
I/jPCT-AE (15037): Processing new material Roofin10!
I/jPCT-AE (15037): Processing new material Roofin11!
I/jPCT-AE (15037): Processing new material Roofin12!
I/jPCT-AE (15037): Processing new material Color_I1!
I/jPCT-AE (15037): Processing new material Color_H1!
I/jPCT-AE (15037): Processing new material Color_00!
I/jPCT-AE (15037): [ 1318781335192 ] - WARNING: Error reading material's diffuse color...try Config.oldStyle3DSLoader=true!
I/jPCT-AE (15037): Processing new material Color_D0!
I/jPCT-AE (15037): Processing new material Color_01!
I/jPCT-AE (15037): [ 1318781335196 ] - WARNING: Error reading material's diffuse color...try Config.oldStyle3DSLoader=true!
I/jPCT-AE (15037): Processing new material Metal_Al!
I/jPCT-AE (15037): [ 1318781335197 ] - WARNING: Error reading material's diffuse color...try Config.oldStyle3DSLoader=true!
I/jPCT-AE (15037): Processing new material Water_Sp!
I/jPCT-AE (15037): [ 1318781335198 ] - WARNING: Error reading material's diffuse color...try Config.oldStyle3DSLoader=true!
I/jPCT-AE (15037): Processing new material Color_H0!
I/jPCT-AE (15037): Processing new material Color_I0!
I/jPCT-AE (15037): [ 1318781335199 ] - WARNING: Error reading material's diffuse color...try Config.oldStyle3DSLoader=true!
I/jPCT-AE (15037): Processing new material Color_E0!
I/jPCT-AE (15037): Processing new material Color_A0!
I/jPCT-AE (15037): Processing new material Color_02!
I/jPCT-AE (15037): Processing new material Color_A1!
I/jPCT-AE (15037): Processing new material Color_03!
I/jPCT-AE (15037): Processing new material Vegetati!
I/jPCT-AE (15037): [ 1318781335201 ] - WARNING: Error reading material's diffuse color...try Config.oldStyle3DSLoader=true!
I/jPCT-AE (15037): Processing new material Color_04!
I/jPCT-AE (15037): Processing new material Color_05!
I/jPCT-AE (15037): Processing new material RoyalCar!
I/jPCT-AE (15037): [ 1318781335202 ] - WARNING: Error reading material's diffuse color...try Config.oldStyle3DSLoader=true!
I/jPCT-AE (15037): Processing new material Color_06!
I/jPCT-AE (15037): Processing new material Color_G0!
I/jPCT-AE (15037): Processing new material Foregrou!
I/jPCT-AE (15037): Processing new material Brick_Pa!
I/jPCT-AE (15037): Processing object from 3DS-file: Mesh01
D/dalvikvm(15037): GC_CONCURRENT freed 819K, 31% free 7654K/10951K, external 1625K/2137K, paused 2ms+4ms
D/dalvikvm(15037): GC_FOR_MALLOC freed 4K, 22% free 9459K/11975K, external 1625K/2137K, paused 28ms
D/dalvikvm(15037): GC_FOR_MALLOC freed <1K, 20% free 11134K/13767K, external 1625K/2137K, paused 29ms
D/dalvikvm(13321): GC_CONCURRENT freed 287K, 48% free 3197K/6087K, external 1625K/2137K, paused 1ms+104ms
I/jPCT-AE (15037): Object 'Mesh01_jPCT0' created using 20400 polygons and 9929 vertices.
I/jPCT-AE (15037): Processing object from 3DS-file: Mesh02
I/jPCT-AE (15037): Object 'Mesh02_jPCT1' created using 2 polygons and 4 vertices.
I/jPCT-AE (15037): Processing object from 3DS-file: Mesh03
I/jPCT-AE (15037): Object 'Mesh03_jPCT2' created using 2 polygons and 4 vertices.
I/jPCT-AE (15037): Processing object from 3DS-file: Mesh04
I/jPCT-AE (15037): Object 'Mesh04_jPCT3' created using 56 polygons and 112 vertices.
I/jPCT-AE (15037): Processing object from 3DS-file: Mesh05
I/jPCT-AE (15037): Object 'Mesh05_jPCT4' created using 2 polygons and 4 vertices.
I/jPCT-AE (15037): Processing object from 3DS-file: Mesh06
I/jPCT-AE (15037): Object 'Mesh06_jPCT5' created using 2 polygons and 4 vertices.
I/jPCT-AE (15037): Processing object from 3DS-file: Mesh07
I/jPCT-AE (15037): Object 'Mesh07_jPCT6' created using 2 polygons and 4 vertices.
I/jPCT-AE (15037): Processing object from 3DS-file: Mesh08
I/jPCT-AE (15037): Object 'Mesh08_jPCT7' created using 10 polygons and 20 vertices.
I/jPCT-AE (15037): Processing object from 3DS-file: Mesh09
I/jPCT-AE (15037): Object 'Mesh09_jPCT8' created using 4 polygons and 8 vertices.
I/jPCT-AE (15037): Processing object from 3DS-file: Mesh10
I/jPCT-AE (15037): Object 'Mesh10_jPCT9' created using 2 polygons and 4 vertices.
I/jPCT-AE (15037): Processing object from 3DS-file: Mesh11
I/jPCT-AE (15037): Object 'Mesh11_jPCT10' created using 2 polygons and 4 vertices.
I/jPCT-AE (15037): Processing object from 3DS-file: Group1
I/jPCT-AE (15037): Processing object from 3DS-file: Mesh12
I/jPCT-AE (15037): Object 'Mesh12_jPCT11' created using 18 polygons and 12 vertices.
I/jPCT-AE (15037): Processing object from 3DS-file: Mesh13
I/jPCT-AE (15037): Object 'Mesh13_jPCT12' created using 2 polygons and 4 vertices.
I/jPCT-AE (15037): Processing object from 3DS-file: Model
I/jPCT-AE (15037): Name in hierarchy found: Model
I/jPCT-AE (15037): Name in hierarchy found: Group1
I/jPCT-AE (15037): Name in hierarchy found: Mesh01
I/jPCT-AE (15037): Name in hierarchy found: Mesh02
I/jPCT-AE (15037): Name in hierarchy found: Mesh03
I/jPCT-AE (15037): Name in hierarchy found: Mesh04
I/jPCT-AE (15037): Name in hierarchy found: Mesh05
I/jPCT-AE (15037): Name in hierarchy found: Mesh06
I/jPCT-AE (15037): Name in hierarchy found: Mesh07
I/jPCT-AE (15037): Name in hierarchy found: Mesh08
I/jPCT-AE (15037): Name in hierarchy found: Mesh09
I/jPCT-AE (15037): Name in hierarchy found: Mesh10
I/jPCT-AE (15037): Name in hierarchy found: Mesh11
I/jPCT-AE (15037): Name in hierarchy found: Mesh12
I/jPCT-AE (15037): Name in hierarchy found: Mesh13
D/dalvikvm(15037): GC_FOR_MALLOC freed 4378K, 45% free 8600K/15431K, external 1625K/2137K, paused 33ms
D/dalvikvm(15037): GC_CONCURRENT freed <1K, 32% free 10603K/15431K, external 1625K/2137K, paused 2ms+2ms
D/dalvikvm(15037): GC_CONCURRENT freed 2892K, 37% free 9758K/15431K, external 1625K/2137K, paused 2ms+4ms
D/dalvikvm(15037): GC_CONCURRENT freed 1044K, 31% free 10762K/15431K, external 1625K/2137K, paused 1ms+5ms
D/dalvikvm(15037): GC_FOR_MALLOC freed 799K, 27% free 11410K/15431K, external 1625K/2137K, paused 52ms
I/jPCT-AE (15037): Normal vectors calculated in 874ms!
I/jPCT-AE (15037): Adding Lightsource: 0
I/jPCT-AE (15037): Memory usage before compacting: 12545 KB used out of 15559 KB
D/dalvikvm(15037): GC_EXPLICIT freed 3748K, 44% free 8797K/15559K, external 1625K/2137K, paused 53ms
D/dalvikvm(15037): GC_EXPLICIT freed <1K, 44% free 8797K/15559K, external 1625K/2137K, paused 27ms
I/jPCT-AE (15037): Memory usage after compacting: 8797 KB used out of 15559 KB
I/jPCT-AE (15037): Saving master Activity!
D/dalvikvm(15037): GC_CONCURRENT freed 1937K, 43% free 8908K/15559K, external 1625K/2137K, paused 2ms+3ms
D/dalvikvm(15037): GC_EXTERNAL_ALLOC freed 1501K, 43% free 8926K/15559K, external 2127K/2137K, paused 34ms
I/jPCT-AE (15037): Subobject of object 13/ship compiled to indexed fixed point data using 14259 vertices in 268ms!
I/jPCT-AE (15037): Subobject of object 13/ship compiled to indexed fixed point data using 6 vertices in 1ms!
I/jPCT-AE (15037): Subobject of object 13/ship compiled to indexed fixed point data using 6 vertices in 1ms!
I/jPCT-AE (15037): Subobject of object 13/ship compiled to indexed fixed point data using 6 vertices in 1ms!
I/jPCT-AE (15037): Subobject of object 13/ship compiled to indexed fixed point data using 6 vertices in 1ms!
I/jPCT-AE (15037): Subobject of object 13/ship compiled to indexed fixed point data using 6 vertices in 2ms!
I/jPCT-AE (15037): Subobject of object 13/ship compiled to indexed fixed point data using 6 vertices in 1ms!
I/jPCT-AE (15037): Subobject of object 13/ship compiled to indexed fixed point data using 6 vertices in 0ms!
I/jPCT-AE (15037): Subobject of object 13/ship compiled to indexed fixed point data using 6 vertices in 2ms!
I/jPCT-AE (15037): Subobject of object 13/ship compiled to indexed fixed point data using 6 vertices in 1ms!
I/jPCT-AE (15037): Subobject of object 13/ship compiled to indexed fixed point data using 6 vertices in 1ms!
I/jPCT-AE (15037): Subobject of object 13/ship compiled to indexed fixed point data using 6 vertices in 3ms!
I/jPCT-AE (15037): Subobject of object 13/ship compiled to indexed fixed point data using 6 vertices in 1ms!
I/jPCT-AE (15037): Subobject of object 13/ship compiled to indexed fixed point data using 24 vertices in 1ms!
I/jPCT-AE (15037): Subobject of object 13/ship compiled to indexed fixed point data using 1926 vertices in 26ms!
I/jPCT-AE (15037): Subobject of object 13/ship compiled to indexed fixed point data using 318 vertices in 6ms!
I/jPCT-AE (15037): Subobject of object 13/ship compiled to indexed fixed point data using 330 vertices in 6ms!
I/jPCT-AE (15037): Subobject of object 13/ship compiled to indexed fixed point data using 99 vertices in 3ms!
D/dalvikvm(15037): GC_EXTERNAL_ALLOC freed 438K, 43% free 8949K/15559K, external 2720K/2739K, paused 29ms
I/jPCT-AE (15037): Subobject of object 13/ship compiled to indexed fixed point data using 23997 vertices in 378ms!
D/dalvikvm(15037): GC_CONCURRENT freed 1874K, 43% free 8982K/15559K, external 3058K/3084K, paused 2ms+2ms
D/dalvikvm(15037): GC_EXTERNAL_ALLOC freed 77K, 43% free 8904K/15559K, external 3058K/3084K, paused 28ms
I/jPCT-AE (15037): Subobject of object 13/ship compiled to indexed fixed point data using 16476 vertices in 277ms!
D/dalvikvm(15037): GC_EXTERNAL_ALLOC freed 1406K, 44% free 8865K/15559K, external 3101K/3123K, paused 37ms
I/jPCT-AE (15037): Subobject of object 13/ship compiled to indexed fixed point data using 4011 vertices in 89ms!
I/jPCT-AE (15037): Object 13/ship compiled to 21 subobjects in 1417ms!
I/jPCT-AE (15037): Object 'ship' uses multiple texture sets!
I/jPCT-AE (15037): VBO created for object 'ship'
I/jPCT-AE (15037): VBO created for object 'ship'
I/jPCT-AE (15037): VBO created for object 'ship'
I/jPCT-AE (15037): VBO created for object 'ship'
I/jPCT-AE (15037): VBO created for object 'ship'
I/jPCT-AE (15037): VBO created for object 'ship'
I/jPCT-AE (15037): VBO created for object 'ship'
I/jPCT-AE (15037): VBO created for object 'ship'
I/jPCT-AE (15037): VBO created for object 'ship'
I/jPCT-AE (15037): VBO created for object 'ship'
I/jPCT-AE (15037): VBO created for object 'ship'
I/jPCT-AE (15037): VBO created for object 'ship'
I/jPCT-AE (15037): VBO created for object 'ship'
D/dalvikvm(15037): GC_EXTERNAL_ALLOC freed 1953K, 51% free 7660K/15559K, external 3197K/3288K, paused 32ms
I/jPCT-AE (15037): VBO created for object 'ship'
I/jPCT-AE (15037): VBO created for object 'ship'
I/jPCT-AE (15037): VBO created for object 'ship'
I/jPCT-AE (15037): VBO created for object 'ship'
I/jPCT-AE (15037): VBO created for object 'ship'
I/jPCT-AE (15037): VBO created for object 'ship'
I/jPCT-AE (15037): VBO created for object 'ship'
I/jPCT-AE (15037): VBO created for object 'ship'
D/dalvikvm(14494): GC_EXPLICIT freed 370K, 42% free 4252K/7303K, external 2834K/3533K, paused 496ms
I/dalvikvm(15037): Total arena pages for JIT: 11
I/dalvikvm(15037): Total arena pages for JIT: 12
D/dalvikvm(14380): GC_EXPLICIT freed 8K, 50% free 2715K/5379K, external 1625K/2137K, paused 40ms

Scrrenshot is attached.


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11
Support / Help! - all I get is a black triangle
« on: October 16, 2011, 02:31:50 pm »
Hi I wonder if you can help

I am trying to render a 3ds model on android  (attached in zip including texture graphics - well I would have but its too large, how can I get it to someone? ) its supposed to be a 3d model of the ship "the freedom of the seas" that I picked up on 3d wharehouse.

When it renders all I get is a black triangle.

I am really new to this stuff, and so don't understand why.  I picked up your demo code and have modified it slightly to load the textures in the model.  It seems to be loading everything correctly?

I have also attached my Demo.java file.

I am sure I have missed something really simple!

please help.

Thanks

Adrian

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